bevy_render/sync_component.rs
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use core::marker::PhantomData;
use bevy_app::{App, Plugin};
use bevy_ecs::component::Component;
use crate::sync_world::{EntityRecord, PendingSyncEntity, SyncToRenderWorld};
/// Plugin that registers a component for automatic sync to the render world. See [`SyncWorldPlugin`] for more information.
///
/// This plugin is automatically added by [`ExtractComponentPlugin`], and only needs to be added for manual extraction implementations.
///
/// # Implementation details
///
/// It adds [`SyncToRenderWorld`] as a required component to make the [`SyncWorldPlugin`] aware of the component, and
/// handles cleanup of the component in the render world when it is removed from an entity.
///
/// # Warning
/// When the component is removed from the main world entity, all components are removed from the entity in the render world.
/// This is done in order to handle components with custom extraction logic and derived state.
///
/// [`ExtractComponentPlugin`]: crate::extract_component::ExtractComponentPlugin
/// [`SyncWorldPlugin`]: crate::sync_world::SyncWorldPlugin
pub struct SyncComponentPlugin<C: Component>(PhantomData<C>);
impl<C: Component> Default for SyncComponentPlugin<C> {
fn default() -> Self {
Self(PhantomData)
}
}
impl<C: Component> Plugin for SyncComponentPlugin<C> {
fn build(&self, app: &mut App) {
app.register_required_components::<C, SyncToRenderWorld>();
app.world_mut().register_component_hooks::<C>().on_remove(
|mut world, entity, _component_id| {
let mut pending = world.resource_mut::<PendingSyncEntity>();
pending.push(EntityRecord::ComponentRemoved(entity));
},
);
}
}