bevy_window/
system_cursor.rs

1// This file contains a portion of the CSS Basic User Interface Module Level 3
2// specification. In particular, the names for the cursor from the #cursor
3// section and documentation for some of the variants were taken.
4//
5// The original document is https://www.w3.org/TR/css-ui-3/#cursor.
6// Copyright © 2018 W3C® (MIT, ERCIM, Keio, Beihang)
7//
8// These documents were used under the terms of the following license. This W3C
9// license as well as the W3C short notice apply to the `CursorIcon` enum's
10// variants and documentation attached to them.
11
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52// --------------------------------------------------------------------
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54// --------- BEGINNING OF W3C SHORT NOTICE
55// ---------------------------------------------------------
56//
57// winit: https://github.com/rust-windowing/cursor-icon
58//
59// Copyright © 2023 World Wide Web Consortium, (Massachusetts Institute of
60// Technology, European Research Consortium for Informatics and Mathematics,
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69// --------------------------------------------------------------
70
71#[cfg(feature = "bevy_reflect")]
72use bevy_reflect::{prelude::ReflectDefault, Reflect};
73
74#[cfg(feature = "serialize")]
75use bevy_reflect::{ReflectDeserialize, ReflectSerialize};
76
77/// The icon to display for a window.
78///
79/// Examples of all of these cursors can be found [here](https://www.w3schools.com/cssref/playit.php?filename=playcss_cursor&preval=crosshair).
80/// This `enum` is simply a copy of a similar `enum` found in [`winit`](https://docs.rs/winit/latest/winit/window/enum.CursorIcon.html).
81/// `winit`, in turn, is based upon the [CSS3 UI spec](https://www.w3.org/TR/css-ui-3/#cursor).
82///
83/// See the [`window_settings`] example for usage.
84///
85/// [`window_settings`]: https://github.com/bevyengine/bevy/blob/latest/examples/window/window_settings.rs
86#[derive(Default, Debug, Hash, PartialEq, Eq, Clone, Copy)]
87#[cfg_attr(
88    feature = "bevy_reflect",
89    derive(Reflect),
90    reflect(Debug, PartialEq, Hash, Default, Clone)
91)]
92#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
93#[cfg_attr(
94    all(feature = "serialize", feature = "bevy_reflect"),
95    reflect(Serialize, Deserialize)
96)]
97pub enum SystemCursorIcon {
98    /// The platform-dependent default cursor. Often rendered as arrow.
99    #[default]
100    Default,
101
102    /// A context menu is available for the object under the cursor. Often
103    /// rendered as an arrow with a small menu-like graphic next to it.
104    ContextMenu,
105
106    /// Help is available for the object under the cursor. Often rendered as a
107    /// question mark or a balloon.
108    Help,
109
110    /// The cursor is a pointer that indicates a link. Often rendered as the
111    /// backside of a hand with the index finger extended.
112    Pointer,
113
114    /// A progress indicator. The program is performing some processing, but is
115    /// different from [`SystemCursorIcon::Wait`] in that the user may still interact
116    /// with the program.
117    Progress,
118
119    /// Indicates that the program is busy and the user should wait. Often
120    /// rendered as a watch or hourglass.
121    Wait,
122
123    /// Indicates that a cell or set of cells may be selected. Often rendered as
124    /// a thick plus-sign with a dot in the middle.
125    Cell,
126
127    /// A simple crosshair (e.g., short line segments resembling a "+" sign).
128    /// Often used to indicate a two dimensional bitmap selection mode.
129    Crosshair,
130
131    /// Indicates text that may be selected. Often rendered as an I-beam.
132    Text,
133
134    /// Indicates vertical-text that may be selected. Often rendered as a
135    /// horizontal I-beam.
136    VerticalText,
137
138    /// Indicates an alias of/shortcut to something is to be created. Often
139    /// rendered as an arrow with a small curved arrow next to it.
140    Alias,
141
142    /// Indicates something is to be copied. Often rendered as an arrow with a
143    /// small plus sign next to it.
144    Copy,
145
146    /// Indicates something is to be moved.
147    Move,
148
149    /// Indicates that the dragged item cannot be dropped at the current cursor
150    /// location. Often rendered as a hand or pointer with a small circle with a
151    /// line through it.
152    NoDrop,
153
154    /// Indicates that the requested action will not be carried out. Often
155    /// rendered as a circle with a line through it.
156    NotAllowed,
157
158    /// Indicates that something can be grabbed (dragged to be moved). Often
159    /// rendered as the backside of an open hand.
160    Grab,
161
162    /// Indicates that something is being grabbed (dragged to be moved). Often
163    /// rendered as the backside of a hand with fingers closed mostly out of
164    /// view.
165    Grabbing,
166
167    /// The east border to be moved.
168    EResize,
169
170    /// The north border to be moved.
171    NResize,
172
173    /// The north-east corner to be moved.
174    NeResize,
175
176    /// The north-west corner to be moved.
177    NwResize,
178
179    /// The south border to be moved.
180    SResize,
181
182    /// The south-east corner to be moved.
183    SeResize,
184
185    /// The south-west corner to be moved.
186    SwResize,
187
188    /// The west border to be moved.
189    WResize,
190
191    /// The east and west borders to be moved.
192    EwResize,
193
194    /// The south and north borders to be moved.
195    NsResize,
196
197    /// The north-east and south-west corners to be moved.
198    NeswResize,
199
200    /// The north-west and south-east corners to be moved.
201    NwseResize,
202
203    /// Indicates that the item/column can be resized horizontally. Often
204    /// rendered as arrows pointing left and right with a vertical bar
205    /// separating them.
206    ColResize,
207
208    /// Indicates that the item/row can be resized vertically. Often rendered as
209    /// arrows pointing up and down with a horizontal bar separating them.
210    RowResize,
211
212    /// Indicates that the something can be scrolled in any direction. Often
213    /// rendered as arrows pointing up, down, left, and right with a dot in the
214    /// middle.
215    AllScroll,
216
217    /// Indicates that something can be zoomed in. Often rendered as a
218    /// magnifying glass with a "+" in the center of the glass.
219    ZoomIn,
220
221    /// Indicates that something can be zoomed in. Often rendered as a
222    /// magnifying glass with a "-" in the center of the glass.
223    ZoomOut,
224}