egui/widgets/label.rs
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use std::sync::Arc;
use crate::{
epaint, pos2, text_selection, vec2, Align, Direction, FontSelection, Galley, Pos2, Response,
Sense, Stroke, TextWrapMode, Ui, Widget, WidgetInfo, WidgetText, WidgetType,
};
use self::text_selection::LabelSelectionState;
/// Static text.
///
/// Usually it is more convenient to use [`Ui::label`].
///
/// ```
/// # use egui::TextWrapMode;
/// # egui::__run_test_ui(|ui| {
/// ui.label("Equivalent");
/// ui.add(egui::Label::new("Equivalent"));
/// ui.add(egui::Label::new("With Options").truncate());
/// ui.label(egui::RichText::new("With formatting").underline());
/// # });
/// ```
///
/// For full control of the text you can use [`crate::text::LayoutJob`]
/// as argument to [`Self::new`].
#[must_use = "You should put this widget in a ui with `ui.add(widget);`"]
pub struct Label {
text: WidgetText,
wrap_mode: Option<TextWrapMode>,
sense: Option<Sense>,
selectable: Option<bool>,
halign: Option<Align>,
}
impl Label {
pub fn new(text: impl Into<WidgetText>) -> Self {
Self {
text: text.into(),
wrap_mode: None,
sense: None,
selectable: None,
halign: None,
}
}
pub fn text(&self) -> &str {
self.text.text()
}
/// Set the wrap mode for the text.
///
/// By default, [`crate::Ui::wrap_mode`] will be used, which can be overridden with [`crate::Style::wrap_mode`].
///
/// Note that any `\n` in the text will always produce a new line.
#[inline]
pub fn wrap_mode(mut self, wrap_mode: TextWrapMode) -> Self {
self.wrap_mode = Some(wrap_mode);
self
}
/// Set [`Self::wrap_mode`] to [`TextWrapMode::Wrap`].
#[inline]
pub fn wrap(mut self) -> Self {
self.wrap_mode = Some(TextWrapMode::Wrap);
self
}
/// Set [`Self::wrap_mode`] to [`TextWrapMode::Truncate`].
#[inline]
pub fn truncate(mut self) -> Self {
self.wrap_mode = Some(TextWrapMode::Truncate);
self
}
/// Set [`Self::wrap_mode`] to [`TextWrapMode::Extend`],
/// disabling wrapping and truncating, and instead expanding the parent [`Ui`].
#[inline]
pub fn extend(mut self) -> Self {
self.wrap_mode = Some(TextWrapMode::Extend);
self
}
/// Sets the horizontal alignment of the Label to the given `Align` value.
#[inline]
pub fn halign(mut self, align: Align) -> Self {
self.halign = Some(align);
self
}
/// Can the user select the text with the mouse?
///
/// Overrides [`crate::style::Interaction::selectable_labels`].
#[inline]
pub fn selectable(mut self, selectable: bool) -> Self {
self.selectable = Some(selectable);
self
}
/// Make the label respond to clicks and/or drags.
///
/// By default, a label is inert and does not respond to click or drags.
/// By calling this you can turn the label into a button of sorts.
/// This will also give the label the hover-effect of a button, but without the frame.
///
/// ```
/// # use egui::{Label, Sense};
/// # egui::__run_test_ui(|ui| {
/// if ui.add(Label::new("click me").sense(Sense::click())).clicked() {
/// /* … */
/// }
/// # });
/// ```
#[inline]
pub fn sense(mut self, sense: Sense) -> Self {
self.sense = Some(sense);
self
}
}
impl Label {
/// Do layout and position the galley in the ui, without painting it or adding widget info.
pub fn layout_in_ui(self, ui: &mut Ui) -> (Pos2, Arc<Galley>, Response) {
let selectable = self
.selectable
.unwrap_or_else(|| ui.style().interaction.selectable_labels);
let mut sense = self.sense.unwrap_or_else(|| {
if ui.memory(|mem| mem.options.screen_reader) {
// We only want to focus labels if the screen reader is on.
Sense::focusable_noninteractive()
} else {
Sense::hover()
}
});
if selectable {
// On touch screens (e.g. mobile in `eframe` web), should
// dragging select text, or scroll the enclosing [`ScrollArea`] (if any)?
// Since currently copying selected text in not supported on `eframe` web,
// we prioritize touch-scrolling:
let allow_drag_to_select = ui.input(|i| !i.has_touch_screen());
let mut select_sense = if allow_drag_to_select {
Sense::click_and_drag()
} else {
Sense::click()
};
select_sense.focusable = false; // Don't move focus to labels with TAB key.
sense = sense.union(select_sense);
}
if let WidgetText::Galley(galley) = self.text {
// If the user said "use this specific galley", then just use it:
let (rect, response) = ui.allocate_exact_size(galley.size(), sense);
let pos = match galley.job.halign {
Align::LEFT => rect.left_top(),
Align::Center => rect.center_top(),
Align::RIGHT => rect.right_top(),
};
return (pos, galley, response);
}
let valign = ui.text_valign();
let mut layout_job = self
.text
.into_layout_job(ui.style(), FontSelection::Default, valign);
let available_width = ui.available_width();
let wrap_mode = self.wrap_mode.unwrap_or_else(|| ui.wrap_mode());
if wrap_mode == TextWrapMode::Wrap
&& ui.layout().main_dir() == Direction::LeftToRight
&& ui.layout().main_wrap()
&& available_width.is_finite()
{
// On a wrapping horizontal layout we want text to start after the previous widget,
// then continue on the line below! This will take some extra work:
let cursor = ui.cursor();
let first_row_indentation = available_width - ui.available_size_before_wrap().x;
debug_assert!(first_row_indentation.is_finite());
layout_job.wrap.max_width = available_width;
layout_job.first_row_min_height = cursor.height();
layout_job.halign = Align::Min;
layout_job.justify = false;
if let Some(first_section) = layout_job.sections.first_mut() {
first_section.leading_space = first_row_indentation;
}
let galley = ui.fonts(|fonts| fonts.layout_job(layout_job));
let pos = pos2(ui.max_rect().left(), ui.cursor().top());
assert!(!galley.rows.is_empty(), "Galleys are never empty");
// collect a response from many rows:
let rect = galley.rows[0].rect.translate(vec2(pos.x, pos.y));
let mut response = ui.allocate_rect(rect, sense);
for row in galley.rows.iter().skip(1) {
let rect = row.rect.translate(vec2(pos.x, pos.y));
response |= ui.allocate_rect(rect, sense);
}
(pos, galley, response)
} else {
// Apply wrap_mode, but don't overwrite anything important
// the user may have set manually on the layout_job:
match wrap_mode {
TextWrapMode::Extend => {
layout_job.wrap.max_width = f32::INFINITY;
}
TextWrapMode::Wrap => {
layout_job.wrap.max_width = available_width;
}
TextWrapMode::Truncate => {
layout_job.wrap.max_width = available_width;
layout_job.wrap.max_rows = 1;
layout_job.wrap.break_anywhere = true;
}
}
if ui.is_grid() {
// TODO(emilk): remove special Grid hacks like these
layout_job.halign = Align::LEFT;
layout_job.justify = false;
} else {
layout_job.halign = self.halign.unwrap_or(ui.layout().horizontal_placement());
layout_job.justify = ui.layout().horizontal_justify();
};
let galley = ui.fonts(|fonts| fonts.layout_job(layout_job));
let (rect, response) = ui.allocate_exact_size(galley.size(), sense);
let galley_pos = match galley.job.halign {
Align::LEFT => rect.left_top(),
Align::Center => rect.center_top(),
Align::RIGHT => rect.right_top(),
};
(galley_pos, galley, response)
}
}
}
impl Widget for Label {
fn ui(self, ui: &mut Ui) -> Response {
// Interactive = the uses asked to sense interaction.
// We DON'T want to have the color respond just because the text is selectable;
// the cursor is enough to communicate that.
let interactive = self.sense.map_or(false, |sense| sense != Sense::hover());
let selectable = self.selectable;
let (galley_pos, galley, mut response) = self.layout_in_ui(ui);
response
.widget_info(|| WidgetInfo::labeled(WidgetType::Label, ui.is_enabled(), galley.text()));
if ui.is_rect_visible(response.rect) {
if galley.elided {
// Show the full (non-elided) text on hover:
response = response.on_hover_text(galley.text());
}
let response_color = if interactive {
ui.style().interact(&response).text_color()
} else {
ui.style().visuals.text_color()
};
let underline = if response.has_focus() || response.highlighted() {
Stroke::new(1.0, response_color)
} else {
Stroke::NONE
};
let selectable = selectable.unwrap_or_else(|| ui.style().interaction.selectable_labels);
if selectable {
LabelSelectionState::label_text_selection(
ui,
&response,
galley_pos,
galley,
response_color,
underline,
);
} else {
ui.painter().add(
epaint::TextShape::new(galley_pos, galley, response_color)
.with_underline(underline),
);
}
}
response
}
}