crossbeam_channel/select.rs
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//! Interface to the select mechanism.
use std::fmt;
use std::marker::PhantomData;
use std::mem;
use std::time::{Duration, Instant};
use std::vec::Vec;
use crossbeam_utils::Backoff;
use crate::channel::{self, Receiver, Sender};
use crate::context::Context;
use crate::err::{ReadyTimeoutError, TryReadyError};
use crate::err::{RecvError, SendError};
use crate::err::{SelectTimeoutError, TrySelectError};
use crate::flavors;
use crate::utils;
/// Temporary data that gets initialized during select or a blocking operation, and is consumed by
/// `read` or `write`.
///
/// Each field contains data associated with a specific channel flavor.
// This is a private API that is used by the select macro.
#[derive(Debug, Default)]
pub struct Token {
pub(crate) at: flavors::at::AtToken,
pub(crate) array: flavors::array::ArrayToken,
pub(crate) list: flavors::list::ListToken,
#[allow(dead_code)]
pub(crate) never: flavors::never::NeverToken,
pub(crate) tick: flavors::tick::TickToken,
pub(crate) zero: flavors::zero::ZeroToken,
}
/// Identifier associated with an operation by a specific thread on a specific channel.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Operation(usize);
impl Operation {
/// Creates an operation identifier from a mutable reference.
///
/// This function essentially just turns the address of the reference into a number. The
/// reference should point to a variable that is specific to the thread and the operation,
/// and is alive for the entire duration of select or blocking operation.
#[inline]
pub fn hook<T>(r: &mut T) -> Operation {
let val = r as *mut T as usize;
// Make sure that the pointer address doesn't equal the numerical representation of
// `Selected::{Waiting, Aborted, Disconnected}`.
assert!(val > 2);
Operation(val)
}
}
/// Current state of a select or a blocking operation.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Selected {
/// Still waiting for an operation.
Waiting,
/// The attempt to block the current thread has been aborted.
Aborted,
/// An operation became ready because a channel is disconnected.
Disconnected,
/// An operation became ready because a message can be sent or received.
Operation(Operation),
}
impl From<usize> for Selected {
#[inline]
fn from(val: usize) -> Selected {
match val {
0 => Selected::Waiting,
1 => Selected::Aborted,
2 => Selected::Disconnected,
oper => Selected::Operation(Operation(oper)),
}
}
}
impl Into<usize> for Selected {
#[inline]
fn into(self) -> usize {
match self {
Selected::Waiting => 0,
Selected::Aborted => 1,
Selected::Disconnected => 2,
Selected::Operation(Operation(val)) => val,
}
}
}
/// A receiver or a sender that can participate in select.
///
/// This is a handle that assists select in executing an operation, registration, deciding on the
/// appropriate deadline for blocking, etc.
// This is a private API (exposed inside crossbeam_channel::internal module) that is used by the select macro.
pub trait SelectHandle {
/// Attempts to select an operation and returns `true` on success.
fn try_select(&self, token: &mut Token) -> bool;
/// Returns a deadline for an operation, if there is one.
fn deadline(&self) -> Option<Instant>;
/// Registers an operation for execution and returns `true` if it is now ready.
fn register(&self, oper: Operation, cx: &Context) -> bool;
/// Unregisters an operation for execution.
fn unregister(&self, oper: Operation);
/// Attempts to select an operation the thread got woken up for and returns `true` on success.
fn accept(&self, token: &mut Token, cx: &Context) -> bool;
/// Returns `true` if an operation can be executed without blocking.
fn is_ready(&self) -> bool;
/// Registers an operation for readiness notification and returns `true` if it is now ready.
fn watch(&self, oper: Operation, cx: &Context) -> bool;
/// Unregisters an operation for readiness notification.
fn unwatch(&self, oper: Operation);
}
impl<T: SelectHandle> SelectHandle for &T {
fn try_select(&self, token: &mut Token) -> bool {
(**self).try_select(token)
}
fn deadline(&self) -> Option<Instant> {
(**self).deadline()
}
fn register(&self, oper: Operation, cx: &Context) -> bool {
(**self).register(oper, cx)
}
fn unregister(&self, oper: Operation) {
(**self).unregister(oper);
}
fn accept(&self, token: &mut Token, cx: &Context) -> bool {
(**self).accept(token, cx)
}
fn is_ready(&self) -> bool {
(**self).is_ready()
}
fn watch(&self, oper: Operation, cx: &Context) -> bool {
(**self).watch(oper, cx)
}
fn unwatch(&self, oper: Operation) {
(**self).unwatch(oper)
}
}
/// Determines when a select operation should time out.
#[derive(Clone, Copy, Eq, PartialEq)]
enum Timeout {
/// No blocking.
Now,
/// Block forever.
Never,
/// Time out after the time instant.
At(Instant),
}
/// Runs until one of the operations is selected, potentially blocking the current thread.
///
/// Successful receive operations will have to be followed up by `channel::read()` and successful
/// send operations by `channel::write()`.
fn run_select(
handles: &mut [(&dyn SelectHandle, usize, *const u8)],
timeout: Timeout,
is_biased: bool,
) -> Option<(Token, usize, *const u8)> {
if handles.is_empty() {
// Wait until the timeout and return.
match timeout {
Timeout::Now => return None,
Timeout::Never => {
utils::sleep_until(None);
unreachable!();
}
Timeout::At(when) => {
utils::sleep_until(Some(when));
return None;
}
}
}
if !is_biased {
// Shuffle the operations for fairness.
utils::shuffle(handles);
}
// Create a token, which serves as a temporary variable that gets initialized in this function
// and is later used by a call to `channel::read()` or `channel::write()` that completes the
// selected operation.
let mut token = Token::default();
// Try selecting one of the operations without blocking.
for &(handle, i, ptr) in handles.iter() {
if handle.try_select(&mut token) {
return Some((token, i, ptr));
}
}
loop {
// Prepare for blocking.
let res = Context::with(|cx| {
let mut sel = Selected::Waiting;
let mut registered_count = 0;
let mut index_ready = None;
if let Timeout::Now = timeout {
cx.try_select(Selected::Aborted).unwrap();
}
// Register all operations.
for (handle, i, _) in handles.iter_mut() {
registered_count += 1;
// If registration returns `false`, that means the operation has just become ready.
if handle.register(Operation::hook::<&dyn SelectHandle>(handle), cx) {
// Try aborting select.
sel = match cx.try_select(Selected::Aborted) {
Ok(()) => {
index_ready = Some(*i);
Selected::Aborted
}
Err(s) => s,
};
break;
}
// If another thread has already selected one of the operations, stop registration.
sel = cx.selected();
if sel != Selected::Waiting {
break;
}
}
if sel == Selected::Waiting {
// Check with each operation for how long we're allowed to block, and compute the
// earliest deadline.
let mut deadline: Option<Instant> = match timeout {
Timeout::Now => return None,
Timeout::Never => None,
Timeout::At(when) => Some(when),
};
for &(handle, _, _) in handles.iter() {
if let Some(x) = handle.deadline() {
deadline = deadline.map(|y| x.min(y)).or(Some(x));
}
}
// Block the current thread.
sel = cx.wait_until(deadline);
}
// Unregister all registered operations.
for (handle, _, _) in handles.iter_mut().take(registered_count) {
handle.unregister(Operation::hook::<&dyn SelectHandle>(handle));
}
match sel {
Selected::Waiting => unreachable!(),
Selected::Aborted => {
// If an operation became ready during registration, try selecting it.
if let Some(index_ready) = index_ready {
for &(handle, i, ptr) in handles.iter() {
if i == index_ready && handle.try_select(&mut token) {
return Some((i, ptr));
}
}
}
}
Selected::Disconnected => {}
Selected::Operation(_) => {
// Find the selected operation.
for (handle, i, ptr) in handles.iter_mut() {
// Is this the selected operation?
if sel == Selected::Operation(Operation::hook::<&dyn SelectHandle>(handle))
{
// Try selecting this operation.
if handle.accept(&mut token, cx) {
return Some((*i, *ptr));
}
}
}
}
}
None
});
// Return if an operation was selected.
if let Some((i, ptr)) = res {
return Some((token, i, ptr));
}
// Try selecting one of the operations without blocking.
for &(handle, i, ptr) in handles.iter() {
if handle.try_select(&mut token) {
return Some((token, i, ptr));
}
}
match timeout {
Timeout::Now => return None,
Timeout::Never => {}
Timeout::At(when) => {
if Instant::now() >= when {
return None;
}
}
}
}
}
/// Runs until one of the operations becomes ready, potentially blocking the current thread.
fn run_ready(
handles: &mut [(&dyn SelectHandle, usize, *const u8)],
timeout: Timeout,
is_biased: bool,
) -> Option<usize> {
if handles.is_empty() {
// Wait until the timeout and return.
match timeout {
Timeout::Now => return None,
Timeout::Never => {
utils::sleep_until(None);
unreachable!();
}
Timeout::At(when) => {
utils::sleep_until(Some(when));
return None;
}
}
}
if !is_biased {
// Shuffle the operations for fairness.
utils::shuffle(handles);
}
loop {
let backoff = Backoff::new();
loop {
// Check operations for readiness.
for &(handle, i, _) in handles.iter() {
if handle.is_ready() {
return Some(i);
}
}
if backoff.is_completed() {
break;
} else {
backoff.snooze();
}
}
// Check for timeout.
match timeout {
Timeout::Now => return None,
Timeout::Never => {}
Timeout::At(when) => {
if Instant::now() >= when {
return None;
}
}
}
// Prepare for blocking.
let res = Context::with(|cx| {
let mut sel = Selected::Waiting;
let mut registered_count = 0;
// Begin watching all operations.
for (handle, _, _) in handles.iter_mut() {
registered_count += 1;
let oper = Operation::hook::<&dyn SelectHandle>(handle);
// If registration returns `false`, that means the operation has just become ready.
if handle.watch(oper, cx) {
sel = match cx.try_select(Selected::Operation(oper)) {
Ok(()) => Selected::Operation(oper),
Err(s) => s,
};
break;
}
// If another thread has already chosen one of the operations, stop registration.
sel = cx.selected();
if sel != Selected::Waiting {
break;
}
}
if sel == Selected::Waiting {
// Check with each operation for how long we're allowed to block, and compute the
// earliest deadline.
let mut deadline: Option<Instant> = match timeout {
Timeout::Now => unreachable!(),
Timeout::Never => None,
Timeout::At(when) => Some(when),
};
for &(handle, _, _) in handles.iter() {
if let Some(x) = handle.deadline() {
deadline = deadline.map(|y| x.min(y)).or(Some(x));
}
}
// Block the current thread.
sel = cx.wait_until(deadline);
}
// Unwatch all operations.
for (handle, _, _) in handles.iter_mut().take(registered_count) {
handle.unwatch(Operation::hook::<&dyn SelectHandle>(handle));
}
match sel {
Selected::Waiting => unreachable!(),
Selected::Aborted => {}
Selected::Disconnected => {}
Selected::Operation(_) => {
for (handle, i, _) in handles.iter_mut() {
let oper = Operation::hook::<&dyn SelectHandle>(handle);
if sel == Selected::Operation(oper) {
return Some(*i);
}
}
}
}
None
});
// Return if an operation became ready.
if res.is_some() {
return res;
}
}
}
/// Attempts to select one of the operations without blocking.
// This is a private API (exposed inside crossbeam_channel::internal module) that is used by the select macro.
#[inline]
pub fn try_select<'a>(
handles: &mut [(&'a dyn SelectHandle, usize, *const u8)],
is_biased: bool,
) -> Result<SelectedOperation<'a>, TrySelectError> {
match run_select(handles, Timeout::Now, is_biased) {
None => Err(TrySelectError),
Some((token, index, ptr)) => Ok(SelectedOperation {
token,
index,
ptr,
_marker: PhantomData,
}),
}
}
/// Blocks until one of the operations becomes ready and selects it.
// This is a private API (exposed inside crossbeam_channel::internal module) that is used by the select macro.
#[inline]
pub fn select<'a>(
handles: &mut [(&'a dyn SelectHandle, usize, *const u8)],
is_biased: bool,
) -> SelectedOperation<'a> {
if handles.is_empty() {
panic!("no operations have been added to `Select`");
}
let (token, index, ptr) = run_select(handles, Timeout::Never, is_biased).unwrap();
SelectedOperation {
token,
index,
ptr,
_marker: PhantomData,
}
}
/// Blocks for a limited time until one of the operations becomes ready and selects it.
// This is a private API (exposed inside crossbeam_channel::internal module) that is used by the select macro.
#[inline]
pub fn select_timeout<'a>(
handles: &mut [(&'a dyn SelectHandle, usize, *const u8)],
timeout: Duration,
is_biased: bool,
) -> Result<SelectedOperation<'a>, SelectTimeoutError> {
match Instant::now().checked_add(timeout) {
Some(deadline) => select_deadline(handles, deadline, is_biased),
None => Ok(select(handles, is_biased)),
}
}
/// Blocks until a given deadline, or until one of the operations becomes ready and selects it.
#[inline]
pub(crate) fn select_deadline<'a>(
handles: &mut [(&'a dyn SelectHandle, usize, *const u8)],
deadline: Instant,
is_biased: bool,
) -> Result<SelectedOperation<'a>, SelectTimeoutError> {
match run_select(handles, Timeout::At(deadline), is_biased) {
None => Err(SelectTimeoutError),
Some((token, index, ptr)) => Ok(SelectedOperation {
token,
index,
ptr,
_marker: PhantomData,
}),
}
}
/// Selects from a set of channel operations.
///
/// `Select` allows you to define a set of channel operations, wait until any one of them becomes
/// ready, and finally execute it. If multiple operations are ready at the same time, a random one
/// among them is selected.
///
/// An operation is considered to be ready if it doesn't have to block. Note that it is ready even
/// when it will simply return an error because the channel is disconnected.
///
/// The [`select!`] macro is a convenience wrapper around `Select`. However, it cannot select over a
/// dynamically created list of channel operations.
///
/// [`select!`]: crate::select!
///
/// Once a list of operations has been built with `Select`, there are two different ways of
/// proceeding:
///
/// * Select an operation with [`try_select`], [`select`], or [`select_timeout`]. If successful,
/// the returned selected operation has already begun and **must** be completed. If we don't
/// complete it, a panic will occur.
///
/// * Wait for an operation to become ready with [`try_ready`], [`ready`], or [`ready_timeout`]. If
/// successful, we may attempt to execute the operation, but are not obliged to. In fact, it's
/// possible for another thread to make the operation not ready just before we try executing it,
/// so it's wise to use a retry loop. However, note that these methods might return with success
/// spuriously, so it's a good idea to always double check if the operation is really ready.
///
/// # Examples
///
/// Use [`select`] to receive a message from a list of receivers:
///
/// ```
/// use crossbeam_channel::{Receiver, RecvError, Select};
///
/// fn recv_multiple<T>(rs: &[Receiver<T>]) -> Result<T, RecvError> {
/// // Build a list of operations.
/// let mut sel = Select::new();
/// for r in rs {
/// sel.recv(r);
/// }
///
/// // Complete the selected operation.
/// let oper = sel.select();
/// let index = oper.index();
/// oper.recv(&rs[index])
/// }
/// ```
///
/// Use [`ready`] to receive a message from a list of receivers:
///
/// ```
/// use crossbeam_channel::{Receiver, RecvError, Select};
///
/// fn recv_multiple<T>(rs: &[Receiver<T>]) -> Result<T, RecvError> {
/// // Build a list of operations.
/// let mut sel = Select::new();
/// for r in rs {
/// sel.recv(r);
/// }
///
/// loop {
/// // Wait until a receive operation becomes ready and try executing it.
/// let index = sel.ready();
/// let res = rs[index].try_recv();
///
/// // If the operation turns out not to be ready, retry.
/// if let Err(e) = res {
/// if e.is_empty() {
/// continue;
/// }
/// }
///
/// // Success!
/// return res.map_err(|_| RecvError);
/// }
/// }
/// ```
///
/// [`try_select`]: Select::try_select
/// [`select`]: Select::select
/// [`select_timeout`]: Select::select_timeout
/// [`try_ready`]: Select::try_ready
/// [`ready`]: Select::ready
/// [`ready_timeout`]: Select::ready_timeout
pub struct Select<'a> {
/// A list of senders and receivers participating in selection.
handles: Vec<(&'a dyn SelectHandle, usize, *const u8)>,
/// The next index to assign to an operation.
next_index: usize,
}
unsafe impl Send for Select<'_> {}
unsafe impl Sync for Select<'_> {}
impl<'a> Select<'a> {
/// Creates an empty list of channel operations for selection.
///
/// # Examples
///
/// ```
/// use crossbeam_channel::Select;
///
/// let mut sel = Select::new();
///
/// // The list of operations is empty, which means no operation can be selected.
/// assert!(sel.try_select().is_err());
/// ```
pub fn new() -> Select<'a> {
Select {
handles: Vec::with_capacity(4),
next_index: 0,
}
}
/// Adds a send operation.
///
/// Returns the index of the added operation.
///
/// # Examples
///
/// ```
/// use crossbeam_channel::{unbounded, Select};
///
/// let (s, r) = unbounded::<i32>();
///
/// let mut sel = Select::new();
/// let index = sel.send(&s);
/// ```
pub fn send<T>(&mut self, s: &'a Sender<T>) -> usize {
let i = self.next_index;
let ptr = s as *const Sender<_> as *const u8;
self.handles.push((s, i, ptr));
self.next_index += 1;
i
}
/// Adds a receive operation.
///
/// Returns the index of the added operation.
///
/// # Examples
///
/// ```
/// use crossbeam_channel::{unbounded, Select};
///
/// let (s, r) = unbounded::<i32>();
///
/// let mut sel = Select::new();
/// let index = sel.recv(&r);
/// ```
pub fn recv<T>(&mut self, r: &'a Receiver<T>) -> usize {
let i = self.next_index;
let ptr = r as *const Receiver<_> as *const u8;
self.handles.push((r, i, ptr));
self.next_index += 1;
i
}
/// Removes a previously added operation.
///
/// This is useful when an operation is selected because the channel got disconnected and we
/// want to try again to select a different operation instead.
///
/// If new operations are added after removing some, the indices of removed operations will not
/// be reused.
///
/// # Panics
///
/// An attempt to remove a non-existing or already removed operation will panic.
///
/// # Examples
///
/// ```
/// use crossbeam_channel::{unbounded, Select};
///
/// let (s1, r1) = unbounded::<i32>();
/// let (_, r2) = unbounded::<i32>();
///
/// let mut sel = Select::new();
/// let oper1 = sel.recv(&r1);
/// let oper2 = sel.recv(&r2);
///
/// // Both operations are initially ready, so a random one will be executed.
/// let oper = sel.select();
/// assert_eq!(oper.index(), oper2);
/// assert!(oper.recv(&r2).is_err());
/// sel.remove(oper2);
///
/// s1.send(10).unwrap();
///
/// let oper = sel.select();
/// assert_eq!(oper.index(), oper1);
/// assert_eq!(oper.recv(&r1), Ok(10));
/// ```
pub fn remove(&mut self, index: usize) {
assert!(
index < self.next_index,
"index out of bounds; {} >= {}",
index,
self.next_index,
);
let i = self
.handles
.iter()
.enumerate()
.find(|(_, (_, i, _))| *i == index)
.expect("no operation with this index")
.0;
self.handles.swap_remove(i);
}
/// Attempts to select one of the operations without blocking.
///
/// If an operation is ready, it is selected and returned. If multiple operations are ready at
/// the same time, a random one among them is selected. If none of the operations are ready, an
/// error is returned.
///
/// An operation is considered to be ready if it doesn't have to block. Note that it is ready
/// even when it will simply return an error because the channel is disconnected.
///
/// The selected operation must be completed with [`SelectedOperation::send`]
/// or [`SelectedOperation::recv`].
///
/// # Examples
///
/// ```
/// use crossbeam_channel::{unbounded, Select};
///
/// let (s1, r1) = unbounded();
/// let (s2, r2) = unbounded();
///
/// s1.send(10).unwrap();
/// s2.send(20).unwrap();
///
/// let mut sel = Select::new();
/// let oper1 = sel.recv(&r1);
/// let oper2 = sel.recv(&r2);
///
/// // Both operations are initially ready, so a random one will be executed.
/// let oper = sel.try_select();
/// match oper {
/// Err(_) => panic!("both operations should be ready"),
/// Ok(oper) => match oper.index() {
/// i if i == oper1 => assert_eq!(oper.recv(&r1), Ok(10)),
/// i if i == oper2 => assert_eq!(oper.recv(&r2), Ok(20)),
/// _ => unreachable!(),
/// }
/// }
/// ```
pub fn try_select(&mut self) -> Result<SelectedOperation<'a>, TrySelectError> {
try_select(&mut self.handles, false)
}
/// Blocks until one of the operations becomes ready and selects it.
///
/// Once an operation becomes ready, it is selected and returned. If multiple operations are
/// ready at the same time, a random one among them is selected.
///
/// An operation is considered to be ready if it doesn't have to block. Note that it is ready
/// even when it will simply return an error because the channel is disconnected.
///
/// The selected operation must be completed with [`SelectedOperation::send`]
/// or [`SelectedOperation::recv`].
///
/// # Panics
///
/// Panics if no operations have been added to `Select`.
///
/// # Examples
///
/// ```
/// use std::thread;
/// use std::time::Duration;
/// use crossbeam_channel::{unbounded, Select};
///
/// let (s1, r1) = unbounded();
/// let (s2, r2) = unbounded();
///
/// thread::spawn(move || {
/// thread::sleep(Duration::from_secs(1));
/// s1.send(10).unwrap();
/// });
/// thread::spawn(move || s2.send(20).unwrap());
///
/// let mut sel = Select::new();
/// let oper1 = sel.recv(&r1);
/// let oper2 = sel.recv(&r2);
///
/// // The second operation will be selected because it becomes ready first.
/// let oper = sel.select();
/// match oper.index() {
/// i if i == oper1 => assert_eq!(oper.recv(&r1), Ok(10)),
/// i if i == oper2 => assert_eq!(oper.recv(&r2), Ok(20)),
/// _ => unreachable!(),
/// }
/// ```
pub fn select(&mut self) -> SelectedOperation<'a> {
select(&mut self.handles, false)
}
/// Blocks for a limited time until one of the operations becomes ready and selects it.
///
/// If an operation becomes ready, it is selected and returned. If multiple operations are
/// ready at the same time, a random one among them is selected. If none of the operations
/// become ready for the specified duration, an error is returned.
///
/// An operation is considered to be ready if it doesn't have to block. Note that it is ready
/// even when it will simply return an error because the channel is disconnected.
///
/// The selected operation must be completed with [`SelectedOperation::send`]
/// or [`SelectedOperation::recv`].
///
/// # Examples
///
/// ```
/// use std::thread;
/// use std::time::Duration;
/// use crossbeam_channel::{unbounded, Select};
///
/// let (s1, r1) = unbounded();
/// let (s2, r2) = unbounded();
///
/// thread::spawn(move || {
/// thread::sleep(Duration::from_secs(1));
/// s1.send(10).unwrap();
/// });
/// thread::spawn(move || s2.send(20).unwrap());
///
/// let mut sel = Select::new();
/// let oper1 = sel.recv(&r1);
/// let oper2 = sel.recv(&r2);
///
/// // The second operation will be selected because it becomes ready first.
/// let oper = sel.select_timeout(Duration::from_millis(500));
/// match oper {
/// Err(_) => panic!("should not have timed out"),
/// Ok(oper) => match oper.index() {
/// i if i == oper1 => assert_eq!(oper.recv(&r1), Ok(10)),
/// i if i == oper2 => assert_eq!(oper.recv(&r2), Ok(20)),
/// _ => unreachable!(),
/// }
/// }
/// ```
pub fn select_timeout(
&mut self,
timeout: Duration,
) -> Result<SelectedOperation<'a>, SelectTimeoutError> {
select_timeout(&mut self.handles, timeout, false)
}
/// Blocks until a given deadline, or until one of the operations becomes ready and selects it.
///
/// If an operation becomes ready, it is selected and returned. If multiple operations are
/// ready at the same time, a random one among them is selected. If none of the operations
/// become ready before the given deadline, an error is returned.
///
/// An operation is considered to be ready if it doesn't have to block. Note that it is ready
/// even when it will simply return an error because the channel is disconnected.
///
/// The selected operation must be completed with [`SelectedOperation::send`]
/// or [`SelectedOperation::recv`].
///
/// # Examples
///
/// ```
/// use std::thread;
/// use std::time::{Instant, Duration};
/// use crossbeam_channel::{unbounded, Select};
///
/// let (s1, r1) = unbounded();
/// let (s2, r2) = unbounded();
///
/// thread::spawn(move || {
/// thread::sleep(Duration::from_secs(1));
/// s1.send(10).unwrap();
/// });
/// thread::spawn(move || s2.send(20).unwrap());
///
/// let mut sel = Select::new();
/// let oper1 = sel.recv(&r1);
/// let oper2 = sel.recv(&r2);
///
/// let deadline = Instant::now() + Duration::from_millis(500);
///
/// // The second operation will be selected because it becomes ready first.
/// let oper = sel.select_deadline(deadline);
/// match oper {
/// Err(_) => panic!("should not have timed out"),
/// Ok(oper) => match oper.index() {
/// i if i == oper1 => assert_eq!(oper.recv(&r1), Ok(10)),
/// i if i == oper2 => assert_eq!(oper.recv(&r2), Ok(20)),
/// _ => unreachable!(),
/// }
/// }
/// ```
pub fn select_deadline(
&mut self,
deadline: Instant,
) -> Result<SelectedOperation<'a>, SelectTimeoutError> {
select_deadline(&mut self.handles, deadline, false)
}
/// Attempts to find a ready operation without blocking.
///
/// If an operation is ready, its index is returned. If multiple operations are ready at the
/// same time, a random one among them is chosen. If none of the operations are ready, an error
/// is returned.
///
/// An operation is considered to be ready if it doesn't have to block. Note that it is ready
/// even when it will simply return an error because the channel is disconnected.
///
/// Note that this method might return with success spuriously, so it's a good idea to always
/// double check if the operation is really ready.
///
/// # Examples
///
/// ```
/// use crossbeam_channel::{unbounded, Select};
///
/// let (s1, r1) = unbounded();
/// let (s2, r2) = unbounded();
///
/// s1.send(10).unwrap();
/// s2.send(20).unwrap();
///
/// let mut sel = Select::new();
/// let oper1 = sel.recv(&r1);
/// let oper2 = sel.recv(&r2);
///
/// // Both operations are initially ready, so a random one will be chosen.
/// match sel.try_ready() {
/// Err(_) => panic!("both operations should be ready"),
/// Ok(i) if i == oper1 => assert_eq!(r1.try_recv(), Ok(10)),
/// Ok(i) if i == oper2 => assert_eq!(r2.try_recv(), Ok(20)),
/// Ok(_) => unreachable!(),
/// }
/// ```
pub fn try_ready(&mut self) -> Result<usize, TryReadyError> {
match run_ready(&mut self.handles, Timeout::Now, false) {
None => Err(TryReadyError),
Some(index) => Ok(index),
}
}
/// Blocks until one of the operations becomes ready.
///
/// Once an operation becomes ready, its index is returned. If multiple operations are ready at
/// the same time, a random one among them is chosen.
///
/// An operation is considered to be ready if it doesn't have to block. Note that it is ready
/// even when it will simply return an error because the channel is disconnected.
///
/// Note that this method might return with success spuriously, so it's a good idea to always
/// double check if the operation is really ready.
///
/// # Panics
///
/// Panics if no operations have been added to `Select`.
///
/// # Examples
///
/// ```
/// use std::thread;
/// use std::time::Duration;
/// use crossbeam_channel::{unbounded, Select};
///
/// let (s1, r1) = unbounded();
/// let (s2, r2) = unbounded();
///
/// thread::spawn(move || {
/// thread::sleep(Duration::from_secs(1));
/// s1.send(10).unwrap();
/// });
/// thread::spawn(move || s2.send(20).unwrap());
///
/// let mut sel = Select::new();
/// let oper1 = sel.recv(&r1);
/// let oper2 = sel.recv(&r2);
///
/// // The second operation will be selected because it becomes ready first.
/// match sel.ready() {
/// i if i == oper1 => assert_eq!(r1.try_recv(), Ok(10)),
/// i if i == oper2 => assert_eq!(r2.try_recv(), Ok(20)),
/// _ => unreachable!(),
/// }
/// ```
pub fn ready(&mut self) -> usize {
if self.handles.is_empty() {
panic!("no operations have been added to `Select`");
}
run_ready(&mut self.handles, Timeout::Never, false).unwrap()
}
/// Blocks for a limited time until one of the operations becomes ready.
///
/// If an operation becomes ready, its index is returned. If multiple operations are ready at
/// the same time, a random one among them is chosen. If none of the operations become ready
/// for the specified duration, an error is returned.
///
/// An operation is considered to be ready if it doesn't have to block. Note that it is ready
/// even when it will simply return an error because the channel is disconnected.
///
/// Note that this method might return with success spuriously, so it's a good idea to double
/// check if the operation is really ready.
///
/// # Examples
///
/// ```
/// use std::thread;
/// use std::time::Duration;
/// use crossbeam_channel::{unbounded, Select};
///
/// let (s1, r1) = unbounded();
/// let (s2, r2) = unbounded();
///
/// thread::spawn(move || {
/// thread::sleep(Duration::from_secs(1));
/// s1.send(10).unwrap();
/// });
/// thread::spawn(move || s2.send(20).unwrap());
///
/// let mut sel = Select::new();
/// let oper1 = sel.recv(&r1);
/// let oper2 = sel.recv(&r2);
///
/// // The second operation will be selected because it becomes ready first.
/// match sel.ready_timeout(Duration::from_millis(500)) {
/// Err(_) => panic!("should not have timed out"),
/// Ok(i) if i == oper1 => assert_eq!(r1.try_recv(), Ok(10)),
/// Ok(i) if i == oper2 => assert_eq!(r2.try_recv(), Ok(20)),
/// Ok(_) => unreachable!(),
/// }
/// ```
pub fn ready_timeout(&mut self, timeout: Duration) -> Result<usize, ReadyTimeoutError> {
match Instant::now().checked_add(timeout) {
Some(deadline) => self.ready_deadline(deadline),
None => Ok(self.ready()),
}
}
/// Blocks until a given deadline, or until one of the operations becomes ready.
///
/// If an operation becomes ready, its index is returned. If multiple operations are ready at
/// the same time, a random one among them is chosen. If none of the operations become ready
/// before the deadline, an error is returned.
///
/// An operation is considered to be ready if it doesn't have to block. Note that it is ready
/// even when it will simply return an error because the channel is disconnected.
///
/// Note that this method might return with success spuriously, so it's a good idea to double
/// check if the operation is really ready.
///
/// # Examples
///
/// ```
/// use std::thread;
/// use std::time::{Duration, Instant};
/// use crossbeam_channel::{unbounded, Select};
///
/// let deadline = Instant::now() + Duration::from_millis(500);
///
/// let (s1, r1) = unbounded();
/// let (s2, r2) = unbounded();
///
/// thread::spawn(move || {
/// thread::sleep(Duration::from_secs(1));
/// s1.send(10).unwrap();
/// });
/// thread::spawn(move || s2.send(20).unwrap());
///
/// let mut sel = Select::new();
/// let oper1 = sel.recv(&r1);
/// let oper2 = sel.recv(&r2);
///
/// // The second operation will be selected because it becomes ready first.
/// match sel.ready_deadline(deadline) {
/// Err(_) => panic!("should not have timed out"),
/// Ok(i) if i == oper1 => assert_eq!(r1.try_recv(), Ok(10)),
/// Ok(i) if i == oper2 => assert_eq!(r2.try_recv(), Ok(20)),
/// Ok(_) => unreachable!(),
/// }
/// ```
pub fn ready_deadline(&mut self, deadline: Instant) -> Result<usize, ReadyTimeoutError> {
match run_ready(&mut self.handles, Timeout::At(deadline), false) {
None => Err(ReadyTimeoutError),
Some(index) => Ok(index),
}
}
}
impl<'a> Clone for Select<'a> {
fn clone(&self) -> Select<'a> {
Select {
handles: self.handles.clone(),
next_index: self.next_index,
}
}
}
impl<'a> Default for Select<'a> {
fn default() -> Select<'a> {
Select::new()
}
}
impl fmt::Debug for Select<'_> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.pad("Select { .. }")
}
}
/// A selected operation that needs to be completed.
///
/// To complete the operation, call [`send`] or [`recv`].
///
/// # Panics
///
/// Forgetting to complete the operation is an error and might lead to deadlocks. If a
/// `SelectedOperation` is dropped without completion, a panic occurs.
///
/// [`send`]: SelectedOperation::send
/// [`recv`]: SelectedOperation::recv
#[must_use]
pub struct SelectedOperation<'a> {
/// Token needed to complete the operation.
token: Token,
/// The index of the selected operation.
index: usize,
/// The address of the selected `Sender` or `Receiver`.
ptr: *const u8,
/// Indicates that `Sender`s and `Receiver`s are borrowed.
_marker: PhantomData<&'a ()>,
}
impl SelectedOperation<'_> {
/// Returns the index of the selected operation.
///
/// # Examples
///
/// ```
/// use crossbeam_channel::{bounded, Select};
///
/// let (s1, r1) = bounded::<()>(0);
/// let (s2, r2) = bounded::<()>(0);
/// let (s3, r3) = bounded::<()>(1);
///
/// let mut sel = Select::new();
/// let oper1 = sel.send(&s1);
/// let oper2 = sel.recv(&r2);
/// let oper3 = sel.send(&s3);
///
/// // Only the last operation is ready.
/// let oper = sel.select();
/// assert_eq!(oper.index(), 2);
/// assert_eq!(oper.index(), oper3);
///
/// // Complete the operation.
/// oper.send(&s3, ()).unwrap();
/// ```
pub fn index(&self) -> usize {
self.index
}
/// Completes the send operation.
///
/// The passed [`Sender`] reference must be the same one that was used in [`Select::send`]
/// when the operation was added.
///
/// # Panics
///
/// Panics if an incorrect [`Sender`] reference is passed.
///
/// # Examples
///
/// ```
/// use crossbeam_channel::{bounded, Select, SendError};
///
/// let (s, r) = bounded::<i32>(0);
/// drop(r);
///
/// let mut sel = Select::new();
/// let oper1 = sel.send(&s);
///
/// let oper = sel.select();
/// assert_eq!(oper.index(), oper1);
/// assert_eq!(oper.send(&s, 10), Err(SendError(10)));
/// ```
pub fn send<T>(mut self, s: &Sender<T>, msg: T) -> Result<(), SendError<T>> {
assert!(
s as *const Sender<T> as *const u8 == self.ptr,
"passed a sender that wasn't selected",
);
let res = unsafe { channel::write(s, &mut self.token, msg) };
mem::forget(self);
res.map_err(SendError)
}
/// Completes the receive operation.
///
/// The passed [`Receiver`] reference must be the same one that was used in [`Select::recv`]
/// when the operation was added.
///
/// # Panics
///
/// Panics if an incorrect [`Receiver`] reference is passed.
///
/// # Examples
///
/// ```
/// use crossbeam_channel::{bounded, Select, RecvError};
///
/// let (s, r) = bounded::<i32>(0);
/// drop(s);
///
/// let mut sel = Select::new();
/// let oper1 = sel.recv(&r);
///
/// let oper = sel.select();
/// assert_eq!(oper.index(), oper1);
/// assert_eq!(oper.recv(&r), Err(RecvError));
/// ```
pub fn recv<T>(mut self, r: &Receiver<T>) -> Result<T, RecvError> {
assert!(
r as *const Receiver<T> as *const u8 == self.ptr,
"passed a receiver that wasn't selected",
);
let res = unsafe { channel::read(r, &mut self.token) };
mem::forget(self);
res.map_err(|_| RecvError)
}
}
impl fmt::Debug for SelectedOperation<'_> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.pad("SelectedOperation { .. }")
}
}
impl Drop for SelectedOperation<'_> {
fn drop(&mut self) {
panic!("dropped `SelectedOperation` without completing the operation");
}
}