egui/util/undoer.rs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221
use std::collections::VecDeque;
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct Settings {
/// Maximum number of undos.
/// If your state is resource intensive, you should keep this low.
///
/// Default: `100`
pub max_undos: usize,
/// When that state hasn't changed for this many seconds,
/// create a new undo point (if one is needed).
///
/// Default value: `1.0` seconds.
pub stable_time: f32,
/// If the state is changing so often that we never get to `stable_time`,
/// then still create a save point every `auto_save_interval` seconds,
/// so we have something to undo to.
///
/// Default value: `30` seconds.
pub auto_save_interval: f32,
}
impl Default for Settings {
fn default() -> Self {
Self {
max_undos: 100,
stable_time: 1.0,
auto_save_interval: 30.0,
}
}
}
/// Automatic undo system.
///
/// Every frame you feed it the most recent state.
/// The [`Undoer`] compares it with the latest undo point
/// and if there is a change it may create a new undo point.
///
/// [`Undoer`] follows two simple rules:
///
/// 1) If the state has changed since the latest undo point, but has
/// remained stable for `stable_time` seconds, an new undo point is created.
/// 2) If the state does not stabilize within `auto_save_interval` seconds, an undo point is created.
///
/// Rule 1) will make sure an undo point is not created until you _stop_ dragging that slider.
/// Rule 2) will make sure that you will get some undo points even if you are constantly changing the state.
#[derive(Clone)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct Undoer<State> {
settings: Settings,
/// New undoes are added to the back.
/// Two adjacent undo points are never equal.
/// The latest undo point may (often) be the current state.
undos: VecDeque<State>,
/// Stores redos immediately after a sequence of undos.
/// Gets cleared every time the state changes.
/// Does not need to be a deque, because there can only be up to `undos.len()` redos,
/// which is already limited to `settings.max_undos`.
redos: Vec<State>,
#[cfg_attr(feature = "serde", serde(skip))]
flux: Option<Flux<State>>,
}
impl<State> std::fmt::Debug for Undoer<State> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let Self { undos, redos, .. } = self;
f.debug_struct("Undoer")
.field("undo count", &undos.len())
.field("redo count", &redos.len())
.finish()
}
}
impl<State> Default for Undoer<State>
where
State: Clone + PartialEq,
{
#[inline]
fn default() -> Self {
Self {
settings: Settings::default(),
undos: VecDeque::new(),
redos: Vec::new(),
flux: None,
}
}
}
/// Represents how the current state is changing
#[derive(Clone)]
struct Flux<State> {
start_time: f64,
latest_change_time: f64,
latest_state: State,
}
impl<State> Undoer<State>
where
State: Clone + PartialEq,
{
/// Create a new [`Undoer`] with the given [`Settings`].
pub fn with_settings(settings: Settings) -> Self {
Self {
settings,
..Default::default()
}
}
/// Do we have an undo point different from the given state?
pub fn has_undo(&self, current_state: &State) -> bool {
match self.undos.len() {
0 => false,
1 => self.undos.back() != Some(current_state),
_ => true,
}
}
pub fn has_redo(&self, current_state: &State) -> bool {
!self.redos.is_empty() && self.undos.back() == Some(current_state)
}
/// Return true if the state is currently changing
pub fn is_in_flux(&self) -> bool {
self.flux.is_some()
}
pub fn undo(&mut self, current_state: &State) -> Option<&State> {
if self.has_undo(current_state) {
self.flux = None;
if self.undos.back() == Some(current_state) {
self.redos.push(self.undos.pop_back().unwrap());
} else {
self.redos.push(current_state.clone());
}
// Note: we keep the undo point intact.
self.undos.back()
} else {
None
}
}
pub fn redo(&mut self, current_state: &State) -> Option<&State> {
if !self.undos.is_empty() && self.undos.back() != Some(current_state) {
// state changed since the last undo, redos should be cleared.
self.redos.clear();
None
} else if let Some(state) = self.redos.pop() {
self.undos.push_back(state);
self.undos.back()
} else {
None
}
}
/// Add an undo point if, and only if, there has been a change since the latest undo point.
pub fn add_undo(&mut self, current_state: &State) {
if self.undos.back() != Some(current_state) {
self.undos.push_back(current_state.clone());
}
while self.undos.len() > self.settings.max_undos {
self.undos.pop_front();
}
self.flux = None;
}
/// Call this as often as you want (e.g. every frame)
/// and [`Undoer`] will determine if a new undo point should be created.
///
/// * `current_time`: current time in seconds.
pub fn feed_state(&mut self, current_time: f64, current_state: &State) {
match self.undos.back() {
None => {
// First time feed_state is called.
// always create an undo point:
self.add_undo(current_state);
}
Some(latest_undo) => {
if latest_undo == current_state {
self.flux = None;
} else {
self.redos.clear();
match self.flux.as_mut() {
None => {
self.flux = Some(Flux {
start_time: current_time,
latest_change_time: current_time,
latest_state: current_state.clone(),
});
}
Some(flux) => {
if &flux.latest_state == current_state {
let time_since_latest_change =
(current_time - flux.latest_change_time) as f32;
if time_since_latest_change >= self.settings.stable_time {
self.add_undo(current_state);
}
} else {
let time_since_flux_start = (current_time - flux.start_time) as f32;
if time_since_flux_start >= self.settings.auto_save_interval {
self.add_undo(current_state);
} else {
flux.latest_change_time = current_time;
flux.latest_state = current_state.clone();
}
}
}
}
}
}
}
}
}