bevy_render/view/visibility/
render_layers.rsuse bevy_ecs::prelude::{Component, ReflectComponent};
use bevy_reflect::std_traits::ReflectDefault;
use bevy_reflect::Reflect;
use smallvec::SmallVec;
pub const DEFAULT_LAYERS: &RenderLayers = &RenderLayers::layer(0);
pub type Layer = usize;
#[derive(Component, Clone, Reflect, PartialEq, Eq, PartialOrd, Ord)]
#[reflect(Component, Default, PartialEq)]
pub struct RenderLayers(SmallVec<[u64; INLINE_BLOCKS]>);
const INLINE_BLOCKS: usize = 1;
impl Default for &RenderLayers {
fn default() -> Self {
DEFAULT_LAYERS
}
}
impl std::fmt::Debug for RenderLayers {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_tuple("RenderLayers")
.field(&self.iter().collect::<Vec<_>>())
.finish()
}
}
impl FromIterator<Layer> for RenderLayers {
fn from_iter<T: IntoIterator<Item = Layer>>(i: T) -> Self {
i.into_iter().fold(Self::none(), |mask, g| mask.with(g))
}
}
impl Default for RenderLayers {
fn default() -> Self {
const { Self::layer(0) }
}
}
impl RenderLayers {
pub const fn layer(n: Layer) -> Self {
let (buffer_index, bit) = Self::layer_info(n);
assert!(
buffer_index < INLINE_BLOCKS,
"layer is out of bounds for const construction"
);
let mut buffer = [0; INLINE_BLOCKS];
buffer[buffer_index] = bit;
RenderLayers(SmallVec::from_const(buffer))
}
pub const fn none() -> Self {
RenderLayers(SmallVec::from_const([0; INLINE_BLOCKS]))
}
pub fn from_layers(layers: &[Layer]) -> Self {
layers.iter().copied().collect()
}
#[must_use]
pub fn with(mut self, layer: Layer) -> Self {
let (buffer_index, bit) = Self::layer_info(layer);
self.extend_buffer(buffer_index + 1);
self.0[buffer_index] |= bit;
self
}
#[must_use]
pub fn without(mut self, layer: Layer) -> Self {
let (buffer_index, bit) = Self::layer_info(layer);
if buffer_index < self.0.len() {
self.0[buffer_index] &= !bit;
if buffer_index == self.0.len() - 1 {
self = self.shrink();
}
}
self
}
pub fn iter(&self) -> impl Iterator<Item = Layer> + '_ {
self.0.iter().copied().zip(0..).flat_map(Self::iter_layers)
}
pub fn intersects(&self, other: &RenderLayers) -> bool {
if self.0.as_ptr() == other.0.as_ptr() {
return true;
}
for (self_layer, other_layer) in self.0.iter().zip(other.0.iter()) {
if (*self_layer & *other_layer) != 0 {
return true;
}
}
false
}
pub fn bits(&self) -> &[u64] {
self.0.as_slice()
}
const fn layer_info(layer: usize) -> (usize, u64) {
let buffer_index = layer / 64;
let bit_index = layer % 64;
let bit = 1u64 << bit_index;
(buffer_index, bit)
}
fn extend_buffer(&mut self, other_len: usize) {
let new_size = std::cmp::max(self.0.len(), other_len);
self.0.reserve_exact(new_size - self.0.len());
self.0.resize(new_size, 0u64);
}
fn iter_layers(buffer_and_offset: (u64, usize)) -> impl Iterator<Item = Layer> + 'static {
let (mut buffer, mut layer) = buffer_and_offset;
layer *= 64;
std::iter::from_fn(move || {
if buffer == 0 {
return None;
}
let next = buffer.trailing_zeros() + 1;
buffer = buffer.checked_shr(next).unwrap_or(0);
layer += next as usize;
Some(layer - 1)
})
}
pub fn intersection(&self, other: &Self) -> Self {
self.combine_blocks(other, |a, b| a & b).shrink()
}
pub fn union(&self, other: &Self) -> Self {
self.combine_blocks(other, |a, b| a | b) }
pub fn symmetric_difference(&self, other: &Self) -> Self {
self.combine_blocks(other, |a, b| a ^ b).shrink()
}
fn shrink(mut self) -> Self {
let mut any_dropped = false;
while self.0.len() > INLINE_BLOCKS && self.0.last() == Some(&0) {
self.0.pop();
any_dropped = true;
}
if any_dropped && self.0.len() <= INLINE_BLOCKS {
self.0.shrink_to_fit();
}
self
}
fn combine_blocks(&self, other: &Self, mut f: impl FnMut(u64, u64) -> u64) -> Self {
let mut a = self.0.iter();
let mut b = other.0.iter();
let mask = std::iter::from_fn(|| {
let a = a.next().copied();
let b = b.next().copied();
if a.is_none() && b.is_none() {
return None;
}
Some(f(a.unwrap_or_default(), b.unwrap_or_default()))
});
Self(mask.collect())
}
}
impl std::ops::BitAnd for RenderLayers {
type Output = Self;
fn bitand(self, rhs: Self) -> Self::Output {
self.intersection(&rhs)
}
}
impl std::ops::BitOr for RenderLayers {
type Output = Self;
fn bitor(self, rhs: Self) -> Self::Output {
self.union(&rhs)
}
}
impl std::ops::BitXor for RenderLayers {
type Output = Self;
fn bitxor(self, rhs: Self) -> Self::Output {
self.symmetric_difference(&rhs)
}
}
#[cfg(test)]
mod rendering_mask_tests {
use super::{Layer, RenderLayers};
use smallvec::SmallVec;
#[test]
fn rendering_mask_sanity() {
let layer_0 = RenderLayers::layer(0);
assert_eq!(layer_0.0.len(), 1, "layer 0 is one buffer");
assert_eq!(layer_0.0[0], 1, "layer 0 is mask 1");
let layer_1 = RenderLayers::layer(1);
assert_eq!(layer_1.0.len(), 1, "layer 1 is one buffer");
assert_eq!(layer_1.0[0], 2, "layer 1 is mask 2");
let layer_0_1 = RenderLayers::layer(0).with(1);
assert_eq!(layer_0_1.0.len(), 1, "layer 0 + 1 is one buffer");
assert_eq!(layer_0_1.0[0], 3, "layer 0 + 1 is mask 3");
let layer_0_1_without_0 = layer_0_1.without(0);
assert_eq!(
layer_0_1_without_0.0.len(),
1,
"layer 0 + 1 - 0 is one buffer"
);
assert_eq!(layer_0_1_without_0.0[0], 2, "layer 0 + 1 - 0 is mask 2");
let layer_0_2345 = RenderLayers::layer(0).with(2345);
assert_eq!(layer_0_2345.0.len(), 37, "layer 0 + 2345 is 37 buffers");
assert_eq!(layer_0_2345.0[0], 1, "layer 0 + 2345 is mask 1");
assert_eq!(
layer_0_2345.0[36], 2199023255552,
"layer 0 + 2345 is mask 2199023255552"
);
assert!(
layer_0_2345.intersects(&layer_0),
"layer 0 + 2345 intersects 0"
);
assert!(
RenderLayers::layer(1).intersects(&RenderLayers::layer(1)),
"layers match like layers"
);
assert!(
RenderLayers::layer(0).intersects(&RenderLayers(SmallVec::from_const([1]))),
"a layer of 0 means the mask is just 1 bit"
);
assert!(
RenderLayers::layer(0)
.with(3)
.intersects(&RenderLayers::layer(3)),
"a mask will match another mask containing any similar layers"
);
assert!(
RenderLayers::default().intersects(&RenderLayers::default()),
"default masks match each other"
);
assert!(
!RenderLayers::layer(0).intersects(&RenderLayers::layer(1)),
"masks with differing layers do not match"
);
assert!(
!RenderLayers::none().intersects(&RenderLayers::none()),
"empty masks don't match"
);
assert_eq!(
RenderLayers::from_layers(&[0, 2, 16, 30])
.iter()
.collect::<Vec<_>>(),
vec![0, 2, 16, 30],
"from_layers and get_layers should roundtrip"
);
assert_eq!(
format!("{:?}", RenderLayers::from_layers(&[0, 1, 2, 3])).as_str(),
"RenderLayers([0, 1, 2, 3])",
"Debug instance shows layers"
);
assert_eq!(
RenderLayers::from_layers(&[0, 1, 2]),
<RenderLayers as FromIterator<Layer>>::from_iter(vec![0, 1, 2]),
"from_layers and from_iter are equivalent"
);
let tricky_layers = vec![0, 5, 17, 55, 999, 1025, 1026];
let layers = RenderLayers::from_layers(&tricky_layers);
let out = layers.iter().collect::<Vec<_>>();
assert_eq!(tricky_layers, out, "tricky layers roundtrip");
}
const MANY: RenderLayers = RenderLayers(SmallVec::from_const([u64::MAX]));
#[test]
fn render_layer_ops() {
let a = RenderLayers::from_layers(&[2, 4, 6]);
let b = RenderLayers::from_layers(&[1, 2, 3, 4, 5]);
assert_eq!(
a.clone() | b.clone(),
RenderLayers::from_layers(&[1, 2, 3, 4, 5, 6])
);
assert_eq!(a.clone() & b.clone(), RenderLayers::from_layers(&[2, 4]));
assert_eq!(a ^ b, RenderLayers::from_layers(&[1, 3, 5, 6]));
assert_eq!(RenderLayers::none() & MANY, RenderLayers::none());
assert_eq!(RenderLayers::none() | MANY, MANY);
assert_eq!(RenderLayers::none() ^ MANY, MANY);
}
#[test]
fn render_layer_shrink() {
let layers = RenderLayers::from_layers(&[1, 77]);
assert!(layers.0.len() == 2);
let layers = layers.without(77);
assert!(layers.0.len() == 1);
}
#[test]
fn render_layer_iter_no_overflow() {
let layers = RenderLayers::from_layers(&[63]);
layers.iter().count();
}
}