egui/containers/frame.rs
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//! Frame container
use crate::{
epaint, layers::ShapeIdx, InnerResponse, Response, Sense, Style, Ui, UiBuilder, UiKind,
UiStackInfo,
};
use epaint::{Color32, Margin, Rect, Rounding, Shadow, Shape, Stroke};
/// Add a background, frame and/or margin to a rectangular background of a [`Ui`].
///
/// ```
/// # egui::__run_test_ui(|ui| {
/// egui::Frame::none()
/// .fill(egui::Color32::RED)
/// .show(ui, |ui| {
/// ui.label("Label with red background");
/// });
/// # });
/// ```
///
/// ## Dynamic color
/// If you want to change the color of the frame based on the response of
/// the widget, you needs to break it up into multiple steps:
///
/// ```
/// # egui::__run_test_ui(|ui| {
/// let mut frame = egui::Frame::default().inner_margin(4.0).begin(ui);
/// {
/// let response = frame.content_ui.label("Inside the frame");
/// if response.hovered() {
/// frame.frame.fill = egui::Color32::RED;
/// }
/// }
/// frame.end(ui); // Will "close" the frame.
/// # });
/// ```
///
/// You can also respond to the hovering of the frame itself:
///
/// ```
/// # egui::__run_test_ui(|ui| {
/// let mut frame = egui::Frame::default().inner_margin(4.0).begin(ui);
/// {
/// frame.content_ui.label("Inside the frame");
/// frame.content_ui.label("This too");
/// }
/// let response = frame.allocate_space(ui);
/// if response.hovered() {
/// frame.frame.fill = egui::Color32::RED;
/// }
/// frame.paint(ui);
/// # });
/// ```
///
/// Note that you cannot change the margins after calling `begin`.
#[doc(alias = "border")]
#[derive(Clone, Copy, Debug, Default, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[must_use = "You should call .show()"]
pub struct Frame {
/// Margin within the painted frame.
pub inner_margin: Margin,
/// Margin outside the painted frame.
pub outer_margin: Margin,
pub rounding: Rounding,
pub shadow: Shadow,
pub fill: Color32,
pub stroke: Stroke,
}
impl Frame {
pub fn none() -> Self {
Self::default()
}
/// For when you want to group a few widgets together within a frame.
pub fn group(style: &Style) -> Self {
Self {
inner_margin: Margin::same(6.0), // same and symmetric looks best in corners when nesting groups
rounding: style.visuals.widgets.noninteractive.rounding,
stroke: style.visuals.widgets.noninteractive.bg_stroke,
..Default::default()
}
}
pub fn side_top_panel(style: &Style) -> Self {
Self {
inner_margin: Margin::symmetric(8.0, 2.0),
fill: style.visuals.panel_fill,
..Default::default()
}
}
pub fn central_panel(style: &Style) -> Self {
Self {
inner_margin: Margin::same(8.0),
fill: style.visuals.panel_fill,
..Default::default()
}
}
pub fn window(style: &Style) -> Self {
Self {
inner_margin: style.spacing.window_margin,
rounding: style.visuals.window_rounding,
shadow: style.visuals.window_shadow,
fill: style.visuals.window_fill(),
stroke: style.visuals.window_stroke(),
..Default::default()
}
}
pub fn menu(style: &Style) -> Self {
Self {
inner_margin: style.spacing.menu_margin,
rounding: style.visuals.menu_rounding,
shadow: style.visuals.popup_shadow,
fill: style.visuals.window_fill(),
stroke: style.visuals.window_stroke(),
..Default::default()
}
}
pub fn popup(style: &Style) -> Self {
Self {
inner_margin: style.spacing.menu_margin,
rounding: style.visuals.menu_rounding,
shadow: style.visuals.popup_shadow,
fill: style.visuals.window_fill(),
stroke: style.visuals.window_stroke(),
..Default::default()
}
}
/// A canvas to draw on.
///
/// In bright mode this will be very bright,
/// and in dark mode this will be very dark.
pub fn canvas(style: &Style) -> Self {
Self {
inner_margin: Margin::same(2.0),
rounding: style.visuals.widgets.noninteractive.rounding,
fill: style.visuals.extreme_bg_color,
stroke: style.visuals.window_stroke(),
..Default::default()
}
}
/// A dark canvas to draw on.
pub fn dark_canvas(style: &Style) -> Self {
Self {
fill: Color32::from_black_alpha(250),
..Self::canvas(style)
}
}
}
impl Frame {
#[inline]
pub fn fill(mut self, fill: Color32) -> Self {
self.fill = fill;
self
}
#[inline]
pub fn stroke(mut self, stroke: impl Into<Stroke>) -> Self {
self.stroke = stroke.into();
self
}
#[inline]
pub fn rounding(mut self, rounding: impl Into<Rounding>) -> Self {
self.rounding = rounding.into();
self
}
/// Margin within the painted frame.
#[inline]
pub fn inner_margin(mut self, inner_margin: impl Into<Margin>) -> Self {
self.inner_margin = inner_margin.into();
self
}
/// Margin outside the painted frame.
#[inline]
pub fn outer_margin(mut self, outer_margin: impl Into<Margin>) -> Self {
self.outer_margin = outer_margin.into();
self
}
#[inline]
pub fn shadow(mut self, shadow: Shadow) -> Self {
self.shadow = shadow;
self
}
/// Opacity multiplier in gamma space.
///
/// For instance, multiplying with `0.5`
/// will make the frame half transparent.
#[inline]
pub fn multiply_with_opacity(mut self, opacity: f32) -> Self {
self.fill = self.fill.gamma_multiply(opacity);
self.stroke.color = self.stroke.color.gamma_multiply(opacity);
self.shadow.color = self.shadow.color.gamma_multiply(opacity);
self
}
}
impl Frame {
/// inner margin plus outer margin.
#[inline]
pub fn total_margin(&self) -> Margin {
self.inner_margin + self.outer_margin
}
}
// ----------------------------------------------------------------------------
pub struct Prepared {
/// The frame that was prepared.
///
/// The margin has already been read and used,
/// but the rest of the fields may be modified.
pub frame: Frame,
/// This is where we will insert the frame shape so it ends up behind the content.
where_to_put_background: ShapeIdx,
/// Add your widgets to this UI so it ends up within the frame.
pub content_ui: Ui,
}
impl Frame {
/// Begin a dynamically colored frame.
///
/// This is a more advanced API.
/// Usually you want to use [`Self::show`] instead.
///
/// See docs for [`Frame`] for an example.
pub fn begin(self, ui: &mut Ui) -> Prepared {
let where_to_put_background = ui.painter().add(Shape::Noop);
let outer_rect_bounds = ui.available_rect_before_wrap();
let mut inner_rect = outer_rect_bounds - self.outer_margin - self.inner_margin;
// Make sure we don't shrink to the negative:
inner_rect.max.x = inner_rect.max.x.max(inner_rect.min.x);
inner_rect.max.y = inner_rect.max.y.max(inner_rect.min.y);
let content_ui = ui.new_child(
UiBuilder::new()
.ui_stack_info(UiStackInfo::new(UiKind::Frame).with_frame(self))
.max_rect(inner_rect),
);
// content_ui.set_clip_rect(outer_rect_bounds.shrink(self.stroke.width * 0.5)); // Can't do this since we don't know final size yet
Prepared {
frame: self,
where_to_put_background,
content_ui,
}
}
/// Show the given ui surrounded by this frame.
pub fn show<R>(self, ui: &mut Ui, add_contents: impl FnOnce(&mut Ui) -> R) -> InnerResponse<R> {
self.show_dyn(ui, Box::new(add_contents))
}
/// Show using dynamic dispatch.
pub fn show_dyn<'c, R>(
self,
ui: &mut Ui,
add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
) -> InnerResponse<R> {
let mut prepared = self.begin(ui);
let ret = add_contents(&mut prepared.content_ui);
let response = prepared.end(ui);
InnerResponse::new(ret, response)
}
/// Paint this frame as a shape.
///
/// The margin is ignored.
pub fn paint(&self, outer_rect: Rect) -> Shape {
let Self {
inner_margin: _,
outer_margin: _,
rounding,
shadow,
fill,
stroke,
} = *self;
let frame_shape = Shape::Rect(epaint::RectShape::new(outer_rect, rounding, fill, stroke));
if shadow == Default::default() {
frame_shape
} else {
let shadow = shadow.as_shape(outer_rect, rounding);
Shape::Vec(vec![Shape::from(shadow), frame_shape])
}
}
}
impl Prepared {
fn content_with_margin(&self) -> Rect {
self.content_ui.min_rect() + self.frame.inner_margin + self.frame.outer_margin
}
/// Allocate the space that was used by [`Self::content_ui`].
///
/// This MUST be called, or the parent ui will not know how much space this widget used.
///
/// This can be called before or after [`Self::paint`].
pub fn allocate_space(&self, ui: &mut Ui) -> Response {
ui.allocate_rect(self.content_with_margin(), Sense::hover())
}
/// Paint the frame.
///
/// This can be called before or after [`Self::allocate_space`].
pub fn paint(&self, ui: &Ui) {
let paint_rect = self.content_ui.min_rect() + self.frame.inner_margin;
if ui.is_rect_visible(paint_rect) {
let shape = self.frame.paint(paint_rect);
ui.painter().set(self.where_to_put_background, shape);
}
}
/// Convenience for calling [`Self::allocate_space`] and [`Self::paint`].
pub fn end(self, ui: &mut Ui) -> Response {
self.paint(ui);
self.allocate_space(ui)
}
}