egui/text_selection/
visuals.rs1use std::sync::Arc;
2
3use crate::{pos2, vec2, Galley, Painter, Rect, Ui, Visuals};
4
5use super::CursorRange;
6
7#[derive(Clone, Debug)]
8pub struct RowVertexIndices {
9 pub row: usize,
10 pub vertex_indices: [u32; 6],
11}
12
13pub fn paint_text_selection(
15 galley: &mut Arc<Galley>,
16 visuals: &Visuals,
17 cursor_range: &CursorRange,
18 mut new_vertex_indices: Option<&mut Vec<RowVertexIndices>>,
19) {
20 if cursor_range.is_empty() {
21 return;
22 }
23
24 let galley: &mut Galley = Arc::make_mut(galley);
27
28 let color = visuals.selection.bg_fill;
29 let [min, max] = cursor_range.sorted_cursors();
30 let min = min.rcursor;
31 let max = max.rcursor;
32
33 for ri in min.row..=max.row {
34 let row = &mut galley.rows[ri];
35 let left = if ri == min.row {
36 row.x_offset(min.column)
37 } else {
38 row.rect.left()
39 };
40 let right = if ri == max.row {
41 row.x_offset(max.column)
42 } else {
43 let newline_size = if row.ends_with_newline {
44 row.height() / 2.0 } else {
46 0.0
47 };
48 row.rect.right() + newline_size
49 };
50
51 let rect = Rect::from_min_max(pos2(left, row.min_y()), pos2(right, row.max_y()));
52 let mesh = &mut row.visuals.mesh;
53
54 let glyph_index_start = row.visuals.glyph_index_start;
58
59 let num_indices_before = mesh.indices.len();
61 mesh.add_colored_rect(rect, color);
62 assert_eq!(num_indices_before + 6, mesh.indices.len());
63
64 let selection_triangles = [
66 mesh.indices[num_indices_before],
67 mesh.indices[num_indices_before + 1],
68 mesh.indices[num_indices_before + 2],
69 mesh.indices[num_indices_before + 3],
70 mesh.indices[num_indices_before + 4],
71 mesh.indices[num_indices_before + 5],
72 ];
73
74 for i in (glyph_index_start..num_indices_before).rev() {
76 mesh.indices.swap(i, i + 6);
77 }
78 mesh.indices[glyph_index_start..glyph_index_start + 6]
80 .clone_from_slice(&selection_triangles);
81
82 row.visuals.mesh_bounds = mesh.calc_bounds();
83
84 if let Some(new_vertex_indices) = &mut new_vertex_indices {
85 new_vertex_indices.push(RowVertexIndices {
86 row: ri,
87 vertex_indices: selection_triangles,
88 });
89 }
90 }
91}
92
93pub fn paint_cursor_end(painter: &Painter, visuals: &Visuals, cursor_rect: Rect) {
97 let stroke = visuals.text_cursor.stroke;
98
99 let top = cursor_rect.center_top();
100 let bottom = cursor_rect.center_bottom();
101
102 painter.line_segment([top, bottom], (stroke.width, stroke.color));
103
104 if false {
105 let extrusion = 3.0;
107 let width = 1.0;
108 painter.line_segment(
109 [top - vec2(extrusion, 0.0), top + vec2(extrusion, 0.0)],
110 (width, stroke.color),
111 );
112 painter.line_segment(
113 [bottom - vec2(extrusion, 0.0), bottom + vec2(extrusion, 0.0)],
114 (width, stroke.color),
115 );
116 }
117}
118
119pub fn paint_text_cursor(
121 ui: &Ui,
122 painter: &Painter,
123 primary_cursor_rect: Rect,
124 time_since_last_interaction: f64,
125) {
126 if ui.visuals().text_cursor.blink {
127 let on_duration = ui.visuals().text_cursor.on_duration;
128 let off_duration = ui.visuals().text_cursor.off_duration;
129 let total_duration = on_duration + off_duration;
130
131 let time_in_cycle = (time_since_last_interaction % (total_duration as f64)) as f32;
132
133 let wake_in = if time_in_cycle < on_duration {
134 paint_cursor_end(painter, ui.visuals(), primary_cursor_rect);
136 on_duration - time_in_cycle
137 } else {
138 total_duration - time_in_cycle
140 };
141
142 ui.ctx().request_repaint_after_secs(wake_in);
143 } else {
144 paint_cursor_end(painter, ui.visuals(), primary_cursor_rect);
145 }
146}