1use crate::{
4 euler::{FromEuler, ToEuler},
5 f32::math,
6 swizzles::*,
7 DMat3, EulerRot, Mat2, Mat3, Mat4, Quat, Vec2, Vec3, Vec3A,
8};
9use core::fmt;
10use core::iter::{Product, Sum};
11use core::ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Sub, SubAssign};
12
13#[cfg(target_arch = "x86")]
14use core::arch::x86::*;
15#[cfg(target_arch = "x86_64")]
16use core::arch::x86_64::*;
17
18#[cfg(feature = "zerocopy")]
19use zerocopy_derive::*;
20
21#[inline(always)]
23#[must_use]
24pub const fn mat3a(x_axis: Vec3A, y_axis: Vec3A, z_axis: Vec3A) -> Mat3A {
25 Mat3A::from_cols(x_axis, y_axis, z_axis)
26}
27
28#[derive(Clone, Copy)]
53#[cfg_attr(feature = "bytemuck", derive(bytemuck::Pod, bytemuck::Zeroable))]
54#[cfg_attr(
55 feature = "zerocopy",
56 derive(FromBytes, Immutable, IntoBytes, KnownLayout)
57)]
58#[repr(C)]
59pub struct Mat3A {
60 pub x_axis: Vec3A,
61 pub y_axis: Vec3A,
62 pub z_axis: Vec3A,
63}
64
65impl Mat3A {
66 pub const ZERO: Self = Self::from_cols(Vec3A::ZERO, Vec3A::ZERO, Vec3A::ZERO);
68
69 pub const IDENTITY: Self = Self::from_cols(Vec3A::X, Vec3A::Y, Vec3A::Z);
71
72 pub const NAN: Self = Self::from_cols(Vec3A::NAN, Vec3A::NAN, Vec3A::NAN);
74
75 #[allow(clippy::too_many_arguments)]
76 #[inline(always)]
77 #[must_use]
78 const fn new(
79 m00: f32,
80 m01: f32,
81 m02: f32,
82 m10: f32,
83 m11: f32,
84 m12: f32,
85 m20: f32,
86 m21: f32,
87 m22: f32,
88 ) -> Self {
89 Self {
90 x_axis: Vec3A::new(m00, m01, m02),
91 y_axis: Vec3A::new(m10, m11, m12),
92 z_axis: Vec3A::new(m20, m21, m22),
93 }
94 }
95
96 #[inline(always)]
98 #[must_use]
99 pub const fn from_cols(x_axis: Vec3A, y_axis: Vec3A, z_axis: Vec3A) -> Self {
100 Self {
101 x_axis,
102 y_axis,
103 z_axis,
104 }
105 }
106
107 #[inline]
111 #[must_use]
112 pub const fn from_cols_array(m: &[f32; 9]) -> Self {
113 Self::new(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8])
114 }
115
116 #[inline]
119 #[must_use]
120 pub const fn to_cols_array(&self) -> [f32; 9] {
121 let [x_axis_x, x_axis_y, x_axis_z] = self.x_axis.to_array();
122 let [y_axis_x, y_axis_y, y_axis_z] = self.y_axis.to_array();
123 let [z_axis_x, z_axis_y, z_axis_z] = self.z_axis.to_array();
124
125 [
126 x_axis_x, x_axis_y, x_axis_z, y_axis_x, y_axis_y, y_axis_z, z_axis_x, z_axis_y,
127 z_axis_z,
128 ]
129 }
130
131 #[inline]
135 #[must_use]
136 pub const fn from_cols_array_2d(m: &[[f32; 3]; 3]) -> Self {
137 Self::from_cols(
138 Vec3A::from_array(m[0]),
139 Vec3A::from_array(m[1]),
140 Vec3A::from_array(m[2]),
141 )
142 }
143
144 #[inline]
147 #[must_use]
148 pub const fn to_cols_array_2d(&self) -> [[f32; 3]; 3] {
149 [
150 self.x_axis.to_array(),
151 self.y_axis.to_array(),
152 self.z_axis.to_array(),
153 ]
154 }
155
156 #[doc(alias = "scale")]
158 #[inline]
159 #[must_use]
160 pub const fn from_diagonal(diagonal: Vec3) -> Self {
161 Self::new(
162 diagonal.x, 0.0, 0.0, 0.0, diagonal.y, 0.0, 0.0, 0.0, diagonal.z,
163 )
164 }
165
166 #[inline]
168 #[must_use]
169 pub fn from_mat4(m: Mat4) -> Self {
170 Self::from_cols(
171 Vec3A::from_vec4(m.x_axis),
172 Vec3A::from_vec4(m.y_axis),
173 Vec3A::from_vec4(m.z_axis),
174 )
175 }
176
177 #[inline]
184 #[must_use]
185 pub fn from_mat4_minor(m: Mat4, i: usize, j: usize) -> Self {
186 match (i, j) {
187 (0, 0) => Self::from_cols(
188 Vec3A::from_vec4(m.y_axis.yzww()),
189 Vec3A::from_vec4(m.z_axis.yzww()),
190 Vec3A::from_vec4(m.w_axis.yzww()),
191 ),
192 (0, 1) => Self::from_cols(
193 Vec3A::from_vec4(m.y_axis.xzww()),
194 Vec3A::from_vec4(m.z_axis.xzww()),
195 Vec3A::from_vec4(m.w_axis.xzww()),
196 ),
197 (0, 2) => Self::from_cols(
198 Vec3A::from_vec4(m.y_axis.xyww()),
199 Vec3A::from_vec4(m.z_axis.xyww()),
200 Vec3A::from_vec4(m.w_axis.xyww()),
201 ),
202 (0, 3) => Self::from_cols(
203 Vec3A::from_vec4(m.y_axis.xyzw()),
204 Vec3A::from_vec4(m.z_axis.xyzw()),
205 Vec3A::from_vec4(m.w_axis.xyzw()),
206 ),
207 (1, 0) => Self::from_cols(
208 Vec3A::from_vec4(m.x_axis.yzww()),
209 Vec3A::from_vec4(m.z_axis.yzww()),
210 Vec3A::from_vec4(m.w_axis.yzww()),
211 ),
212 (1, 1) => Self::from_cols(
213 Vec3A::from_vec4(m.x_axis.xzww()),
214 Vec3A::from_vec4(m.z_axis.xzww()),
215 Vec3A::from_vec4(m.w_axis.xzww()),
216 ),
217 (1, 2) => Self::from_cols(
218 Vec3A::from_vec4(m.x_axis.xyww()),
219 Vec3A::from_vec4(m.z_axis.xyww()),
220 Vec3A::from_vec4(m.w_axis.xyww()),
221 ),
222 (1, 3) => Self::from_cols(
223 Vec3A::from_vec4(m.x_axis.xyzw()),
224 Vec3A::from_vec4(m.z_axis.xyzw()),
225 Vec3A::from_vec4(m.w_axis.xyzw()),
226 ),
227 (2, 0) => Self::from_cols(
228 Vec3A::from_vec4(m.x_axis.yzww()),
229 Vec3A::from_vec4(m.y_axis.yzww()),
230 Vec3A::from_vec4(m.w_axis.yzww()),
231 ),
232 (2, 1) => Self::from_cols(
233 Vec3A::from_vec4(m.x_axis.xzww()),
234 Vec3A::from_vec4(m.y_axis.xzww()),
235 Vec3A::from_vec4(m.w_axis.xzww()),
236 ),
237 (2, 2) => Self::from_cols(
238 Vec3A::from_vec4(m.x_axis.xyww()),
239 Vec3A::from_vec4(m.y_axis.xyww()),
240 Vec3A::from_vec4(m.w_axis.xyww()),
241 ),
242 (2, 3) => Self::from_cols(
243 Vec3A::from_vec4(m.x_axis.xyzw()),
244 Vec3A::from_vec4(m.y_axis.xyzw()),
245 Vec3A::from_vec4(m.w_axis.xyzw()),
246 ),
247 (3, 0) => Self::from_cols(
248 Vec3A::from_vec4(m.x_axis.yzww()),
249 Vec3A::from_vec4(m.y_axis.yzww()),
250 Vec3A::from_vec4(m.z_axis.yzww()),
251 ),
252 (3, 1) => Self::from_cols(
253 Vec3A::from_vec4(m.x_axis.xzww()),
254 Vec3A::from_vec4(m.y_axis.xzww()),
255 Vec3A::from_vec4(m.z_axis.xzww()),
256 ),
257 (3, 2) => Self::from_cols(
258 Vec3A::from_vec4(m.x_axis.xyww()),
259 Vec3A::from_vec4(m.y_axis.xyww()),
260 Vec3A::from_vec4(m.z_axis.xyww()),
261 ),
262 (3, 3) => Self::from_cols(
263 Vec3A::from_vec4(m.x_axis.xyzw()),
264 Vec3A::from_vec4(m.y_axis.xyzw()),
265 Vec3A::from_vec4(m.z_axis.xyzw()),
266 ),
267 _ => panic!("index out of bounds"),
268 }
269 }
270
271 #[inline]
277 #[must_use]
278 pub fn from_quat(rotation: Quat) -> Self {
279 glam_assert!(rotation.is_normalized());
280
281 let x2 = rotation.x + rotation.x;
282 let y2 = rotation.y + rotation.y;
283 let z2 = rotation.z + rotation.z;
284 let xx = rotation.x * x2;
285 let xy = rotation.x * y2;
286 let xz = rotation.x * z2;
287 let yy = rotation.y * y2;
288 let yz = rotation.y * z2;
289 let zz = rotation.z * z2;
290 let wx = rotation.w * x2;
291 let wy = rotation.w * y2;
292 let wz = rotation.w * z2;
293
294 Self::from_cols(
295 Vec3A::new(1.0 - (yy + zz), xy + wz, xz - wy),
296 Vec3A::new(xy - wz, 1.0 - (xx + zz), yz + wx),
297 Vec3A::new(xz + wy, yz - wx, 1.0 - (xx + yy)),
298 )
299 }
300
301 #[inline]
308 #[must_use]
309 pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self {
310 glam_assert!(axis.is_normalized());
311
312 let (sin, cos) = math::sin_cos(angle);
313 let (xsin, ysin, zsin) = axis.mul(sin).into();
314 let (x, y, z) = axis.into();
315 let (x2, y2, z2) = axis.mul(axis).into();
316 let omc = 1.0 - cos;
317 let xyomc = x * y * omc;
318 let xzomc = x * z * omc;
319 let yzomc = y * z * omc;
320 Self::from_cols(
321 Vec3A::new(x2 * omc + cos, xyomc + zsin, xzomc - ysin),
322 Vec3A::new(xyomc - zsin, y2 * omc + cos, yzomc + xsin),
323 Vec3A::new(xzomc + ysin, yzomc - xsin, z2 * omc + cos),
324 )
325 }
326
327 #[inline]
330 #[must_use]
331 pub fn from_euler(order: EulerRot, a: f32, b: f32, c: f32) -> Self {
332 Self::from_euler_angles(order, a, b, c)
333 }
334
335 #[inline]
344 #[must_use]
345 pub fn to_euler(&self, order: EulerRot) -> (f32, f32, f32) {
346 glam_assert!(
347 self.x_axis.is_normalized()
348 && self.y_axis.is_normalized()
349 && self.z_axis.is_normalized()
350 );
351 self.to_euler_angles(order)
352 }
353
354 #[inline]
356 #[must_use]
357 pub fn from_rotation_x(angle: f32) -> Self {
358 let (sina, cosa) = math::sin_cos(angle);
359 Self::from_cols(
360 Vec3A::X,
361 Vec3A::new(0.0, cosa, sina),
362 Vec3A::new(0.0, -sina, cosa),
363 )
364 }
365
366 #[inline]
368 #[must_use]
369 pub fn from_rotation_y(angle: f32) -> Self {
370 let (sina, cosa) = math::sin_cos(angle);
371 Self::from_cols(
372 Vec3A::new(cosa, 0.0, -sina),
373 Vec3A::Y,
374 Vec3A::new(sina, 0.0, cosa),
375 )
376 }
377
378 #[inline]
380 #[must_use]
381 pub fn from_rotation_z(angle: f32) -> Self {
382 let (sina, cosa) = math::sin_cos(angle);
383 Self::from_cols(
384 Vec3A::new(cosa, sina, 0.0),
385 Vec3A::new(-sina, cosa, 0.0),
386 Vec3A::Z,
387 )
388 }
389
390 #[inline]
395 #[must_use]
396 pub fn from_translation(translation: Vec2) -> Self {
397 Self::from_cols(
398 Vec3A::X,
399 Vec3A::Y,
400 Vec3A::new(translation.x, translation.y, 1.0),
401 )
402 }
403
404 #[inline]
410 #[must_use]
411 pub fn from_angle(angle: f32) -> Self {
412 let (sin, cos) = math::sin_cos(angle);
413 Self::from_cols(
414 Vec3A::new(cos, sin, 0.0),
415 Vec3A::new(-sin, cos, 0.0),
416 Vec3A::Z,
417 )
418 }
419
420 #[inline]
426 #[must_use]
427 pub fn from_scale_angle_translation(scale: Vec2, angle: f32, translation: Vec2) -> Self {
428 let (sin, cos) = math::sin_cos(angle);
429 Self::from_cols(
430 Vec3A::new(cos * scale.x, sin * scale.x, 0.0),
431 Vec3A::new(-sin * scale.y, cos * scale.y, 0.0),
432 Vec3A::new(translation.x, translation.y, 1.0),
433 )
434 }
435
436 #[inline]
445 #[must_use]
446 pub fn from_scale(scale: Vec2) -> Self {
447 glam_assert!(scale.cmpne(Vec2::ZERO).any());
449
450 Self::from_cols(
451 Vec3A::new(scale.x, 0.0, 0.0),
452 Vec3A::new(0.0, scale.y, 0.0),
453 Vec3A::Z,
454 )
455 }
456
457 #[inline]
462 pub fn from_mat2(m: Mat2) -> Self {
463 Self::from_cols((m.x_axis, 0.0).into(), (m.y_axis, 0.0).into(), Vec3A::Z)
464 }
465
466 #[inline]
472 #[must_use]
473 pub const fn from_cols_slice(slice: &[f32]) -> Self {
474 Self::new(
475 slice[0], slice[1], slice[2], slice[3], slice[4], slice[5], slice[6], slice[7],
476 slice[8],
477 )
478 }
479
480 #[inline]
486 pub fn write_cols_to_slice(&self, slice: &mut [f32]) {
487 slice[0] = self.x_axis.x;
488 slice[1] = self.x_axis.y;
489 slice[2] = self.x_axis.z;
490 slice[3] = self.y_axis.x;
491 slice[4] = self.y_axis.y;
492 slice[5] = self.y_axis.z;
493 slice[6] = self.z_axis.x;
494 slice[7] = self.z_axis.y;
495 slice[8] = self.z_axis.z;
496 }
497
498 #[inline]
504 #[must_use]
505 pub fn col(&self, index: usize) -> Vec3A {
506 match index {
507 0 => self.x_axis,
508 1 => self.y_axis,
509 2 => self.z_axis,
510 _ => panic!("index out of bounds"),
511 }
512 }
513
514 #[inline]
520 pub fn col_mut(&mut self, index: usize) -> &mut Vec3A {
521 match index {
522 0 => &mut self.x_axis,
523 1 => &mut self.y_axis,
524 2 => &mut self.z_axis,
525 _ => panic!("index out of bounds"),
526 }
527 }
528
529 #[inline]
535 #[must_use]
536 pub fn row(&self, index: usize) -> Vec3A {
537 match index {
538 0 => Vec3A::new(self.x_axis.x, self.y_axis.x, self.z_axis.x),
539 1 => Vec3A::new(self.x_axis.y, self.y_axis.y, self.z_axis.y),
540 2 => Vec3A::new(self.x_axis.z, self.y_axis.z, self.z_axis.z),
541 _ => panic!("index out of bounds"),
542 }
543 }
544
545 #[inline]
548 #[must_use]
549 pub fn is_finite(&self) -> bool {
550 self.x_axis.is_finite() && self.y_axis.is_finite() && self.z_axis.is_finite()
551 }
552
553 #[inline]
555 #[must_use]
556 pub fn is_nan(&self) -> bool {
557 self.x_axis.is_nan() || self.y_axis.is_nan() || self.z_axis.is_nan()
558 }
559
560 #[inline]
562 #[must_use]
563 pub fn transpose(&self) -> Self {
564 unsafe {
565 let tmp0 = _mm_shuffle_ps(self.x_axis.0, self.y_axis.0, 0b01_00_01_00);
566 let tmp1 = _mm_shuffle_ps(self.x_axis.0, self.y_axis.0, 0b11_10_11_10);
567
568 Self {
569 x_axis: Vec3A(_mm_shuffle_ps(tmp0, self.z_axis.0, 0b00_00_10_00)),
570 y_axis: Vec3A(_mm_shuffle_ps(tmp0, self.z_axis.0, 0b01_01_11_01)),
571 z_axis: Vec3A(_mm_shuffle_ps(tmp1, self.z_axis.0, 0b10_10_10_00)),
572 }
573 }
574 }
575
576 #[inline]
578 #[must_use]
579 pub fn diagonal(&self) -> Vec3A {
580 Vec3A::new(self.x_axis.x, self.y_axis.y, self.z_axis.z)
581 }
582
583 #[inline]
585 #[must_use]
586 pub fn determinant(&self) -> f32 {
587 self.z_axis.dot(self.x_axis.cross(self.y_axis))
588 }
589
590 #[inline(always)]
602 #[must_use]
603 fn inverse_checked<const CHECKED: bool>(&self) -> (Self, bool) {
604 let tmp0 = self.y_axis.cross(self.z_axis);
605 let tmp1 = self.z_axis.cross(self.x_axis);
606 let tmp2 = self.x_axis.cross(self.y_axis);
607 let det = self.z_axis.dot(tmp2);
608 if CHECKED {
609 if det == 0.0 {
610 return (Self::ZERO, false);
611 }
612 } else {
613 glam_assert!(det != 0.0);
614 }
615 let inv_det = Vec3A::splat(det.recip());
616 (
617 Self::from_cols(tmp0.mul(inv_det), tmp1.mul(inv_det), tmp2.mul(inv_det)).transpose(),
618 true,
619 )
620 }
621
622 #[inline]
630 #[must_use]
631 pub fn inverse(&self) -> Self {
632 self.inverse_checked::<false>().0
633 }
634
635 #[inline]
637 #[must_use]
638 pub fn try_inverse(&self) -> Option<Self> {
639 let (m, is_valid) = self.inverse_checked::<true>();
640 if is_valid {
641 Some(m)
642 } else {
643 None
644 }
645 }
646
647 #[inline]
649 #[must_use]
650 pub fn inverse_or_zero(&self) -> Self {
651 self.inverse_checked::<true>().0
652 }
653
654 #[inline]
664 #[must_use]
665 pub fn transform_point2(&self, rhs: Vec2) -> Vec2 {
666 glam_assert!(self.row(2).abs_diff_eq(Vec3A::Z, 1e-6));
667 Mat2::from_cols(self.x_axis.xy(), self.y_axis.xy()) * rhs + self.z_axis.xy()
668 }
669
670 #[inline]
680 #[must_use]
681 pub fn transform_vector2(&self, rhs: Vec2) -> Vec2 {
682 glam_assert!(self.row(2).abs_diff_eq(Vec3A::Z, 1e-6));
683 Mat2::from_cols(self.x_axis.xy(), self.y_axis.xy()) * rhs
684 }
685
686 #[inline]
694 #[must_use]
695 pub fn look_to_lh(dir: Vec3, up: Vec3) -> Self {
696 Self::look_to_rh(-dir, up)
697 }
698
699 #[inline]
707 #[must_use]
708 pub fn look_to_rh(dir: Vec3, up: Vec3) -> Self {
709 glam_assert!(dir.is_normalized());
710 glam_assert!(up.is_normalized());
711 let f = dir;
712 let s = f.cross(up).normalize();
713 let u = s.cross(f);
714
715 Self::from_cols(
716 Vec3A::new(s.x, u.x, -f.x),
717 Vec3A::new(s.y, u.y, -f.y),
718 Vec3A::new(s.z, u.z, -f.z),
719 )
720 }
721
722 #[inline]
731 #[must_use]
732 pub fn look_at_lh(eye: Vec3, center: Vec3, up: Vec3) -> Self {
733 Self::look_to_lh(center.sub(eye).normalize(), up)
734 }
735
736 #[inline]
745 pub fn look_at_rh(eye: Vec3, center: Vec3, up: Vec3) -> Self {
746 Self::look_to_rh(center.sub(eye).normalize(), up)
747 }
748
749 #[inline]
751 #[must_use]
752 pub fn mul_vec3(&self, rhs: Vec3) -> Vec3 {
753 self.mul_vec3a(rhs.into()).into()
754 }
755
756 #[inline]
758 #[must_use]
759 pub fn mul_vec3a(&self, rhs: Vec3A) -> Vec3A {
760 let mut res = self.x_axis.mul(rhs.xxx());
761 res = res.add(self.y_axis.mul(rhs.yyy()));
762 res = res.add(self.z_axis.mul(rhs.zzz()));
763 res
764 }
765
766 #[inline]
768 #[must_use]
769 pub fn mul_transpose_vec3(&self, rhs: Vec3) -> Vec3 {
770 self.mul_transpose_vec3a(rhs.into()).into()
771 }
772
773 #[inline]
775 #[must_use]
776 pub fn mul_transpose_vec3a(&self, rhs: Vec3A) -> Vec3A {
777 Vec3A::new(
778 self.x_axis.dot(rhs),
779 self.y_axis.dot(rhs),
780 self.z_axis.dot(rhs),
781 )
782 }
783
784 #[inline]
786 #[must_use]
787 pub fn mul_mat3(&self, rhs: &Self) -> Self {
788 self.mul(rhs)
789 }
790
791 #[inline]
793 #[must_use]
794 pub fn add_mat3(&self, rhs: &Self) -> Self {
795 self.add(rhs)
796 }
797
798 #[inline]
800 #[must_use]
801 pub fn sub_mat3(&self, rhs: &Self) -> Self {
802 self.sub(rhs)
803 }
804
805 #[inline]
807 #[must_use]
808 pub fn mul_scalar(&self, rhs: f32) -> Self {
809 Self::from_cols(
810 self.x_axis.mul(rhs),
811 self.y_axis.mul(rhs),
812 self.z_axis.mul(rhs),
813 )
814 }
815
816 #[inline]
820 #[must_use]
821 pub fn mul_diagonal_scale(&self, scale: Vec3) -> Self {
822 Self::from_cols(
823 self.x_axis * scale.x,
824 self.y_axis * scale.y,
825 self.z_axis * scale.z,
826 )
827 }
828
829 #[inline]
831 #[must_use]
832 pub fn div_scalar(&self, rhs: f32) -> Self {
833 let rhs = Vec3A::splat(rhs);
834 Self::from_cols(
835 self.x_axis.div(rhs),
836 self.y_axis.div(rhs),
837 self.z_axis.div(rhs),
838 )
839 }
840
841 #[inline]
843 #[must_use]
844 pub fn recip(&self) -> Self {
845 Self::from_cols(
846 self.x_axis.recip(),
847 self.y_axis.recip(),
848 self.z_axis.recip(),
849 )
850 }
851
852 #[inline]
862 #[must_use]
863 pub fn abs_diff_eq(&self, rhs: Self, max_abs_diff: f32) -> bool {
864 self.x_axis.abs_diff_eq(rhs.x_axis, max_abs_diff)
865 && self.y_axis.abs_diff_eq(rhs.y_axis, max_abs_diff)
866 && self.z_axis.abs_diff_eq(rhs.z_axis, max_abs_diff)
867 }
868
869 #[inline]
871 #[must_use]
872 pub fn abs(&self) -> Self {
873 Self::from_cols(self.x_axis.abs(), self.y_axis.abs(), self.z_axis.abs())
874 }
875
876 #[inline]
877 pub fn as_dmat3(&self) -> DMat3 {
878 DMat3::from_cols(
879 self.x_axis.as_dvec3(),
880 self.y_axis.as_dvec3(),
881 self.z_axis.as_dvec3(),
882 )
883 }
884}
885
886impl Default for Mat3A {
887 #[inline]
888 fn default() -> Self {
889 Self::IDENTITY
890 }
891}
892
893impl Add for Mat3A {
894 type Output = Self;
895 #[inline]
896 fn add(self, rhs: Self) -> Self {
897 Self::from_cols(
898 self.x_axis.add(rhs.x_axis),
899 self.y_axis.add(rhs.y_axis),
900 self.z_axis.add(rhs.z_axis),
901 )
902 }
903}
904
905impl Add<&Self> for Mat3A {
906 type Output = Self;
907 #[inline]
908 fn add(self, rhs: &Self) -> Self {
909 self.add(*rhs)
910 }
911}
912
913impl Add<&Mat3A> for &Mat3A {
914 type Output = Mat3A;
915 #[inline]
916 fn add(self, rhs: &Mat3A) -> Mat3A {
917 (*self).add(*rhs)
918 }
919}
920
921impl Add<Mat3A> for &Mat3A {
922 type Output = Mat3A;
923 #[inline]
924 fn add(self, rhs: Mat3A) -> Mat3A {
925 (*self).add(rhs)
926 }
927}
928
929impl AddAssign for Mat3A {
930 #[inline]
931 fn add_assign(&mut self, rhs: Self) {
932 *self = self.add(rhs);
933 }
934}
935
936impl AddAssign<&Self> for Mat3A {
937 #[inline]
938 fn add_assign(&mut self, rhs: &Self) {
939 self.add_assign(*rhs);
940 }
941}
942
943impl Sub for Mat3A {
944 type Output = Self;
945 #[inline]
946 fn sub(self, rhs: Self) -> Self {
947 Self::from_cols(
948 self.x_axis.sub(rhs.x_axis),
949 self.y_axis.sub(rhs.y_axis),
950 self.z_axis.sub(rhs.z_axis),
951 )
952 }
953}
954
955impl Sub<&Self> for Mat3A {
956 type Output = Self;
957 #[inline]
958 fn sub(self, rhs: &Self) -> Self {
959 self.sub(*rhs)
960 }
961}
962
963impl Sub<&Mat3A> for &Mat3A {
964 type Output = Mat3A;
965 #[inline]
966 fn sub(self, rhs: &Mat3A) -> Mat3A {
967 (*self).sub(*rhs)
968 }
969}
970
971impl Sub<Mat3A> for &Mat3A {
972 type Output = Mat3A;
973 #[inline]
974 fn sub(self, rhs: Mat3A) -> Mat3A {
975 (*self).sub(rhs)
976 }
977}
978
979impl SubAssign for Mat3A {
980 #[inline]
981 fn sub_assign(&mut self, rhs: Self) {
982 *self = self.sub(rhs);
983 }
984}
985
986impl SubAssign<&Self> for Mat3A {
987 #[inline]
988 fn sub_assign(&mut self, rhs: &Self) {
989 self.sub_assign(*rhs);
990 }
991}
992
993impl Neg for Mat3A {
994 type Output = Self;
995 #[inline]
996 fn neg(self) -> Self::Output {
997 Self::from_cols(self.x_axis.neg(), self.y_axis.neg(), self.z_axis.neg())
998 }
999}
1000
1001impl Neg for &Mat3A {
1002 type Output = Mat3A;
1003 #[inline]
1004 fn neg(self) -> Mat3A {
1005 (*self).neg()
1006 }
1007}
1008
1009impl Mul for Mat3A {
1010 type Output = Self;
1011 #[inline]
1012 fn mul(self, rhs: Self) -> Self {
1013 Self::from_cols(
1014 self.mul(rhs.x_axis),
1015 self.mul(rhs.y_axis),
1016 self.mul(rhs.z_axis),
1017 )
1018 }
1019}
1020
1021impl Mul<&Self> for Mat3A {
1022 type Output = Self;
1023 #[inline]
1024 fn mul(self, rhs: &Self) -> Self {
1025 self.mul(*rhs)
1026 }
1027}
1028
1029impl Mul<&Mat3A> for &Mat3A {
1030 type Output = Mat3A;
1031 #[inline]
1032 fn mul(self, rhs: &Mat3A) -> Mat3A {
1033 (*self).mul(*rhs)
1034 }
1035}
1036
1037impl Mul<Mat3A> for &Mat3A {
1038 type Output = Mat3A;
1039 #[inline]
1040 fn mul(self, rhs: Mat3A) -> Mat3A {
1041 (*self).mul(rhs)
1042 }
1043}
1044
1045impl MulAssign for Mat3A {
1046 #[inline]
1047 fn mul_assign(&mut self, rhs: Self) {
1048 *self = self.mul(rhs);
1049 }
1050}
1051
1052impl MulAssign<&Self> for Mat3A {
1053 #[inline]
1054 fn mul_assign(&mut self, rhs: &Self) {
1055 self.mul_assign(*rhs);
1056 }
1057}
1058
1059impl Mul<Vec3A> for Mat3A {
1060 type Output = Vec3A;
1061 #[inline]
1062 fn mul(self, rhs: Vec3A) -> Self::Output {
1063 self.mul_vec3a(rhs)
1064 }
1065}
1066
1067impl Mul<&Vec3A> for Mat3A {
1068 type Output = Vec3A;
1069 #[inline]
1070 fn mul(self, rhs: &Vec3A) -> Vec3A {
1071 self.mul(*rhs)
1072 }
1073}
1074
1075impl Mul<&Vec3A> for &Mat3A {
1076 type Output = Vec3A;
1077 #[inline]
1078 fn mul(self, rhs: &Vec3A) -> Vec3A {
1079 (*self).mul(*rhs)
1080 }
1081}
1082
1083impl Mul<Vec3A> for &Mat3A {
1084 type Output = Vec3A;
1085 #[inline]
1086 fn mul(self, rhs: Vec3A) -> Vec3A {
1087 (*self).mul(rhs)
1088 }
1089}
1090
1091impl Mul<Mat3A> for f32 {
1092 type Output = Mat3A;
1093 #[inline]
1094 fn mul(self, rhs: Mat3A) -> Self::Output {
1095 rhs.mul_scalar(self)
1096 }
1097}
1098
1099impl Mul<&Mat3A> for f32 {
1100 type Output = Mat3A;
1101 #[inline]
1102 fn mul(self, rhs: &Mat3A) -> Mat3A {
1103 self.mul(*rhs)
1104 }
1105}
1106
1107impl Mul<&Mat3A> for &f32 {
1108 type Output = Mat3A;
1109 #[inline]
1110 fn mul(self, rhs: &Mat3A) -> Mat3A {
1111 (*self).mul(*rhs)
1112 }
1113}
1114
1115impl Mul<Mat3A> for &f32 {
1116 type Output = Mat3A;
1117 #[inline]
1118 fn mul(self, rhs: Mat3A) -> Mat3A {
1119 (*self).mul(rhs)
1120 }
1121}
1122
1123impl Mul<f32> for Mat3A {
1124 type Output = Self;
1125 #[inline]
1126 fn mul(self, rhs: f32) -> Self {
1127 self.mul_scalar(rhs)
1128 }
1129}
1130
1131impl Mul<&f32> for Mat3A {
1132 type Output = Self;
1133 #[inline]
1134 fn mul(self, rhs: &f32) -> Self {
1135 self.mul(*rhs)
1136 }
1137}
1138
1139impl Mul<&f32> for &Mat3A {
1140 type Output = Mat3A;
1141 #[inline]
1142 fn mul(self, rhs: &f32) -> Mat3A {
1143 (*self).mul(*rhs)
1144 }
1145}
1146
1147impl Mul<f32> for &Mat3A {
1148 type Output = Mat3A;
1149 #[inline]
1150 fn mul(self, rhs: f32) -> Mat3A {
1151 (*self).mul(rhs)
1152 }
1153}
1154
1155impl MulAssign<f32> for Mat3A {
1156 #[inline]
1157 fn mul_assign(&mut self, rhs: f32) {
1158 *self = self.mul(rhs);
1159 }
1160}
1161
1162impl MulAssign<&f32> for Mat3A {
1163 #[inline]
1164 fn mul_assign(&mut self, rhs: &f32) {
1165 self.mul_assign(*rhs);
1166 }
1167}
1168
1169impl Div<Mat3A> for f32 {
1170 type Output = Mat3A;
1171 #[inline]
1172 fn div(self, rhs: Mat3A) -> Self::Output {
1173 Mat3A::from_cols(
1174 self.div(rhs.x_axis),
1175 self.div(rhs.y_axis),
1176 self.div(rhs.z_axis),
1177 )
1178 }
1179}
1180
1181impl Div<&Mat3A> for f32 {
1182 type Output = Mat3A;
1183 #[inline]
1184 fn div(self, rhs: &Mat3A) -> Mat3A {
1185 self.div(*rhs)
1186 }
1187}
1188
1189impl Div<&Mat3A> for &f32 {
1190 type Output = Mat3A;
1191 #[inline]
1192 fn div(self, rhs: &Mat3A) -> Mat3A {
1193 (*self).div(*rhs)
1194 }
1195}
1196
1197impl Div<Mat3A> for &f32 {
1198 type Output = Mat3A;
1199 #[inline]
1200 fn div(self, rhs: Mat3A) -> Mat3A {
1201 (*self).div(rhs)
1202 }
1203}
1204
1205impl Div<f32> for Mat3A {
1206 type Output = Self;
1207 #[inline]
1208 fn div(self, rhs: f32) -> Self {
1209 self.div_scalar(rhs)
1210 }
1211}
1212
1213impl Div<&f32> for Mat3A {
1214 type Output = Self;
1215 #[inline]
1216 fn div(self, rhs: &f32) -> Self {
1217 self.div(*rhs)
1218 }
1219}
1220
1221impl Div<&f32> for &Mat3A {
1222 type Output = Mat3A;
1223 #[inline]
1224 fn div(self, rhs: &f32) -> Mat3A {
1225 (*self).div(*rhs)
1226 }
1227}
1228
1229impl Div<f32> for &Mat3A {
1230 type Output = Mat3A;
1231 #[inline]
1232 fn div(self, rhs: f32) -> Mat3A {
1233 (*self).div(rhs)
1234 }
1235}
1236
1237impl DivAssign<f32> for Mat3A {
1238 #[inline]
1239 fn div_assign(&mut self, rhs: f32) {
1240 *self = self.div(rhs);
1241 }
1242}
1243
1244impl DivAssign<&f32> for Mat3A {
1245 #[inline]
1246 fn div_assign(&mut self, rhs: &f32) {
1247 self.div_assign(*rhs);
1248 }
1249}
1250
1251impl Mul<Vec3> for Mat3A {
1252 type Output = Vec3;
1253 #[inline]
1254 fn mul(self, rhs: Vec3) -> Vec3 {
1255 self.mul_vec3a(rhs.into()).into()
1256 }
1257}
1258
1259impl Mul<&Vec3> for Mat3A {
1260 type Output = Vec3;
1261 #[inline]
1262 fn mul(self, rhs: &Vec3) -> Vec3 {
1263 self.mul(*rhs)
1264 }
1265}
1266
1267impl Mul<&Vec3> for &Mat3A {
1268 type Output = Vec3;
1269 #[inline]
1270 fn mul(self, rhs: &Vec3) -> Vec3 {
1271 (*self).mul(*rhs)
1272 }
1273}
1274
1275impl Mul<Vec3> for &Mat3A {
1276 type Output = Vec3;
1277 #[inline]
1278 fn mul(self, rhs: Vec3) -> Vec3 {
1279 (*self).mul(rhs)
1280 }
1281}
1282
1283impl From<Mat3> for Mat3A {
1284 #[inline]
1285 fn from(m: Mat3) -> Self {
1286 Self {
1287 x_axis: m.x_axis.into(),
1288 y_axis: m.y_axis.into(),
1289 z_axis: m.z_axis.into(),
1290 }
1291 }
1292}
1293
1294impl Sum<Self> for Mat3A {
1295 fn sum<I>(iter: I) -> Self
1296 where
1297 I: Iterator<Item = Self>,
1298 {
1299 iter.fold(Self::ZERO, Self::add)
1300 }
1301}
1302
1303impl<'a> Sum<&'a Self> for Mat3A {
1304 fn sum<I>(iter: I) -> Self
1305 where
1306 I: Iterator<Item = &'a Self>,
1307 {
1308 iter.fold(Self::ZERO, |a, &b| Self::add(a, b))
1309 }
1310}
1311
1312impl Product for Mat3A {
1313 fn product<I>(iter: I) -> Self
1314 where
1315 I: Iterator<Item = Self>,
1316 {
1317 iter.fold(Self::IDENTITY, Self::mul)
1318 }
1319}
1320
1321impl<'a> Product<&'a Self> for Mat3A {
1322 fn product<I>(iter: I) -> Self
1323 where
1324 I: Iterator<Item = &'a Self>,
1325 {
1326 iter.fold(Self::IDENTITY, |a, &b| Self::mul(a, b))
1327 }
1328}
1329
1330impl PartialEq for Mat3A {
1331 #[inline]
1332 fn eq(&self, rhs: &Self) -> bool {
1333 self.x_axis.eq(&rhs.x_axis) && self.y_axis.eq(&rhs.y_axis) && self.z_axis.eq(&rhs.z_axis)
1334 }
1335}
1336
1337impl fmt::Debug for Mat3A {
1338 fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
1339 fmt.debug_struct(stringify!(Mat3A))
1340 .field("x_axis", &self.x_axis)
1341 .field("y_axis", &self.y_axis)
1342 .field("z_axis", &self.z_axis)
1343 .finish()
1344 }
1345}
1346
1347impl fmt::Display for Mat3A {
1348 fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
1349 if let Some(p) = f.precision() {
1350 write!(
1351 f,
1352 "[{:.*}, {:.*}, {:.*}]",
1353 p, self.x_axis, p, self.y_axis, p, self.z_axis
1354 )
1355 } else {
1356 write!(f, "[{}, {}, {}]", self.x_axis, self.y_axis, self.z_axis)
1357 }
1358 }
1359}