bevy_render/texture/
mod.rs#[cfg(feature = "basis-universal")]
mod basis;
#[cfg(feature = "basis-universal")]
mod compressed_image_saver;
#[cfg(feature = "dds")]
mod dds;
#[cfg(feature = "exr")]
mod exr_texture_loader;
mod fallback_image;
#[cfg(feature = "hdr")]
mod hdr_texture_loader;
#[allow(clippy::module_inception)]
mod image;
mod image_loader;
#[cfg(feature = "ktx2")]
mod ktx2;
mod texture_attachment;
mod texture_cache;
pub(crate) mod image_texture_conversion;
pub use self::image::*;
#[cfg(feature = "ktx2")]
pub use self::ktx2::*;
#[cfg(feature = "dds")]
pub use dds::*;
#[cfg(feature = "exr")]
pub use exr_texture_loader::*;
#[cfg(feature = "hdr")]
pub use hdr_texture_loader::*;
#[cfg(feature = "basis-universal")]
pub use compressed_image_saver::*;
pub use fallback_image::*;
pub use image_loader::*;
pub use texture_attachment::*;
pub use texture_cache::*;
use crate::{
render_asset::RenderAssetPlugin, renderer::RenderDevice, Render, RenderApp, RenderSet,
};
use bevy_app::{App, Plugin};
use bevy_asset::{AssetApp, Assets, Handle};
use bevy_ecs::prelude::*;
pub const TRANSPARENT_IMAGE_HANDLE: Handle<Image> =
Handle::weak_from_u128(154728948001857810431816125397303024160);
pub struct ImagePlugin {
pub default_sampler: ImageSamplerDescriptor,
}
impl Default for ImagePlugin {
fn default() -> Self {
ImagePlugin::default_linear()
}
}
impl ImagePlugin {
pub fn default_linear() -> ImagePlugin {
ImagePlugin {
default_sampler: ImageSamplerDescriptor::linear(),
}
}
pub fn default_nearest() -> ImagePlugin {
ImagePlugin {
default_sampler: ImageSamplerDescriptor::nearest(),
}
}
}
impl Plugin for ImagePlugin {
fn build(&self, app: &mut App) {
#[cfg(feature = "exr")]
{
app.init_asset_loader::<ExrTextureLoader>();
}
#[cfg(feature = "hdr")]
{
app.init_asset_loader::<HdrTextureLoader>();
}
app.add_plugins(RenderAssetPlugin::<GpuImage>::default())
.register_type::<Image>()
.init_asset::<Image>()
.register_asset_reflect::<Image>();
let mut image_assets = app.world_mut().resource_mut::<Assets<Image>>();
image_assets.insert(&Handle::default(), Image::default());
image_assets.insert(&TRANSPARENT_IMAGE_HANDLE, Image::transparent());
#[cfg(feature = "basis-universal")]
if let Some(processor) = app
.world()
.get_resource::<bevy_asset::processor::AssetProcessor>()
{
processor.register_processor::<bevy_asset::processor::LoadAndSave<ImageLoader, CompressedImageSaver>>(
CompressedImageSaver.into(),
);
processor
.set_default_processor::<bevy_asset::processor::LoadAndSave<ImageLoader, CompressedImageSaver>>("png");
}
if let Some(render_app) = app.get_sub_app_mut(RenderApp) {
render_app.init_resource::<TextureCache>().add_systems(
Render,
update_texture_cache_system.in_set(RenderSet::Cleanup),
);
}
#[cfg(any(
feature = "png",
feature = "dds",
feature = "tga",
feature = "jpeg",
feature = "bmp",
feature = "basis-universal",
feature = "ktx2",
feature = "webp",
feature = "pnm"
))]
app.preregister_asset_loader::<ImageLoader>(IMG_FILE_EXTENSIONS);
}
fn finish(&self, app: &mut App) {
#[cfg(any(
feature = "png",
feature = "dds",
feature = "tga",
feature = "jpeg",
feature = "bmp",
feature = "basis-universal",
feature = "ktx2",
feature = "webp",
feature = "pnm"
))]
{
app.init_asset_loader::<ImageLoader>();
}
if let Some(render_app) = app.get_sub_app_mut(RenderApp) {
let default_sampler = {
let device = render_app.world().resource::<RenderDevice>();
device.create_sampler(&self.default_sampler.as_wgpu())
};
render_app
.insert_resource(DefaultImageSampler(default_sampler))
.init_resource::<FallbackImage>()
.init_resource::<FallbackImageZero>()
.init_resource::<FallbackImageCubemap>()
.init_resource::<FallbackImageFormatMsaaCache>();
}
}
}
pub trait BevyDefault {
fn bevy_default() -> Self;
}
impl BevyDefault for wgpu::TextureFormat {
fn bevy_default() -> Self {
wgpu::TextureFormat::Rgba8UnormSrgb
}
}