egui/data/input.rs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241
//! The input needed by egui.
use epaint::ColorImage;
use crate::{
emath::{Pos2, Rect, Vec2},
Key, Theme, ViewportId, ViewportIdMap,
};
/// What the integrations provides to egui at the start of each frame.
///
/// Set the values that make sense, leave the rest at their `Default::default()`.
///
/// You can check if `egui` is using the inputs using
/// [`crate::Context::wants_pointer_input`] and [`crate::Context::wants_keyboard_input`].
///
/// All coordinates are in points (logical pixels) with origin (0, 0) in the top left .corner.
///
/// Ii "points" can be calculated from native physical pixels
/// using `pixels_per_point` = [`crate::Context::zoom_factor`] * `native_pixels_per_point`;
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct RawInput {
/// The id of the active viewport.
pub viewport_id: ViewportId,
/// Information about all egui viewports.
pub viewports: ViewportIdMap<ViewportInfo>,
/// Position and size of the area that egui should use, in points.
/// Usually you would set this to
///
/// `Some(Rect::from_min_size(Default::default(), screen_size_in_points))`.
///
/// but you could also constrain egui to some smaller portion of your window if you like.
///
/// `None` will be treated as "same as last frame", with the default being a very big area.
pub screen_rect: Option<Rect>,
/// Maximum size of one side of the font texture.
///
/// Ask your graphics drivers about this. This corresponds to `GL_MAX_TEXTURE_SIZE`.
///
/// The default is a very small (but very portable) 2048.
pub max_texture_side: Option<usize>,
/// Monotonically increasing time, in seconds. Relative to whatever. Used for animations.
/// If `None` is provided, egui will assume a time delta of `predicted_dt` (default 1/60 seconds).
pub time: Option<f64>,
/// Should be set to the expected time between frames when painting at vsync speeds.
/// The default for this is 1/60.
/// Can safely be left at its default value.
pub predicted_dt: f32,
/// Which modifier keys are down at the start of the frame?
pub modifiers: Modifiers,
/// In-order events received this frame.
///
/// There is currently no way to know if egui handles a particular event,
/// but you can check if egui is using the keyboard with [`crate::Context::wants_keyboard_input`]
/// and/or the pointer (mouse/touch) with [`crate::Context::is_using_pointer`].
pub events: Vec<Event>,
/// Dragged files hovering over egui.
pub hovered_files: Vec<HoveredFile>,
/// Dragged files dropped into egui.
///
/// Note: when using `eframe` on Windows you need to enable
/// drag-and-drop support using `eframe::NativeOptions`.
pub dropped_files: Vec<DroppedFile>,
/// The native window has the keyboard focus (i.e. is receiving key presses).
///
/// False when the user alt-tab away from the application, for instance.
pub focused: bool,
/// Does the OS use dark or light mode?
///
/// `None` means "don't know".
pub system_theme: Option<Theme>,
}
impl Default for RawInput {
fn default() -> Self {
Self {
viewport_id: ViewportId::ROOT,
viewports: std::iter::once((ViewportId::ROOT, Default::default())).collect(),
screen_rect: None,
max_texture_side: None,
time: None,
predicted_dt: 1.0 / 60.0,
modifiers: Modifiers::default(),
events: vec![],
hovered_files: Default::default(),
dropped_files: Default::default(),
focused: true, // integrations opt into global focus tracking
system_theme: None,
}
}
}
impl RawInput {
/// Info about the active viewport
#[inline]
pub fn viewport(&self) -> &ViewportInfo {
self.viewports.get(&self.viewport_id).expect("Failed to find current viewport in egui RawInput. This is the fault of the egui backend")
}
/// Helper: move volatile (deltas and events), clone the rest.
///
/// * [`Self::hovered_files`] is cloned.
/// * [`Self::dropped_files`] is moved.
pub fn take(&mut self) -> Self {
Self {
viewport_id: self.viewport_id,
viewports: self
.viewports
.iter_mut()
.map(|(id, info)| (*id, info.take()))
.collect(),
screen_rect: self.screen_rect.take(),
max_texture_side: self.max_texture_side.take(),
time: self.time,
predicted_dt: self.predicted_dt,
modifiers: self.modifiers,
events: std::mem::take(&mut self.events),
hovered_files: self.hovered_files.clone(),
dropped_files: std::mem::take(&mut self.dropped_files),
focused: self.focused,
system_theme: self.system_theme,
}
}
/// Add on new input.
pub fn append(&mut self, newer: Self) {
let Self {
viewport_id: viewport_ids,
viewports,
screen_rect,
max_texture_side,
time,
predicted_dt,
modifiers,
mut events,
mut hovered_files,
mut dropped_files,
focused,
system_theme,
} = newer;
self.viewport_id = viewport_ids;
self.viewports = viewports;
self.screen_rect = screen_rect.or(self.screen_rect);
self.max_texture_side = max_texture_side.or(self.max_texture_side);
self.time = time; // use latest time
self.predicted_dt = predicted_dt; // use latest dt
self.modifiers = modifiers; // use latest
self.events.append(&mut events);
self.hovered_files.append(&mut hovered_files);
self.dropped_files.append(&mut dropped_files);
self.focused = focused;
self.system_theme = system_theme;
}
}
/// An input event from the backend into egui, about a specific [viewport](crate::viewport).
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum ViewportEvent {
/// The user clicked the close-button on the window, or similar.
///
/// If this is the root viewport, the application will exit
/// after this frame unless you send a
/// [`crate::ViewportCommand::CancelClose`] command.
///
/// If this is not the root viewport,
/// it is up to the user to hide this viewport the next frame.
///
/// This even will wake up both the child and parent viewport.
Close,
}
/// Information about the current viewport, given as input each frame.
///
/// `None` means "unknown".
///
/// All units are in ui "points", which can be calculated from native physical pixels
/// using `pixels_per_point` = [`crate::Context::zoom_factor`] * `[Self::native_pixels_per_point`];
#[derive(Clone, Debug, Default, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct ViewportInfo {
/// Parent viewport, if known.
pub parent: Option<crate::ViewportId>,
/// Name of the viewport, if known.
pub title: Option<String>,
pub events: Vec<ViewportEvent>,
/// The OS native pixels-per-point.
///
/// This should always be set, if known.
///
/// On web this takes browser scaling into account,
/// and corresponds to [`window.devicePixelRatio`](https://developer.mozilla.org/en-US/docs/Web/API/Window/devicePixelRatio) in JavaScript.
pub native_pixels_per_point: Option<f32>,
/// Current monitor size in egui points.
pub monitor_size: Option<Vec2>,
/// The inner rectangle of the native window, in monitor space and ui points scale.
///
/// This is the content rectangle of the viewport.
pub inner_rect: Option<Rect>,
/// The outer rectangle of the native window, in monitor space and ui points scale.
///
/// This is the content rectangle plus decoration chrome.
pub outer_rect: Option<Rect>,
/// Are we minimized?
pub minimized: Option<bool>,
/// Are we maximized?
pub maximized: Option<bool>,
/// Are we in fullscreen mode?
pub fullscreen: Option<bool>,
/// Is the window focused and able to receive input?
///
/// This should be the same as [`RawInput::focused`].
pub focused: Option<bool>,
}
impl ViewportInfo {
/// This viewport has been told to close.
///
/// If this is the root viewport, the application will exit
/// after this frame unless you send a
/// [`crate::ViewportCommand::CancelClose`] command.
///
/// If this is not the root viewport,
/// it is up to the user to hide this viewport the next frame.
pub fn close_requested(&self) -> bool {
self.events
.iter()
.any(|&event| event == ViewportEvent::Close)
}
/// Helper: move [`Self::events`], clone the other fields.
pub fn take(&mut self) -> Self {
Self {
parent: self.parent,
title: self.title.clone(),
events: std::mem::take(&mut self.events),
native_pixels_per_point: self.native_pixels_per_point,
monitor_size: self.monitor_size,
inner_rect: self.inner_rect,
outer_rect: self.outer_rect,
minimized: self.minimized,
maximized: self.maximized,
fullscreen: self.fullscreen,
focused: self.focused,
}
}
pub fn ui(&self, ui: &mut crate::Ui) {
let Self {
parent,
title,
events,
native_pixels_per_point,
monitor_size,
inner_rect,
outer_rect,
minimized,
maximized,
fullscreen,
focused,
} = self;
crate::Grid::new("viewport_info").show(ui, |ui| {
ui.label("Parent:");
ui.label(opt_as_str(parent));
ui.end_row();
ui.label("Title:");
ui.label(opt_as_str(title));
ui.end_row();
ui.label("Events:");
ui.label(format!("{events:?}"));
ui.end_row();
ui.label("Native pixels-per-point:");
ui.label(opt_as_str(native_pixels_per_point));
ui.end_row();
ui.label("Monitor size:");
ui.label(opt_as_str(monitor_size));
ui.end_row();
ui.label("Inner rect:");
ui.label(opt_rect_as_string(inner_rect));
ui.end_row();
ui.label("Outer rect:");
ui.label(opt_rect_as_string(outer_rect));
ui.end_row();
ui.label("Minimized:");
ui.label(opt_as_str(minimized));
ui.end_row();
ui.label("Maximized:");
ui.label(opt_as_str(maximized));
ui.end_row();
ui.label("Fullscreen:");
ui.label(opt_as_str(fullscreen));
ui.end_row();
ui.label("Focused:");
ui.label(opt_as_str(focused));
ui.end_row();
fn opt_rect_as_string(v: &Option<Rect>) -> String {
v.as_ref().map_or(String::new(), |r| {
format!("Pos: {:?}, size: {:?}", r.min, r.size())
})
}
fn opt_as_str<T: std::fmt::Debug>(v: &Option<T>) -> String {
v.as_ref().map_or(String::new(), |v| format!("{v:?}"))
}
});
}
}
/// A file about to be dropped into egui.
#[derive(Clone, Debug, Default, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct HoveredFile {
/// Set by the `egui-winit` backend.
pub path: Option<std::path::PathBuf>,
/// With the `eframe` web backend, this is set to the mime-type of the file (if available).
pub mime: String,
}
/// A file dropped into egui.
#[derive(Clone, Debug, Default, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct DroppedFile {
/// Set by the `egui-winit` backend.
pub path: Option<std::path::PathBuf>,
/// Name of the file. Set by the `eframe` web backend.
pub name: String,
/// With the `eframe` web backend, this is set to the mime-type of the file (if available).
pub mime: String,
/// Set by the `eframe` web backend.
pub last_modified: Option<std::time::SystemTime>,
/// Set by the `eframe` web backend.
pub bytes: Option<std::sync::Arc<[u8]>>,
}
/// An input event generated by the integration.
///
/// This only covers events that egui cares about.
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum Event {
/// The integration detected a "copy" event (e.g. Cmd+C).
Copy,
/// The integration detected a "cut" event (e.g. Cmd+X).
Cut,
/// The integration detected a "paste" event (e.g. Cmd+V).
Paste(String),
/// Text input, e.g. via keyboard.
///
/// When the user presses enter/return, do not send a [`Text`](Event::Text) (just [`Key::Enter`]).
Text(String),
/// A key was pressed or released.
Key {
/// Most of the time, it's the logical key, heeding the active keymap -- for instance, if the user has Dvorak
/// keyboard layout, it will be taken into account.
///
/// If it's impossible to determine the logical key on desktop platforms (say, in case of non-Latin letters),
/// `key` falls back to the value of the corresponding physical key. This is necessary for proper work of
/// standard shortcuts that only respond to Latin-based bindings (such as `Ctrl` + `V`).
key: Key,
/// The physical key, corresponding to the actual position on the keyboard.
///
/// This ignores keymaps, so it is not recommended to use this.
/// The only thing it makes sense for is things like games,
/// where e.g. the physical location of WSAD on QWERTY should always map to movement,
/// even if the user is using Dvorak or AZERTY.
///
/// `eframe` does not (yet) implement this on web.
physical_key: Option<Key>,
/// Was it pressed or released?
pressed: bool,
/// If this is a `pressed` event, is it a key-repeat?
///
/// On many platforms, holding down a key produces many repeated "pressed" events for it, so called key-repeats.
/// Sometimes you will want to ignore such events, and this lets you do that.
///
/// egui will automatically detect such repeat events and mark them as such here.
/// Therefore, if you are writing an egui integration, you do not need to set this (just set it to `false`).
repeat: bool,
/// The state of the modifier keys at the time of the event.
modifiers: Modifiers,
},
/// The mouse or touch moved to a new place.
PointerMoved(Pos2),
/// The mouse moved, the units are unspecified.
/// Represents the actual movement of the mouse, without acceleration or clamped by screen edges.
/// `PointerMoved` and `MouseMoved` can be sent at the same time.
/// This event is optional. If the integration can not determine unfiltered motion it should not send this event.
MouseMoved(Vec2),
/// A mouse button was pressed or released (or a touch started or stopped).
PointerButton {
/// Where is the pointer?
pos: Pos2,
/// What mouse button? For touches, use [`PointerButton::Primary`].
button: PointerButton,
/// Was it the button/touch pressed this frame, or released?
pressed: bool,
/// The state of the modifier keys at the time of the event.
modifiers: Modifiers,
},
/// The mouse left the screen, or the last/primary touch input disappeared.
///
/// This means there is no longer a cursor on the screen for hovering etc.
///
/// On touch-up first send `PointerButton{pressed: false, …}` followed by `PointerLeft`.
PointerGone,
/// Zoom scale factor this frame (e.g. from a pinch gesture).
///
/// * `zoom = 1`: no change.
/// * `zoom < 1`: pinch together
/// * `zoom > 1`: pinch spread
///
/// Note that egui also implement zooming by holding `Ctrl` and scrolling the mouse wheel,
/// so integration need NOT emit this `Zoom` event in those cases, just [`Self::MouseWheel`].
///
/// As a user, check [`crate::InputState::smooth_scroll_delta`] to see if the user did any zooming this frame.
Zoom(f32),
/// IME Event
Ime(ImeEvent),
/// On touch screens, report this *in addition to*
/// [`Self::PointerMoved`], [`Self::PointerButton`], [`Self::PointerGone`]
Touch {
/// Hashed device identifier (if available; may be zero).
/// Can be used to separate touches from different devices.
device_id: TouchDeviceId,
/// Unique identifier of a finger/pen. Value is stable from touch down
/// to lift-up
id: TouchId,
/// One of: start move end cancel.
phase: TouchPhase,
/// Position of the touch (or where the touch was last detected)
pos: Pos2,
/// Describes how hard the touch device was pressed. May always be `None` if the platform does
/// not support pressure sensitivity.
/// The value is in the range from 0.0 (no pressure) to 1.0 (maximum pressure).
force: Option<f32>,
},
/// A raw mouse wheel event as sent by the backend.
///
/// Used for scrolling.
MouseWheel {
/// The unit of `delta`: points, lines, or pages.
unit: MouseWheelUnit,
/// The direction of the vector indicates how to move the _content_ that is being viewed.
/// So if you get positive values, the content being viewed should move to the right and down,
/// revealing new things to the left and up.
///
/// A positive X-value indicates the content is being moved right,
/// as when swiping right on a touch-screen or track-pad with natural scrolling.
///
/// A positive Y-value indicates the content is being moved down,
/// as when swiping down on a touch-screen or track-pad with natural scrolling.
delta: Vec2,
/// The state of the modifier keys at the time of the event.
modifiers: Modifiers,
},
/// The native window gained or lost focused (e.g. the user clicked alt-tab).
WindowFocused(bool),
/// An assistive technology (e.g. screen reader) requested an action.
#[cfg(feature = "accesskit")]
AccessKitActionRequest(accesskit::ActionRequest),
/// The reply of a screenshot requested with [`crate::ViewportCommand::Screenshot`].
Screenshot {
viewport_id: crate::ViewportId,
image: std::sync::Arc<ColorImage>,
},
}
/// IME event.
///
/// See <https://docs.rs/winit/latest/winit/event/enum.Ime.html>
#[derive(Clone, Debug, Eq, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum ImeEvent {
/// Notifies when the IME was enabled.
Enabled,
/// A new IME candidate is being suggested.
Preedit(String),
/// IME composition ended with this final result.
Commit(String),
/// Notifies when the IME was disabled.
Disabled,
}
/// Mouse button (or similar for touch input)
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum PointerButton {
/// The primary mouse button is usually the left one.
Primary = 0,
/// The secondary mouse button is usually the right one,
/// and most often used for context menus or other optional things.
Secondary = 1,
/// The tertiary mouse button is usually the middle mouse button (e.g. clicking the scroll wheel).
Middle = 2,
/// The first extra mouse button on some mice. In web typically corresponds to the Browser back button.
Extra1 = 3,
/// The second extra mouse button on some mice. In web typically corresponds to the Browser forward button.
Extra2 = 4,
}
/// Number of pointer buttons supported by egui, i.e. the number of possible states of [`PointerButton`].
pub const NUM_POINTER_BUTTONS: usize = 5;
/// State of the modifier keys. These must be fed to egui.
///
/// The best way to compare [`Modifiers`] is by using [`Modifiers::matches`].
///
/// NOTE: For cross-platform uses, ALT+SHIFT is a bad combination of modifiers
/// as on mac that is how you type special characters,
/// so those key presses are usually not reported to egui.
#[derive(Clone, Copy, Default, Hash, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct Modifiers {
/// Either of the alt keys are down (option ⌥ on Mac).
pub alt: bool,
/// Either of the control keys are down.
/// When checking for keyboard shortcuts, consider using [`Self::command`] instead.
pub ctrl: bool,
/// Either of the shift keys are down.
pub shift: bool,
/// The Mac ⌘ Command key. Should always be set to `false` on other platforms.
pub mac_cmd: bool,
/// On Windows and Linux, set this to the same value as `ctrl`.
/// On Mac, this should be set whenever one of the ⌘ Command keys are down (same as `mac_cmd`).
/// This is so that egui can, for instance, select all text by checking for `command + A`
/// and it will work on both Mac and Windows.
pub command: bool,
}
impl std::fmt::Debug for Modifiers {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
if self.is_none() {
return write!(f, "Modifiers::NONE");
}
let Self {
alt,
ctrl,
shift,
mac_cmd,
command,
} = *self;
let mut debug = f.debug_struct("Modifiers");
if alt {
debug.field("alt", &true);
}
if ctrl {
debug.field("ctrl", &true);
}
if shift {
debug.field("shift", &true);
}
if mac_cmd {
debug.field("mac_cmd", &true);
}
if command {
debug.field("command", &true);
}
debug.finish()
}
}
impl Modifiers {
pub const NONE: Self = Self {
alt: false,
ctrl: false,
shift: false,
mac_cmd: false,
command: false,
};
pub const ALT: Self = Self {
alt: true,
ctrl: false,
shift: false,
mac_cmd: false,
command: false,
};
pub const CTRL: Self = Self {
alt: false,
ctrl: true,
shift: false,
mac_cmd: false,
command: false,
};
pub const SHIFT: Self = Self {
alt: false,
ctrl: false,
shift: true,
mac_cmd: false,
command: false,
};
/// The Mac ⌘ Command key
pub const MAC_CMD: Self = Self {
alt: false,
ctrl: false,
shift: false,
mac_cmd: true,
command: false,
};
/// On Mac: ⌘ Command key, elsewhere: Ctrl key
pub const COMMAND: Self = Self {
alt: false,
ctrl: false,
shift: false,
mac_cmd: false,
command: true,
};
/// ```
/// # use egui::Modifiers;
/// assert_eq!(
/// Modifiers::CTRL | Modifiers::ALT,
/// Modifiers { ctrl: true, alt: true, ..Default::default() }
/// );
/// assert_eq!(
/// Modifiers::ALT.plus(Modifiers::CTRL),
/// Modifiers::CTRL.plus(Modifiers::ALT),
/// );
/// assert_eq!(
/// Modifiers::CTRL | Modifiers::ALT,
/// Modifiers::CTRL.plus(Modifiers::ALT),
/// );
/// ```
#[inline]
pub const fn plus(self, rhs: Self) -> Self {
Self {
alt: self.alt | rhs.alt,
ctrl: self.ctrl | rhs.ctrl,
shift: self.shift | rhs.shift,
mac_cmd: self.mac_cmd | rhs.mac_cmd,
command: self.command | rhs.command,
}
}
#[inline]
pub fn is_none(&self) -> bool {
self == &Self::default()
}
#[inline]
pub fn any(&self) -> bool {
!self.is_none()
}
#[inline]
pub fn all(&self) -> bool {
self.alt && self.ctrl && self.shift && self.command
}
/// Is shift the only pressed button?
#[inline]
pub fn shift_only(&self) -> bool {
self.shift && !(self.alt || self.command)
}
/// true if only [`Self::ctrl`] or only [`Self::mac_cmd`] is pressed.
#[inline]
pub fn command_only(&self) -> bool {
!self.alt && !self.shift && self.command
}
/// Checks that the `ctrl/cmd` matches, and that the `shift/alt` of the argument is a subset
/// of the pressed key (`self`).
///
/// This means that if the pattern has not set `shift`, then `self` can have `shift` set or not.
///
/// The reason is that many logical keys require `shift` or `alt` on some keyboard layouts.
/// For instance, in order to press `+` on an English keyboard, you need to press `shift` and `=`,
/// but a Swedish keyboard has dedicated `+` key.
/// So if you want to make a [`KeyboardShortcut`] looking for `Cmd` + `+`, it makes sense
/// to ignore the shift key.
/// Similarly, the `Alt` key is sometimes used to type special characters.
///
/// However, if the pattern (the argument) explicitly requires the `shift` or `alt` keys
/// to be pressed, then they must be pressed.
///
/// # Example:
/// ```
/// # use egui::Modifiers;
/// # let pressed_modifiers = Modifiers::default();
/// if pressed_modifiers.matches(Modifiers::ALT | Modifiers::SHIFT) {
/// // Alt and Shift are pressed, and nothing else
/// }
/// ```
///
/// ## Behavior:
/// ```
/// # use egui::Modifiers;
/// assert!(Modifiers::CTRL.matches_logically(Modifiers::CTRL));
/// assert!(!Modifiers::CTRL.matches_logically(Modifiers::CTRL | Modifiers::SHIFT));
/// assert!((Modifiers::CTRL | Modifiers::SHIFT).matches_logically(Modifiers::CTRL));
/// assert!((Modifiers::CTRL | Modifiers::COMMAND).matches_logically(Modifiers::CTRL));
/// assert!((Modifiers::CTRL | Modifiers::COMMAND).matches_logically(Modifiers::COMMAND));
/// assert!((Modifiers::MAC_CMD | Modifiers::COMMAND).matches_logically(Modifiers::COMMAND));
/// assert!(!Modifiers::COMMAND.matches_logically(Modifiers::MAC_CMD));
/// ```
pub fn matches_logically(&self, pattern: Self) -> bool {
if pattern.alt && !self.alt {
return false;
}
if pattern.shift && !self.shift {
return false;
}
self.cmd_ctrl_matches(pattern)
}
/// Check for equality but with proper handling of [`Self::command`].
///
/// `self` here are the currently pressed modifiers,
/// and the argument the pattern we are testing for.
///
/// Note that this will require the `shift` and `alt` keys match, even though
/// these modifiers are sometimes required to produce some logical keys.
/// For instance, to press `+` on an English keyboard, you need to press `shift` and `=`,
/// but on a Swedish keyboard you can press the dedicated `+` key.
/// Therefore, you often want to use [`Self::matches_logically`] instead.
///
/// # Example:
/// ```
/// # use egui::Modifiers;
/// # let pressed_modifiers = Modifiers::default();
/// if pressed_modifiers.matches(Modifiers::ALT | Modifiers::SHIFT) {
/// // Alt and Shift are pressed, and nothing else
/// }
/// ```
///
/// ## Behavior:
/// ```
/// # use egui::Modifiers;
/// assert!(Modifiers::CTRL.matches(Modifiers::CTRL));
/// assert!(!Modifiers::CTRL.matches(Modifiers::CTRL | Modifiers::SHIFT));
/// assert!(!(Modifiers::CTRL | Modifiers::SHIFT).matches(Modifiers::CTRL));
/// assert!((Modifiers::CTRL | Modifiers::COMMAND).matches(Modifiers::CTRL));
/// assert!((Modifiers::CTRL | Modifiers::COMMAND).matches(Modifiers::COMMAND));
/// assert!((Modifiers::MAC_CMD | Modifiers::COMMAND).matches(Modifiers::COMMAND));
/// assert!(!Modifiers::COMMAND.matches(Modifiers::MAC_CMD));
/// ```
pub fn matches_exact(&self, pattern: Self) -> bool {
// alt and shift must always match the pattern:
if pattern.alt != self.alt || pattern.shift != self.shift {
return false;
}
self.cmd_ctrl_matches(pattern)
}
#[deprecated = "Renamed `matches_exact`, but maybe you want to use `matches_logically` instead"]
pub fn matches(&self, pattern: Self) -> bool {
self.matches_exact(pattern)
}
/// Checks only cmd/ctrl, not alt/shift.
///
/// `self` here are the currently pressed modifiers,
/// and the argument the pattern we are testing for.
///
/// This takes care to properly handle the difference between
/// [`Self::ctrl`], [`Self::command`] and [`Self::mac_cmd`].
pub fn cmd_ctrl_matches(&self, pattern: Self) -> bool {
if pattern.mac_cmd {
// Mac-specific match:
if !self.mac_cmd {
return false;
}
if pattern.ctrl != self.ctrl {
return false;
}
return true;
}
if !pattern.ctrl && !pattern.command {
// the pattern explicitly doesn't want any ctrl/command:
return !self.ctrl && !self.command;
}
// if the pattern is looking for command, then `ctrl` may or may not be set depending on platform.
// if the pattern is looking for `ctrl`, then `command` may or may not be set depending on platform.
if pattern.ctrl && !self.ctrl {
return false;
}
if pattern.command && !self.command {
return false;
}
true
}
/// Whether another set of modifiers is contained in this set of modifiers with proper handling of [`Self::command`].
///
/// ```
/// # use egui::Modifiers;
/// assert!(Modifiers::default().contains(Modifiers::default()));
/// assert!(Modifiers::CTRL.contains(Modifiers::default()));
/// assert!(Modifiers::CTRL.contains(Modifiers::CTRL));
/// assert!(Modifiers::CTRL.contains(Modifiers::COMMAND));
/// assert!(Modifiers::MAC_CMD.contains(Modifiers::COMMAND));
/// assert!(Modifiers::COMMAND.contains(Modifiers::MAC_CMD));
/// assert!(Modifiers::COMMAND.contains(Modifiers::CTRL));
/// assert!(!(Modifiers::ALT | Modifiers::CTRL).contains(Modifiers::SHIFT));
/// assert!((Modifiers::CTRL | Modifiers::SHIFT).contains(Modifiers::CTRL));
/// assert!(!Modifiers::CTRL.contains(Modifiers::CTRL | Modifiers::SHIFT));
/// ```
pub fn contains(&self, query: Self) -> bool {
if query == Self::default() {
return true;
}
let Self {
alt,
ctrl,
shift,
mac_cmd,
command,
} = *self;
if alt && query.alt {
return self.contains(Self {
alt: false,
..query
});
}
if shift && query.shift {
return self.contains(Self {
shift: false,
..query
});
}
if (ctrl || command) && (query.ctrl || query.command) {
return self.contains(Self {
command: false,
ctrl: false,
..query
});
}
if (mac_cmd || command) && (query.mac_cmd || query.command) {
return self.contains(Self {
mac_cmd: false,
command: false,
..query
});
}
false
}
}
impl std::ops::BitOr for Modifiers {
type Output = Self;
#[inline]
fn bitor(self, rhs: Self) -> Self {
self.plus(rhs)
}
}
// ----------------------------------------------------------------------------
/// Names of different modifier keys.
///
/// Used to name modifiers.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct ModifierNames<'a> {
pub is_short: bool,
pub alt: &'a str,
pub ctrl: &'a str,
pub shift: &'a str,
pub mac_cmd: &'a str,
pub mac_alt: &'a str,
/// What goes between the names
pub concat: &'a str,
}
impl ModifierNames<'static> {
/// ⌥ ⌃ ⇧ ⌘ - NOTE: not supported by the default egui font.
pub const SYMBOLS: Self = Self {
is_short: true,
alt: "⌥",
ctrl: "⌃",
shift: "⇧",
mac_cmd: "⌘",
mac_alt: "⌥",
concat: "",
};
/// Alt, Ctrl, Shift, Cmd
pub const NAMES: Self = Self {
is_short: false,
alt: "Alt",
ctrl: "Ctrl",
shift: "Shift",
mac_cmd: "Cmd",
mac_alt: "Option",
concat: "+",
};
}
impl<'a> ModifierNames<'a> {
pub fn format(&self, modifiers: &Modifiers, is_mac: bool) -> String {
let mut s = String::new();
let mut append_if = |modifier_is_active, modifier_name| {
if modifier_is_active {
if !s.is_empty() {
s += self.concat;
}
s += modifier_name;
}
};
if is_mac {
append_if(modifiers.ctrl, self.ctrl);
append_if(modifiers.shift, self.shift);
append_if(modifiers.alt, self.mac_alt);
append_if(modifiers.mac_cmd || modifiers.command, self.mac_cmd);
} else {
append_if(modifiers.ctrl || modifiers.command, self.ctrl);
append_if(modifiers.alt, self.alt);
append_if(modifiers.shift, self.shift);
}
s
}
}
// ----------------------------------------------------------------------------
/// A keyboard shortcut, e.g. `Ctrl+Alt+W`.
///
/// Can be used with [`crate::InputState::consume_shortcut`]
/// and [`crate::Context::format_shortcut`].
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct KeyboardShortcut {
pub modifiers: Modifiers,
pub logical_key: Key,
}
impl KeyboardShortcut {
pub const fn new(modifiers: Modifiers, logical_key: Key) -> Self {
Self {
modifiers,
logical_key,
}
}
pub fn format(&self, names: &ModifierNames<'_>, is_mac: bool) -> String {
let mut s = names.format(&self.modifiers, is_mac);
if !s.is_empty() {
s += names.concat;
}
if names.is_short {
s += self.logical_key.symbol_or_name();
} else {
s += self.logical_key.name();
}
s
}
}
#[test]
fn format_kb_shortcut() {
let cmd_shift_f = KeyboardShortcut::new(Modifiers::COMMAND | Modifiers::SHIFT, Key::F);
assert_eq!(
cmd_shift_f.format(&ModifierNames::NAMES, false),
"Ctrl+Shift+F"
);
assert_eq!(
cmd_shift_f.format(&ModifierNames::NAMES, true),
"Shift+Cmd+F"
);
assert_eq!(cmd_shift_f.format(&ModifierNames::SYMBOLS, false), "⌃⇧F");
assert_eq!(cmd_shift_f.format(&ModifierNames::SYMBOLS, true), "⇧⌘F");
}
// ----------------------------------------------------------------------------
impl RawInput {
pub fn ui(&self, ui: &mut crate::Ui) {
let Self {
viewport_id,
viewports,
screen_rect,
max_texture_side,
time,
predicted_dt,
modifiers,
events,
hovered_files,
dropped_files,
focused,
system_theme,
} = self;
ui.label(format!("Active viwport: {viewport_id:?}"));
for (id, viewport) in viewports {
ui.group(|ui| {
ui.label(format!("Viewport {id:?}"));
ui.push_id(id, |ui| {
viewport.ui(ui);
});
});
}
ui.label(format!("screen_rect: {screen_rect:?} points"));
ui.label(format!("max_texture_side: {max_texture_side:?}"));
if let Some(time) = time {
ui.label(format!("time: {time:.3} s"));
} else {
ui.label("time: None");
}
ui.label(format!("predicted_dt: {:.1} ms", 1e3 * predicted_dt));
ui.label(format!("modifiers: {modifiers:#?}"));
ui.label(format!("hovered_files: {}", hovered_files.len()));
ui.label(format!("dropped_files: {}", dropped_files.len()));
ui.label(format!("focused: {focused}"));
ui.label(format!("system_theme: {system_theme:?}"));
ui.scope(|ui| {
ui.set_min_height(150.0);
ui.label(format!("events: {events:#?}"))
.on_hover_text("key presses etc");
});
}
}
/// this is a `u64` as values of this kind can always be obtained by hashing
#[derive(Clone, Copy, Debug, Eq, PartialEq, PartialOrd, Ord)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct TouchDeviceId(pub u64);
/// Unique identification of a touch occurrence (finger or pen or …).
/// A Touch ID is valid until the finger is lifted.
/// A new ID is used for the next touch.
#[derive(Clone, Copy, Debug, Eq, PartialEq, PartialOrd, Ord)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct TouchId(pub u64);
/// In what phase a touch event is in.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum TouchPhase {
/// User just placed a touch point on the touch surface
Start,
/// User moves a touch point along the surface. This event is also sent when
/// any attributes (position, force, …) of the touch point change.
Move,
/// User lifted the finger or pen from the surface, or slid off the edge of
/// the surface
End,
/// Touch operation has been disrupted by something (various reasons are possible,
/// maybe a pop-up alert or any other kind of interruption which may not have
/// been intended by the user)
Cancel,
}
/// The unit associated with the numeric value of a mouse wheel event
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum MouseWheelUnit {
/// Number of ui points (logical pixels)
Point,
/// Number of lines
Line,
/// Number of pages
Page,
}
impl From<u64> for TouchId {
fn from(id: u64) -> Self {
Self(id)
}
}
impl From<i32> for TouchId {
fn from(id: i32) -> Self {
Self(id as u64)
}
}
impl From<u32> for TouchId {
fn from(id: u32) -> Self {
Self(id as u64)
}
}
// ----------------------------------------------------------------------------
// TODO(emilk): generalize this to a proper event filter.
/// Controls which events that a focused widget will have exclusive access to.
///
/// Currently this only controls a few special keyboard events,
/// but in the future this `struct` should be extended into a full callback thing.
///
/// Any events not covered by the filter are given to the widget, but are not exclusive.
#[derive(Clone, Copy, Debug)]
pub struct EventFilter {
/// If `true`, pressing tab will act on the widget,
/// and NOT move focus away from the focused widget.
///
/// Default: `false`
pub tab: bool,
/// If `true`, pressing horizontal arrows will act on the
/// widget, and NOT move focus away from the focused widget.
///
/// Default: `false`
pub horizontal_arrows: bool,
/// If `true`, pressing vertical arrows will act on the
/// widget, and NOT move focus away from the focused widget.
///
/// Default: `false`
pub vertical_arrows: bool,
/// If `true`, pressing escape will act on the widget,
/// and NOT surrender focus from the focused widget.
///
/// Default: `false`
pub escape: bool,
}
#[allow(clippy::derivable_impls)] // let's be explicit
impl Default for EventFilter {
fn default() -> Self {
Self {
tab: false,
horizontal_arrows: false,
vertical_arrows: false,
escape: false,
}
}
}
impl EventFilter {
pub fn matches(&self, event: &Event) -> bool {
if let Event::Key { key, .. } = event {
match key {
crate::Key::Tab => self.tab,
crate::Key::ArrowUp | crate::Key::ArrowDown => self.vertical_arrows,
crate::Key::ArrowRight | crate::Key::ArrowLeft => self.horizontal_arrows,
crate::Key::Escape => self.escape,
_ => true,
}
} else {
true
}
}
}