egui/containers/
frame.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
//! Frame container

use crate::{
    epaint, layers::ShapeIdx, InnerResponse, Response, Sense, Style, Ui, UiBuilder, UiKind,
    UiStackInfo,
};
use epaint::{Color32, Margin, Rect, Rounding, Shadow, Shape, Stroke};

/// Add a background, frame and/or margin to a rectangular background of a [`Ui`].
///
/// ```
/// # egui::__run_test_ui(|ui| {
/// egui::Frame::none()
///     .fill(egui::Color32::RED)
///     .show(ui, |ui| {
///         ui.label("Label with red background");
///     });
/// # });
/// ```
///
/// ## Dynamic color
/// If you want to change the color of the frame based on the response of
/// the widget, you needs to break it up into multiple steps:
///
/// ```
/// # egui::__run_test_ui(|ui| {
/// let mut frame = egui::Frame::default().inner_margin(4.0).begin(ui);
/// {
///     let response = frame.content_ui.label("Inside the frame");
///     if response.hovered() {
///         frame.frame.fill = egui::Color32::RED;
///     }
/// }
/// frame.end(ui); // Will "close" the frame.
/// # });
/// ```
///
/// You can also respond to the hovering of the frame itself:
///
/// ```
/// # egui::__run_test_ui(|ui| {
/// let mut frame = egui::Frame::default().inner_margin(4.0).begin(ui);
/// {
///     frame.content_ui.label("Inside the frame");
///     frame.content_ui.label("This too");
/// }
/// let response = frame.allocate_space(ui);
/// if response.hovered() {
///     frame.frame.fill = egui::Color32::RED;
/// }
/// frame.paint(ui);
/// # });
/// ```
///
/// Note that you cannot change the margins after calling `begin`.
#[doc(alias = "border")]
#[derive(Clone, Copy, Debug, Default, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[must_use = "You should call .show()"]
pub struct Frame {
    /// Margin within the painted frame.
    pub inner_margin: Margin,

    /// Margin outside the painted frame.
    pub outer_margin: Margin,

    pub rounding: Rounding,

    pub shadow: Shadow,

    pub fill: Color32,

    pub stroke: Stroke,
}

impl Frame {
    pub fn none() -> Self {
        Self::default()
    }

    /// For when you want to group a few widgets together within a frame.
    pub fn group(style: &Style) -> Self {
        Self {
            inner_margin: Margin::same(6.0), // same and symmetric looks best in corners when nesting groups
            rounding: style.visuals.widgets.noninteractive.rounding,
            stroke: style.visuals.widgets.noninteractive.bg_stroke,
            ..Default::default()
        }
    }

    pub fn side_top_panel(style: &Style) -> Self {
        Self {
            inner_margin: Margin::symmetric(8.0, 2.0),
            fill: style.visuals.panel_fill,
            ..Default::default()
        }
    }

    pub fn central_panel(style: &Style) -> Self {
        Self {
            inner_margin: Margin::same(8.0),
            fill: style.visuals.panel_fill,
            ..Default::default()
        }
    }

    pub fn window(style: &Style) -> Self {
        Self {
            inner_margin: style.spacing.window_margin,
            rounding: style.visuals.window_rounding,
            shadow: style.visuals.window_shadow,
            fill: style.visuals.window_fill(),
            stroke: style.visuals.window_stroke(),
            ..Default::default()
        }
    }

    pub fn menu(style: &Style) -> Self {
        Self {
            inner_margin: style.spacing.menu_margin,
            rounding: style.visuals.menu_rounding,
            shadow: style.visuals.popup_shadow,
            fill: style.visuals.window_fill(),
            stroke: style.visuals.window_stroke(),
            ..Default::default()
        }
    }

    pub fn popup(style: &Style) -> Self {
        Self {
            inner_margin: style.spacing.menu_margin,
            rounding: style.visuals.menu_rounding,
            shadow: style.visuals.popup_shadow,
            fill: style.visuals.window_fill(),
            stroke: style.visuals.window_stroke(),
            ..Default::default()
        }
    }

    /// A canvas to draw on.
    ///
    /// In bright mode this will be very bright,
    /// and in dark mode this will be very dark.
    pub fn canvas(style: &Style) -> Self {
        Self {
            inner_margin: Margin::same(2.0),
            rounding: style.visuals.widgets.noninteractive.rounding,
            fill: style.visuals.extreme_bg_color,
            stroke: style.visuals.window_stroke(),
            ..Default::default()
        }
    }

    /// A dark canvas to draw on.
    pub fn dark_canvas(style: &Style) -> Self {
        Self {
            fill: Color32::from_black_alpha(250),
            ..Self::canvas(style)
        }
    }
}

impl Frame {
    #[inline]
    pub fn fill(mut self, fill: Color32) -> Self {
        self.fill = fill;
        self
    }

    #[inline]
    pub fn stroke(mut self, stroke: impl Into<Stroke>) -> Self {
        self.stroke = stroke.into();
        self
    }

    #[inline]
    pub fn rounding(mut self, rounding: impl Into<Rounding>) -> Self {
        self.rounding = rounding.into();
        self
    }

    /// Margin within the painted frame.
    #[inline]
    pub fn inner_margin(mut self, inner_margin: impl Into<Margin>) -> Self {
        self.inner_margin = inner_margin.into();
        self
    }

    /// Margin outside the painted frame.
    #[inline]
    pub fn outer_margin(mut self, outer_margin: impl Into<Margin>) -> Self {
        self.outer_margin = outer_margin.into();
        self
    }

    #[inline]
    pub fn shadow(mut self, shadow: Shadow) -> Self {
        self.shadow = shadow;
        self
    }

    /// Opacity multiplier in gamma space.
    ///
    /// For instance, multiplying with `0.5`
    /// will make the frame half transparent.
    #[inline]
    pub fn multiply_with_opacity(mut self, opacity: f32) -> Self {
        self.fill = self.fill.gamma_multiply(opacity);
        self.stroke.color = self.stroke.color.gamma_multiply(opacity);
        self.shadow.color = self.shadow.color.gamma_multiply(opacity);
        self
    }
}

impl Frame {
    /// inner margin plus outer margin.
    #[inline]
    pub fn total_margin(&self) -> Margin {
        self.inner_margin + self.outer_margin
    }
}

// ----------------------------------------------------------------------------

pub struct Prepared {
    /// The frame that was prepared.
    ///
    /// The margin has already been read and used,
    /// but the rest of the fields may be modified.
    pub frame: Frame,

    /// This is where we will insert the frame shape so it ends up behind the content.
    where_to_put_background: ShapeIdx,

    /// Add your widgets to this UI so it ends up within the frame.
    pub content_ui: Ui,
}

impl Frame {
    /// Begin a dynamically colored frame.
    ///
    /// This is a more advanced API.
    /// Usually you want to use [`Self::show`] instead.
    ///
    /// See docs for [`Frame`] for an example.
    pub fn begin(self, ui: &mut Ui) -> Prepared {
        let where_to_put_background = ui.painter().add(Shape::Noop);
        let outer_rect_bounds = ui.available_rect_before_wrap();

        let mut inner_rect = outer_rect_bounds - self.outer_margin - self.inner_margin;

        // Make sure we don't shrink to the negative:
        inner_rect.max.x = inner_rect.max.x.max(inner_rect.min.x);
        inner_rect.max.y = inner_rect.max.y.max(inner_rect.min.y);

        let content_ui = ui.new_child(
            UiBuilder::new()
                .ui_stack_info(UiStackInfo::new(UiKind::Frame).with_frame(self))
                .max_rect(inner_rect),
        );

        // content_ui.set_clip_rect(outer_rect_bounds.shrink(self.stroke.width * 0.5)); // Can't do this since we don't know final size yet

        Prepared {
            frame: self,
            where_to_put_background,
            content_ui,
        }
    }

    /// Show the given ui surrounded by this frame.
    pub fn show<R>(self, ui: &mut Ui, add_contents: impl FnOnce(&mut Ui) -> R) -> InnerResponse<R> {
        self.show_dyn(ui, Box::new(add_contents))
    }

    /// Show using dynamic dispatch.
    pub fn show_dyn<'c, R>(
        self,
        ui: &mut Ui,
        add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
    ) -> InnerResponse<R> {
        let mut prepared = self.begin(ui);
        let ret = add_contents(&mut prepared.content_ui);
        let response = prepared.end(ui);
        InnerResponse::new(ret, response)
    }

    /// Paint this frame as a shape.
    ///
    /// The margin is ignored.
    pub fn paint(&self, outer_rect: Rect) -> Shape {
        let Self {
            inner_margin: _,
            outer_margin: _,
            rounding,
            shadow,
            fill,
            stroke,
        } = *self;

        let frame_shape = Shape::Rect(epaint::RectShape::new(outer_rect, rounding, fill, stroke));

        if shadow == Default::default() {
            frame_shape
        } else {
            let shadow = shadow.as_shape(outer_rect, rounding);
            Shape::Vec(vec![Shape::from(shadow), frame_shape])
        }
    }
}

impl Prepared {
    fn content_with_margin(&self) -> Rect {
        self.content_ui.min_rect() + self.frame.inner_margin + self.frame.outer_margin
    }

    /// Allocate the space that was used by [`Self::content_ui`].
    ///
    /// This MUST be called, or the parent ui will not know how much space this widget used.
    ///
    /// This can be called before or after [`Self::paint`].
    pub fn allocate_space(&self, ui: &mut Ui) -> Response {
        ui.allocate_rect(self.content_with_margin(), Sense::hover())
    }

    /// Paint the frame.
    ///
    /// This can be called before or after [`Self::allocate_space`].
    pub fn paint(&self, ui: &Ui) {
        let paint_rect = self.content_ui.min_rect() + self.frame.inner_margin;

        if ui.is_rect_visible(paint_rect) {
            let shape = self.frame.paint(paint_rect);
            ui.painter().set(self.where_to_put_background, shape);
        }
    }

    /// Convenience for calling [`Self::allocate_space`] and [`Self::paint`].
    pub fn end(self, ui: &mut Ui) -> Response {
        self.paint(ui);
        self.allocate_space(ui)
    }
}