bevy_window/system_cursor.rs
1// This file contains a portion of the CSS Basic User Interface Module Level 3
2// specification. In particular, the names for the cursor from the #cursor
3// section and documentation for some of the variants were taken.
4//
5// The original document is https://www.w3.org/TR/css-ui-3/#cursor.
6// Copyright © 2018 W3C® (MIT, ERCIM, Keio, Beihang)
7//
8// These documents were used under the terms of the following license. This W3C
9// license as well as the W3C short notice apply to the `CursorIcon` enum's
10// variants and documentation attached to them.
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53
54// --------- BEGINNING OF W3C SHORT NOTICE
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56//
57// winit: https://github.com/rust-windowing/cursor-icon
58//
59// Copyright © 2023 World Wide Web Consortium, (Massachusetts Institute of
60// Technology, European Research Consortium for Informatics and Mathematics,
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69// --------------------------------------------------------------
70
71use bevy_reflect::{prelude::ReflectDefault, Reflect};
72
73#[cfg(feature = "serialize")]
74use bevy_reflect::{ReflectDeserialize, ReflectSerialize};
75
76/// The icon to display for a window.
77///
78/// Examples of all of these cursors can be found [here](https://www.w3schools.com/cssref/playit.php?filename=playcss_cursor&preval=crosshair).
79/// This `enum` is simply a copy of a similar `enum` found in [`winit`](https://docs.rs/winit/latest/winit/window/enum.CursorIcon.html).
80/// `winit`, in turn, is based upon the [CSS3 UI spec](https://www.w3.org/TR/css-ui-3/#cursor).
81///
82/// See the [`window_settings`] example for usage.
83///
84/// [`window_settings`]: https://github.com/bevyengine/bevy/blob/latest/examples/window/window_settings.rs
85#[derive(Default, Debug, Hash, PartialEq, Eq, Clone, Copy, Reflect)]
86#[cfg_attr(
87 feature = "serialize",
88 derive(serde::Serialize, serde::Deserialize),
89 reflect(Serialize, Deserialize)
90)]
91#[reflect(Debug, PartialEq, Default)]
92pub enum SystemCursorIcon {
93 /// The platform-dependent default cursor. Often rendered as arrow.
94 #[default]
95 Default,
96
97 /// A context menu is available for the object under the cursor. Often
98 /// rendered as an arrow with a small menu-like graphic next to it.
99 ContextMenu,
100
101 /// Help is available for the object under the cursor. Often rendered as a
102 /// question mark or a balloon.
103 Help,
104
105 /// The cursor is a pointer that indicates a link. Often rendered as the
106 /// backside of a hand with the index finger extended.
107 Pointer,
108
109 /// A progress indicator. The program is performing some processing, but is
110 /// different from [`SystemCursorIcon::Wait`] in that the user may still interact
111 /// with the program.
112 Progress,
113
114 /// Indicates that the program is busy and the user should wait. Often
115 /// rendered as a watch or hourglass.
116 Wait,
117
118 /// Indicates that a cell or set of cells may be selected. Often rendered as
119 /// a thick plus-sign with a dot in the middle.
120 Cell,
121
122 /// A simple crosshair (e.g., short line segments resembling a "+" sign).
123 /// Often used to indicate a two dimensional bitmap selection mode.
124 Crosshair,
125
126 /// Indicates text that may be selected. Often rendered as an I-beam.
127 Text,
128
129 /// Indicates vertical-text that may be selected. Often rendered as a
130 /// horizontal I-beam.
131 VerticalText,
132
133 /// Indicates an alias of/shortcut to something is to be created. Often
134 /// rendered as an arrow with a small curved arrow next to it.
135 Alias,
136
137 /// Indicates something is to be copied. Often rendered as an arrow with a
138 /// small plus sign next to it.
139 Copy,
140
141 /// Indicates something is to be moved.
142 Move,
143
144 /// Indicates that the dragged item cannot be dropped at the current cursor
145 /// location. Often rendered as a hand or pointer with a small circle with a
146 /// line through it.
147 NoDrop,
148
149 /// Indicates that the requested action will not be carried out. Often
150 /// rendered as a circle with a line through it.
151 NotAllowed,
152
153 /// Indicates that something can be grabbed (dragged to be moved). Often
154 /// rendered as the backside of an open hand.
155 Grab,
156
157 /// Indicates that something is being grabbed (dragged to be moved). Often
158 /// rendered as the backside of a hand with fingers closed mostly out of
159 /// view.
160 Grabbing,
161
162 /// The east border to be moved.
163 EResize,
164
165 /// The north border to be moved.
166 NResize,
167
168 /// The north-east corner to be moved.
169 NeResize,
170
171 /// The north-west corner to be moved.
172 NwResize,
173
174 /// The south border to be moved.
175 SResize,
176
177 /// The south-east corner to be moved.
178 SeResize,
179
180 /// The south-west corner to be moved.
181 SwResize,
182
183 /// The west border to be moved.
184 WResize,
185
186 /// The east and west borders to be moved.
187 EwResize,
188
189 /// The south and north borders to be moved.
190 NsResize,
191
192 /// The north-east and south-west corners to be moved.
193 NeswResize,
194
195 /// The north-west and south-east corners to be moved.
196 NwseResize,
197
198 /// Indicates that the item/column can be resized horizontally. Often
199 /// rendered as arrows pointing left and right with a vertical bar
200 /// separating them.
201 ColResize,
202
203 /// Indicates that the item/row can be resized vertically. Often rendered as
204 /// arrows pointing up and down with a horizontal bar separating them.
205 RowResize,
206
207 /// Indicates that the something can be scrolled in any direction. Often
208 /// rendered as arrows pointing up, down, left, and right with a dot in the
209 /// middle.
210 AllScroll,
211
212 /// Indicates that something can be zoomed in. Often rendered as a
213 /// magnifying glass with a "+" in the center of the glass.
214 ZoomIn,
215
216 /// Indicates that something can be zoomed in. Often rendered as a
217 /// magnifying glass with a "-" in the center of the glass.
218 ZoomOut,
219}