1use epaint::{emath::lerp, vec2, Color32, Pos2, Rect, Shape, Stroke};
2
3use crate::{Response, Sense, Ui, Widget, WidgetInfo, WidgetType};
4
5#[must_use = "You should put this widget in a ui with `ui.add(widget);`"]
9#[derive(Default)]
10pub struct Spinner {
11 size: Option<f32>,
13 color: Option<Color32>,
14}
15
16impl Spinner {
17 pub fn new() -> Self {
19 Self::default()
20 }
21
22 #[inline]
25 pub fn size(mut self, size: f32) -> Self {
26 self.size = Some(size);
27 self
28 }
29
30 #[inline]
32 pub fn color(mut self, color: impl Into<Color32>) -> Self {
33 self.color = Some(color.into());
34 self
35 }
36
37 pub fn paint_at(&self, ui: &Ui, rect: Rect) {
39 if ui.is_rect_visible(rect) {
40 ui.ctx().request_repaint(); let color = self
43 .color
44 .unwrap_or_else(|| ui.visuals().strong_text_color());
45 let radius = (rect.height() / 2.0) - 2.0;
46 let n_points = 20;
47 let time = ui.input(|i| i.time);
48 let start_angle = time * std::f64::consts::TAU;
49 let end_angle = start_angle + 240f64.to_radians() * time.sin();
50 let points: Vec<Pos2> = (0..n_points)
51 .map(|i| {
52 let angle = lerp(start_angle..=end_angle, i as f64 / n_points as f64);
53 let (sin, cos) = angle.sin_cos();
54 rect.center() + radius * vec2(cos as f32, sin as f32)
55 })
56 .collect();
57 ui.painter()
58 .add(Shape::line(points, Stroke::new(3.0, color)));
59 }
60 }
61}
62
63impl Widget for Spinner {
64 fn ui(self, ui: &mut Ui) -> Response {
65 let size = self
66 .size
67 .unwrap_or_else(|| ui.style().spacing.interact_size.y);
68 let (rect, response) = ui.allocate_exact_size(vec2(size, size), Sense::hover());
69 response.widget_info(|| WidgetInfo::new(WidgetType::ProgressIndicator));
70 self.paint_at(ui, rect);
71
72 response
73 }
74}