use crate::{
BVec3, BVec3A, I16Vec3, I64Vec3, I8Vec3, IVec3, U16Vec3, U64Vec3, U8Vec3, UVec2, UVec4,
};
use core::fmt;
use core::iter::{Product, Sum};
use core::{f32, ops::*};
#[inline(always)]
#[must_use]
pub const fn uvec3(x: u32, y: u32, z: u32) -> UVec3 {
UVec3::new(x, y, z)
}
#[cfg_attr(not(target_arch = "spirv"), derive(Hash))]
#[derive(Clone, Copy, PartialEq, Eq)]
#[cfg_attr(not(target_arch = "spirv"), repr(C))]
#[cfg_attr(target_arch = "spirv", repr(simd))]
pub struct UVec3 {
pub x: u32,
pub y: u32,
pub z: u32,
}
impl UVec3 {
pub const ZERO: Self = Self::splat(0);
pub const ONE: Self = Self::splat(1);
pub const MIN: Self = Self::splat(u32::MIN);
pub const MAX: Self = Self::splat(u32::MAX);
pub const X: Self = Self::new(1, 0, 0);
pub const Y: Self = Self::new(0, 1, 0);
pub const Z: Self = Self::new(0, 0, 1);
pub const AXES: [Self; 3] = [Self::X, Self::Y, Self::Z];
#[inline(always)]
#[must_use]
pub const fn new(x: u32, y: u32, z: u32) -> Self {
Self { x, y, z }
}
#[inline]
#[must_use]
pub const fn splat(v: u32) -> Self {
Self { x: v, y: v, z: v }
}
#[inline]
#[must_use]
pub fn map<F>(self, f: F) -> Self
where
F: Fn(u32) -> u32,
{
Self::new(f(self.x), f(self.y), f(self.z))
}
#[inline]
#[must_use]
pub fn select(mask: BVec3, if_true: Self, if_false: Self) -> Self {
Self {
x: if mask.test(0) { if_true.x } else { if_false.x },
y: if mask.test(1) { if_true.y } else { if_false.y },
z: if mask.test(2) { if_true.z } else { if_false.z },
}
}
#[inline]
#[must_use]
pub const fn from_array(a: [u32; 3]) -> Self {
Self::new(a[0], a[1], a[2])
}
#[inline]
#[must_use]
pub const fn to_array(&self) -> [u32; 3] {
[self.x, self.y, self.z]
}
#[inline]
#[must_use]
pub const fn from_slice(slice: &[u32]) -> Self {
assert!(slice.len() >= 3);
Self::new(slice[0], slice[1], slice[2])
}
#[inline]
pub fn write_to_slice(self, slice: &mut [u32]) {
slice[..3].copy_from_slice(&self.to_array());
}
#[allow(dead_code)]
#[inline]
#[must_use]
pub(crate) fn from_vec4(v: UVec4) -> Self {
Self {
x: v.x,
y: v.y,
z: v.z,
}
}
#[inline]
#[must_use]
pub fn extend(self, w: u32) -> UVec4 {
UVec4::new(self.x, self.y, self.z, w)
}
#[inline]
#[must_use]
pub fn truncate(self) -> UVec2 {
use crate::swizzles::Vec3Swizzles;
self.xy()
}
#[inline]
#[must_use]
pub fn with_x(mut self, x: u32) -> Self {
self.x = x;
self
}
#[inline]
#[must_use]
pub fn with_y(mut self, y: u32) -> Self {
self.y = y;
self
}
#[inline]
#[must_use]
pub fn with_z(mut self, z: u32) -> Self {
self.z = z;
self
}
#[inline]
#[must_use]
pub fn dot(self, rhs: Self) -> u32 {
(self.x * rhs.x) + (self.y * rhs.y) + (self.z * rhs.z)
}
#[inline]
#[must_use]
pub fn dot_into_vec(self, rhs: Self) -> Self {
Self::splat(self.dot(rhs))
}
#[inline]
#[must_use]
pub fn cross(self, rhs: Self) -> Self {
Self {
x: self.y * rhs.z - rhs.y * self.z,
y: self.z * rhs.x - rhs.z * self.x,
z: self.x * rhs.y - rhs.x * self.y,
}
}
#[inline]
#[must_use]
pub fn min(self, rhs: Self) -> Self {
Self {
x: self.x.min(rhs.x),
y: self.y.min(rhs.y),
z: self.z.min(rhs.z),
}
}
#[inline]
#[must_use]
pub fn max(self, rhs: Self) -> Self {
Self {
x: self.x.max(rhs.x),
y: self.y.max(rhs.y),
z: self.z.max(rhs.z),
}
}
#[inline]
#[must_use]
pub fn clamp(self, min: Self, max: Self) -> Self {
glam_assert!(min.cmple(max).all(), "clamp: expected min <= max");
self.max(min).min(max)
}
#[inline]
#[must_use]
pub fn min_element(self) -> u32 {
self.x.min(self.y.min(self.z))
}
#[inline]
#[must_use]
pub fn max_element(self) -> u32 {
self.x.max(self.y.max(self.z))
}
#[inline]
#[must_use]
pub fn element_sum(self) -> u32 {
self.x + self.y + self.z
}
#[inline]
#[must_use]
pub fn element_product(self) -> u32 {
self.x * self.y * self.z
}
#[inline]
#[must_use]
pub fn cmpeq(self, rhs: Self) -> BVec3 {
BVec3::new(self.x.eq(&rhs.x), self.y.eq(&rhs.y), self.z.eq(&rhs.z))
}
#[inline]
#[must_use]
pub fn cmpne(self, rhs: Self) -> BVec3 {
BVec3::new(self.x.ne(&rhs.x), self.y.ne(&rhs.y), self.z.ne(&rhs.z))
}
#[inline]
#[must_use]
pub fn cmpge(self, rhs: Self) -> BVec3 {
BVec3::new(self.x.ge(&rhs.x), self.y.ge(&rhs.y), self.z.ge(&rhs.z))
}
#[inline]
#[must_use]
pub fn cmpgt(self, rhs: Self) -> BVec3 {
BVec3::new(self.x.gt(&rhs.x), self.y.gt(&rhs.y), self.z.gt(&rhs.z))
}
#[inline]
#[must_use]
pub fn cmple(self, rhs: Self) -> BVec3 {
BVec3::new(self.x.le(&rhs.x), self.y.le(&rhs.y), self.z.le(&rhs.z))
}
#[inline]
#[must_use]
pub fn cmplt(self, rhs: Self) -> BVec3 {
BVec3::new(self.x.lt(&rhs.x), self.y.lt(&rhs.y), self.z.lt(&rhs.z))
}
#[doc(alias = "magnitude2")]
#[inline]
#[must_use]
pub fn length_squared(self) -> u32 {
self.dot(self)
}
#[inline]
#[must_use]
pub fn as_vec3(&self) -> crate::Vec3 {
crate::Vec3::new(self.x as f32, self.y as f32, self.z as f32)
}
#[inline]
#[must_use]
pub fn as_vec3a(&self) -> crate::Vec3A {
crate::Vec3A::new(self.x as f32, self.y as f32, self.z as f32)
}
#[inline]
#[must_use]
pub fn as_dvec3(&self) -> crate::DVec3 {
crate::DVec3::new(self.x as f64, self.y as f64, self.z as f64)
}
#[inline]
#[must_use]
pub fn as_i8vec3(&self) -> crate::I8Vec3 {
crate::I8Vec3::new(self.x as i8, self.y as i8, self.z as i8)
}
#[inline]
#[must_use]
pub fn as_u8vec3(&self) -> crate::U8Vec3 {
crate::U8Vec3::new(self.x as u8, self.y as u8, self.z as u8)
}
#[inline]
#[must_use]
pub fn as_i16vec3(&self) -> crate::I16Vec3 {
crate::I16Vec3::new(self.x as i16, self.y as i16, self.z as i16)
}
#[inline]
#[must_use]
pub fn as_u16vec3(&self) -> crate::U16Vec3 {
crate::U16Vec3::new(self.x as u16, self.y as u16, self.z as u16)
}
#[inline]
#[must_use]
pub fn as_ivec3(&self) -> crate::IVec3 {
crate::IVec3::new(self.x as i32, self.y as i32, self.z as i32)
}
#[inline]
#[must_use]
pub fn as_i64vec3(&self) -> crate::I64Vec3 {
crate::I64Vec3::new(self.x as i64, self.y as i64, self.z as i64)
}
#[inline]
#[must_use]
pub fn as_u64vec3(&self) -> crate::U64Vec3 {
crate::U64Vec3::new(self.x as u64, self.y as u64, self.z as u64)
}
#[inline]
#[must_use]
pub const fn wrapping_add(self, rhs: Self) -> Self {
Self {
x: self.x.wrapping_add(rhs.x),
y: self.y.wrapping_add(rhs.y),
z: self.z.wrapping_add(rhs.z),
}
}
#[inline]
#[must_use]
pub const fn wrapping_sub(self, rhs: Self) -> Self {
Self {
x: self.x.wrapping_sub(rhs.x),
y: self.y.wrapping_sub(rhs.y),
z: self.z.wrapping_sub(rhs.z),
}
}
#[inline]
#[must_use]
pub const fn wrapping_mul(self, rhs: Self) -> Self {
Self {
x: self.x.wrapping_mul(rhs.x),
y: self.y.wrapping_mul(rhs.y),
z: self.z.wrapping_mul(rhs.z),
}
}
#[inline]
#[must_use]
pub const fn wrapping_div(self, rhs: Self) -> Self {
Self {
x: self.x.wrapping_div(rhs.x),
y: self.y.wrapping_div(rhs.y),
z: self.z.wrapping_div(rhs.z),
}
}
#[inline]
#[must_use]
pub const fn saturating_add(self, rhs: Self) -> Self {
Self {
x: self.x.saturating_add(rhs.x),
y: self.y.saturating_add(rhs.y),
z: self.z.saturating_add(rhs.z),
}
}
#[inline]
#[must_use]
pub const fn saturating_sub(self, rhs: Self) -> Self {
Self {
x: self.x.saturating_sub(rhs.x),
y: self.y.saturating_sub(rhs.y),
z: self.z.saturating_sub(rhs.z),
}
}
#[inline]
#[must_use]
pub const fn saturating_mul(self, rhs: Self) -> Self {
Self {
x: self.x.saturating_mul(rhs.x),
y: self.y.saturating_mul(rhs.y),
z: self.z.saturating_mul(rhs.z),
}
}
#[inline]
#[must_use]
pub const fn saturating_div(self, rhs: Self) -> Self {
Self {
x: self.x.saturating_div(rhs.x),
y: self.y.saturating_div(rhs.y),
z: self.z.saturating_div(rhs.z),
}
}
#[inline]
#[must_use]
pub const fn wrapping_add_signed(self, rhs: IVec3) -> Self {
Self {
x: self.x.wrapping_add_signed(rhs.x),
y: self.y.wrapping_add_signed(rhs.y),
z: self.z.wrapping_add_signed(rhs.z),
}
}
#[inline]
#[must_use]
pub const fn saturating_add_signed(self, rhs: IVec3) -> Self {
Self {
x: self.x.saturating_add_signed(rhs.x),
y: self.y.saturating_add_signed(rhs.y),
z: self.z.saturating_add_signed(rhs.z),
}
}
}
impl Default for UVec3 {
#[inline(always)]
fn default() -> Self {
Self::ZERO
}
}
impl Div<UVec3> for UVec3 {
type Output = Self;
#[inline]
fn div(self, rhs: Self) -> Self {
Self {
x: self.x.div(rhs.x),
y: self.y.div(rhs.y),
z: self.z.div(rhs.z),
}
}
}
impl Div<&UVec3> for UVec3 {
type Output = UVec3;
#[inline]
fn div(self, rhs: &UVec3) -> UVec3 {
self.div(*rhs)
}
}
impl Div<&UVec3> for &UVec3 {
type Output = UVec3;
#[inline]
fn div(self, rhs: &UVec3) -> UVec3 {
(*self).div(*rhs)
}
}
impl Div<UVec3> for &UVec3 {
type Output = UVec3;
#[inline]
fn div(self, rhs: UVec3) -> UVec3 {
(*self).div(rhs)
}
}
impl DivAssign<UVec3> for UVec3 {
#[inline]
fn div_assign(&mut self, rhs: Self) {
self.x.div_assign(rhs.x);
self.y.div_assign(rhs.y);
self.z.div_assign(rhs.z);
}
}
impl DivAssign<&Self> for UVec3 {
#[inline]
fn div_assign(&mut self, rhs: &Self) {
self.div_assign(*rhs)
}
}
impl Div<u32> for UVec3 {
type Output = Self;
#[inline]
fn div(self, rhs: u32) -> Self {
Self {
x: self.x.div(rhs),
y: self.y.div(rhs),
z: self.z.div(rhs),
}
}
}
impl Div<&u32> for UVec3 {
type Output = UVec3;
#[inline]
fn div(self, rhs: &u32) -> UVec3 {
self.div(*rhs)
}
}
impl Div<&u32> for &UVec3 {
type Output = UVec3;
#[inline]
fn div(self, rhs: &u32) -> UVec3 {
(*self).div(*rhs)
}
}
impl Div<u32> for &UVec3 {
type Output = UVec3;
#[inline]
fn div(self, rhs: u32) -> UVec3 {
(*self).div(rhs)
}
}
impl DivAssign<u32> for UVec3 {
#[inline]
fn div_assign(&mut self, rhs: u32) {
self.x.div_assign(rhs);
self.y.div_assign(rhs);
self.z.div_assign(rhs);
}
}
impl DivAssign<&u32> for UVec3 {
#[inline]
fn div_assign(&mut self, rhs: &u32) {
self.div_assign(*rhs)
}
}
impl Div<UVec3> for u32 {
type Output = UVec3;
#[inline]
fn div(self, rhs: UVec3) -> UVec3 {
UVec3 {
x: self.div(rhs.x),
y: self.div(rhs.y),
z: self.div(rhs.z),
}
}
}
impl Div<&UVec3> for u32 {
type Output = UVec3;
#[inline]
fn div(self, rhs: &UVec3) -> UVec3 {
self.div(*rhs)
}
}
impl Div<&UVec3> for &u32 {
type Output = UVec3;
#[inline]
fn div(self, rhs: &UVec3) -> UVec3 {
(*self).div(*rhs)
}
}
impl Div<UVec3> for &u32 {
type Output = UVec3;
#[inline]
fn div(self, rhs: UVec3) -> UVec3 {
(*self).div(rhs)
}
}
impl Mul<UVec3> for UVec3 {
type Output = Self;
#[inline]
fn mul(self, rhs: Self) -> Self {
Self {
x: self.x.mul(rhs.x),
y: self.y.mul(rhs.y),
z: self.z.mul(rhs.z),
}
}
}
impl Mul<&UVec3> for UVec3 {
type Output = UVec3;
#[inline]
fn mul(self, rhs: &UVec3) -> UVec3 {
self.mul(*rhs)
}
}
impl Mul<&UVec3> for &UVec3 {
type Output = UVec3;
#[inline]
fn mul(self, rhs: &UVec3) -> UVec3 {
(*self).mul(*rhs)
}
}
impl Mul<UVec3> for &UVec3 {
type Output = UVec3;
#[inline]
fn mul(self, rhs: UVec3) -> UVec3 {
(*self).mul(rhs)
}
}
impl MulAssign<UVec3> for UVec3 {
#[inline]
fn mul_assign(&mut self, rhs: Self) {
self.x.mul_assign(rhs.x);
self.y.mul_assign(rhs.y);
self.z.mul_assign(rhs.z);
}
}
impl MulAssign<&Self> for UVec3 {
#[inline]
fn mul_assign(&mut self, rhs: &Self) {
self.mul_assign(*rhs)
}
}
impl Mul<u32> for UVec3 {
type Output = Self;
#[inline]
fn mul(self, rhs: u32) -> Self {
Self {
x: self.x.mul(rhs),
y: self.y.mul(rhs),
z: self.z.mul(rhs),
}
}
}
impl Mul<&u32> for UVec3 {
type Output = UVec3;
#[inline]
fn mul(self, rhs: &u32) -> UVec3 {
self.mul(*rhs)
}
}
impl Mul<&u32> for &UVec3 {
type Output = UVec3;
#[inline]
fn mul(self, rhs: &u32) -> UVec3 {
(*self).mul(*rhs)
}
}
impl Mul<u32> for &UVec3 {
type Output = UVec3;
#[inline]
fn mul(self, rhs: u32) -> UVec3 {
(*self).mul(rhs)
}
}
impl MulAssign<u32> for UVec3 {
#[inline]
fn mul_assign(&mut self, rhs: u32) {
self.x.mul_assign(rhs);
self.y.mul_assign(rhs);
self.z.mul_assign(rhs);
}
}
impl MulAssign<&u32> for UVec3 {
#[inline]
fn mul_assign(&mut self, rhs: &u32) {
self.mul_assign(*rhs)
}
}
impl Mul<UVec3> for u32 {
type Output = UVec3;
#[inline]
fn mul(self, rhs: UVec3) -> UVec3 {
UVec3 {
x: self.mul(rhs.x),
y: self.mul(rhs.y),
z: self.mul(rhs.z),
}
}
}
impl Mul<&UVec3> for u32 {
type Output = UVec3;
#[inline]
fn mul(self, rhs: &UVec3) -> UVec3 {
self.mul(*rhs)
}
}
impl Mul<&UVec3> for &u32 {
type Output = UVec3;
#[inline]
fn mul(self, rhs: &UVec3) -> UVec3 {
(*self).mul(*rhs)
}
}
impl Mul<UVec3> for &u32 {
type Output = UVec3;
#[inline]
fn mul(self, rhs: UVec3) -> UVec3 {
(*self).mul(rhs)
}
}
impl Add<UVec3> for UVec3 {
type Output = Self;
#[inline]
fn add(self, rhs: Self) -> Self {
Self {
x: self.x.add(rhs.x),
y: self.y.add(rhs.y),
z: self.z.add(rhs.z),
}
}
}
impl Add<&UVec3> for UVec3 {
type Output = UVec3;
#[inline]
fn add(self, rhs: &UVec3) -> UVec3 {
self.add(*rhs)
}
}
impl Add<&UVec3> for &UVec3 {
type Output = UVec3;
#[inline]
fn add(self, rhs: &UVec3) -> UVec3 {
(*self).add(*rhs)
}
}
impl Add<UVec3> for &UVec3 {
type Output = UVec3;
#[inline]
fn add(self, rhs: UVec3) -> UVec3 {
(*self).add(rhs)
}
}
impl AddAssign<UVec3> for UVec3 {
#[inline]
fn add_assign(&mut self, rhs: Self) {
self.x.add_assign(rhs.x);
self.y.add_assign(rhs.y);
self.z.add_assign(rhs.z);
}
}
impl AddAssign<&Self> for UVec3 {
#[inline]
fn add_assign(&mut self, rhs: &Self) {
self.add_assign(*rhs)
}
}
impl Add<u32> for UVec3 {
type Output = Self;
#[inline]
fn add(self, rhs: u32) -> Self {
Self {
x: self.x.add(rhs),
y: self.y.add(rhs),
z: self.z.add(rhs),
}
}
}
impl Add<&u32> for UVec3 {
type Output = UVec3;
#[inline]
fn add(self, rhs: &u32) -> UVec3 {
self.add(*rhs)
}
}
impl Add<&u32> for &UVec3 {
type Output = UVec3;
#[inline]
fn add(self, rhs: &u32) -> UVec3 {
(*self).add(*rhs)
}
}
impl Add<u32> for &UVec3 {
type Output = UVec3;
#[inline]
fn add(self, rhs: u32) -> UVec3 {
(*self).add(rhs)
}
}
impl AddAssign<u32> for UVec3 {
#[inline]
fn add_assign(&mut self, rhs: u32) {
self.x.add_assign(rhs);
self.y.add_assign(rhs);
self.z.add_assign(rhs);
}
}
impl AddAssign<&u32> for UVec3 {
#[inline]
fn add_assign(&mut self, rhs: &u32) {
self.add_assign(*rhs)
}
}
impl Add<UVec3> for u32 {
type Output = UVec3;
#[inline]
fn add(self, rhs: UVec3) -> UVec3 {
UVec3 {
x: self.add(rhs.x),
y: self.add(rhs.y),
z: self.add(rhs.z),
}
}
}
impl Add<&UVec3> for u32 {
type Output = UVec3;
#[inline]
fn add(self, rhs: &UVec3) -> UVec3 {
self.add(*rhs)
}
}
impl Add<&UVec3> for &u32 {
type Output = UVec3;
#[inline]
fn add(self, rhs: &UVec3) -> UVec3 {
(*self).add(*rhs)
}
}
impl Add<UVec3> for &u32 {
type Output = UVec3;
#[inline]
fn add(self, rhs: UVec3) -> UVec3 {
(*self).add(rhs)
}
}
impl Sub<UVec3> for UVec3 {
type Output = Self;
#[inline]
fn sub(self, rhs: Self) -> Self {
Self {
x: self.x.sub(rhs.x),
y: self.y.sub(rhs.y),
z: self.z.sub(rhs.z),
}
}
}
impl Sub<&UVec3> for UVec3 {
type Output = UVec3;
#[inline]
fn sub(self, rhs: &UVec3) -> UVec3 {
self.sub(*rhs)
}
}
impl Sub<&UVec3> for &UVec3 {
type Output = UVec3;
#[inline]
fn sub(self, rhs: &UVec3) -> UVec3 {
(*self).sub(*rhs)
}
}
impl Sub<UVec3> for &UVec3 {
type Output = UVec3;
#[inline]
fn sub(self, rhs: UVec3) -> UVec3 {
(*self).sub(rhs)
}
}
impl SubAssign<UVec3> for UVec3 {
#[inline]
fn sub_assign(&mut self, rhs: UVec3) {
self.x.sub_assign(rhs.x);
self.y.sub_assign(rhs.y);
self.z.sub_assign(rhs.z);
}
}
impl SubAssign<&Self> for UVec3 {
#[inline]
fn sub_assign(&mut self, rhs: &Self) {
self.sub_assign(*rhs)
}
}
impl Sub<u32> for UVec3 {
type Output = Self;
#[inline]
fn sub(self, rhs: u32) -> Self {
Self {
x: self.x.sub(rhs),
y: self.y.sub(rhs),
z: self.z.sub(rhs),
}
}
}
impl Sub<&u32> for UVec3 {
type Output = UVec3;
#[inline]
fn sub(self, rhs: &u32) -> UVec3 {
self.sub(*rhs)
}
}
impl Sub<&u32> for &UVec3 {
type Output = UVec3;
#[inline]
fn sub(self, rhs: &u32) -> UVec3 {
(*self).sub(*rhs)
}
}
impl Sub<u32> for &UVec3 {
type Output = UVec3;
#[inline]
fn sub(self, rhs: u32) -> UVec3 {
(*self).sub(rhs)
}
}
impl SubAssign<u32> for UVec3 {
#[inline]
fn sub_assign(&mut self, rhs: u32) {
self.x.sub_assign(rhs);
self.y.sub_assign(rhs);
self.z.sub_assign(rhs);
}
}
impl SubAssign<&u32> for UVec3 {
#[inline]
fn sub_assign(&mut self, rhs: &u32) {
self.sub_assign(*rhs)
}
}
impl Sub<UVec3> for u32 {
type Output = UVec3;
#[inline]
fn sub(self, rhs: UVec3) -> UVec3 {
UVec3 {
x: self.sub(rhs.x),
y: self.sub(rhs.y),
z: self.sub(rhs.z),
}
}
}
impl Sub<&UVec3> for u32 {
type Output = UVec3;
#[inline]
fn sub(self, rhs: &UVec3) -> UVec3 {
self.sub(*rhs)
}
}
impl Sub<&UVec3> for &u32 {
type Output = UVec3;
#[inline]
fn sub(self, rhs: &UVec3) -> UVec3 {
(*self).sub(*rhs)
}
}
impl Sub<UVec3> for &u32 {
type Output = UVec3;
#[inline]
fn sub(self, rhs: UVec3) -> UVec3 {
(*self).sub(rhs)
}
}
impl Rem<UVec3> for UVec3 {
type Output = Self;
#[inline]
fn rem(self, rhs: Self) -> Self {
Self {
x: self.x.rem(rhs.x),
y: self.y.rem(rhs.y),
z: self.z.rem(rhs.z),
}
}
}
impl Rem<&UVec3> for UVec3 {
type Output = UVec3;
#[inline]
fn rem(self, rhs: &UVec3) -> UVec3 {
self.rem(*rhs)
}
}
impl Rem<&UVec3> for &UVec3 {
type Output = UVec3;
#[inline]
fn rem(self, rhs: &UVec3) -> UVec3 {
(*self).rem(*rhs)
}
}
impl Rem<UVec3> for &UVec3 {
type Output = UVec3;
#[inline]
fn rem(self, rhs: UVec3) -> UVec3 {
(*self).rem(rhs)
}
}
impl RemAssign<UVec3> for UVec3 {
#[inline]
fn rem_assign(&mut self, rhs: Self) {
self.x.rem_assign(rhs.x);
self.y.rem_assign(rhs.y);
self.z.rem_assign(rhs.z);
}
}
impl RemAssign<&Self> for UVec3 {
#[inline]
fn rem_assign(&mut self, rhs: &Self) {
self.rem_assign(*rhs)
}
}
impl Rem<u32> for UVec3 {
type Output = Self;
#[inline]
fn rem(self, rhs: u32) -> Self {
Self {
x: self.x.rem(rhs),
y: self.y.rem(rhs),
z: self.z.rem(rhs),
}
}
}
impl Rem<&u32> for UVec3 {
type Output = UVec3;
#[inline]
fn rem(self, rhs: &u32) -> UVec3 {
self.rem(*rhs)
}
}
impl Rem<&u32> for &UVec3 {
type Output = UVec3;
#[inline]
fn rem(self, rhs: &u32) -> UVec3 {
(*self).rem(*rhs)
}
}
impl Rem<u32> for &UVec3 {
type Output = UVec3;
#[inline]
fn rem(self, rhs: u32) -> UVec3 {
(*self).rem(rhs)
}
}
impl RemAssign<u32> for UVec3 {
#[inline]
fn rem_assign(&mut self, rhs: u32) {
self.x.rem_assign(rhs);
self.y.rem_assign(rhs);
self.z.rem_assign(rhs);
}
}
impl RemAssign<&u32> for UVec3 {
#[inline]
fn rem_assign(&mut self, rhs: &u32) {
self.rem_assign(*rhs)
}
}
impl Rem<UVec3> for u32 {
type Output = UVec3;
#[inline]
fn rem(self, rhs: UVec3) -> UVec3 {
UVec3 {
x: self.rem(rhs.x),
y: self.rem(rhs.y),
z: self.rem(rhs.z),
}
}
}
impl Rem<&UVec3> for u32 {
type Output = UVec3;
#[inline]
fn rem(self, rhs: &UVec3) -> UVec3 {
self.rem(*rhs)
}
}
impl Rem<&UVec3> for &u32 {
type Output = UVec3;
#[inline]
fn rem(self, rhs: &UVec3) -> UVec3 {
(*self).rem(*rhs)
}
}
impl Rem<UVec3> for &u32 {
type Output = UVec3;
#[inline]
fn rem(self, rhs: UVec3) -> UVec3 {
(*self).rem(rhs)
}
}
#[cfg(not(target_arch = "spirv"))]
impl AsRef<[u32; 3]> for UVec3 {
#[inline]
fn as_ref(&self) -> &[u32; 3] {
unsafe { &*(self as *const UVec3 as *const [u32; 3]) }
}
}
#[cfg(not(target_arch = "spirv"))]
impl AsMut<[u32; 3]> for UVec3 {
#[inline]
fn as_mut(&mut self) -> &mut [u32; 3] {
unsafe { &mut *(self as *mut UVec3 as *mut [u32; 3]) }
}
}
impl Sum for UVec3 {
#[inline]
fn sum<I>(iter: I) -> Self
where
I: Iterator<Item = Self>,
{
iter.fold(Self::ZERO, Self::add)
}
}
impl<'a> Sum<&'a Self> for UVec3 {
#[inline]
fn sum<I>(iter: I) -> Self
where
I: Iterator<Item = &'a Self>,
{
iter.fold(Self::ZERO, |a, &b| Self::add(a, b))
}
}
impl Product for UVec3 {
#[inline]
fn product<I>(iter: I) -> Self
where
I: Iterator<Item = Self>,
{
iter.fold(Self::ONE, Self::mul)
}
}
impl<'a> Product<&'a Self> for UVec3 {
#[inline]
fn product<I>(iter: I) -> Self
where
I: Iterator<Item = &'a Self>,
{
iter.fold(Self::ONE, |a, &b| Self::mul(a, b))
}
}
impl Not for UVec3 {
type Output = Self;
#[inline]
fn not(self) -> Self::Output {
Self {
x: self.x.not(),
y: self.y.not(),
z: self.z.not(),
}
}
}
impl BitAnd for UVec3 {
type Output = Self;
#[inline]
fn bitand(self, rhs: Self) -> Self::Output {
Self {
x: self.x.bitand(rhs.x),
y: self.y.bitand(rhs.y),
z: self.z.bitand(rhs.z),
}
}
}
impl BitOr for UVec3 {
type Output = Self;
#[inline]
fn bitor(self, rhs: Self) -> Self::Output {
Self {
x: self.x.bitor(rhs.x),
y: self.y.bitor(rhs.y),
z: self.z.bitor(rhs.z),
}
}
}
impl BitXor for UVec3 {
type Output = Self;
#[inline]
fn bitxor(self, rhs: Self) -> Self::Output {
Self {
x: self.x.bitxor(rhs.x),
y: self.y.bitxor(rhs.y),
z: self.z.bitxor(rhs.z),
}
}
}
impl BitAnd<u32> for UVec3 {
type Output = Self;
#[inline]
fn bitand(self, rhs: u32) -> Self::Output {
Self {
x: self.x.bitand(rhs),
y: self.y.bitand(rhs),
z: self.z.bitand(rhs),
}
}
}
impl BitOr<u32> for UVec3 {
type Output = Self;
#[inline]
fn bitor(self, rhs: u32) -> Self::Output {
Self {
x: self.x.bitor(rhs),
y: self.y.bitor(rhs),
z: self.z.bitor(rhs),
}
}
}
impl BitXor<u32> for UVec3 {
type Output = Self;
#[inline]
fn bitxor(self, rhs: u32) -> Self::Output {
Self {
x: self.x.bitxor(rhs),
y: self.y.bitxor(rhs),
z: self.z.bitxor(rhs),
}
}
}
impl Shl<i8> for UVec3 {
type Output = Self;
#[inline]
fn shl(self, rhs: i8) -> Self::Output {
Self {
x: self.x.shl(rhs),
y: self.y.shl(rhs),
z: self.z.shl(rhs),
}
}
}
impl Shr<i8> for UVec3 {
type Output = Self;
#[inline]
fn shr(self, rhs: i8) -> Self::Output {
Self {
x: self.x.shr(rhs),
y: self.y.shr(rhs),
z: self.z.shr(rhs),
}
}
}
impl Shl<i16> for UVec3 {
type Output = Self;
#[inline]
fn shl(self, rhs: i16) -> Self::Output {
Self {
x: self.x.shl(rhs),
y: self.y.shl(rhs),
z: self.z.shl(rhs),
}
}
}
impl Shr<i16> for UVec3 {
type Output = Self;
#[inline]
fn shr(self, rhs: i16) -> Self::Output {
Self {
x: self.x.shr(rhs),
y: self.y.shr(rhs),
z: self.z.shr(rhs),
}
}
}
impl Shl<i32> for UVec3 {
type Output = Self;
#[inline]
fn shl(self, rhs: i32) -> Self::Output {
Self {
x: self.x.shl(rhs),
y: self.y.shl(rhs),
z: self.z.shl(rhs),
}
}
}
impl Shr<i32> for UVec3 {
type Output = Self;
#[inline]
fn shr(self, rhs: i32) -> Self::Output {
Self {
x: self.x.shr(rhs),
y: self.y.shr(rhs),
z: self.z.shr(rhs),
}
}
}
impl Shl<i64> for UVec3 {
type Output = Self;
#[inline]
fn shl(self, rhs: i64) -> Self::Output {
Self {
x: self.x.shl(rhs),
y: self.y.shl(rhs),
z: self.z.shl(rhs),
}
}
}
impl Shr<i64> for UVec3 {
type Output = Self;
#[inline]
fn shr(self, rhs: i64) -> Self::Output {
Self {
x: self.x.shr(rhs),
y: self.y.shr(rhs),
z: self.z.shr(rhs),
}
}
}
impl Shl<u8> for UVec3 {
type Output = Self;
#[inline]
fn shl(self, rhs: u8) -> Self::Output {
Self {
x: self.x.shl(rhs),
y: self.y.shl(rhs),
z: self.z.shl(rhs),
}
}
}
impl Shr<u8> for UVec3 {
type Output = Self;
#[inline]
fn shr(self, rhs: u8) -> Self::Output {
Self {
x: self.x.shr(rhs),
y: self.y.shr(rhs),
z: self.z.shr(rhs),
}
}
}
impl Shl<u16> for UVec3 {
type Output = Self;
#[inline]
fn shl(self, rhs: u16) -> Self::Output {
Self {
x: self.x.shl(rhs),
y: self.y.shl(rhs),
z: self.z.shl(rhs),
}
}
}
impl Shr<u16> for UVec3 {
type Output = Self;
#[inline]
fn shr(self, rhs: u16) -> Self::Output {
Self {
x: self.x.shr(rhs),
y: self.y.shr(rhs),
z: self.z.shr(rhs),
}
}
}
impl Shl<u32> for UVec3 {
type Output = Self;
#[inline]
fn shl(self, rhs: u32) -> Self::Output {
Self {
x: self.x.shl(rhs),
y: self.y.shl(rhs),
z: self.z.shl(rhs),
}
}
}
impl Shr<u32> for UVec3 {
type Output = Self;
#[inline]
fn shr(self, rhs: u32) -> Self::Output {
Self {
x: self.x.shr(rhs),
y: self.y.shr(rhs),
z: self.z.shr(rhs),
}
}
}
impl Shl<u64> for UVec3 {
type Output = Self;
#[inline]
fn shl(self, rhs: u64) -> Self::Output {
Self {
x: self.x.shl(rhs),
y: self.y.shl(rhs),
z: self.z.shl(rhs),
}
}
}
impl Shr<u64> for UVec3 {
type Output = Self;
#[inline]
fn shr(self, rhs: u64) -> Self::Output {
Self {
x: self.x.shr(rhs),
y: self.y.shr(rhs),
z: self.z.shr(rhs),
}
}
}
impl Shl<crate::IVec3> for UVec3 {
type Output = Self;
#[inline]
fn shl(self, rhs: crate::IVec3) -> Self::Output {
Self {
x: self.x.shl(rhs.x),
y: self.y.shl(rhs.y),
z: self.z.shl(rhs.z),
}
}
}
impl Shr<crate::IVec3> for UVec3 {
type Output = Self;
#[inline]
fn shr(self, rhs: crate::IVec3) -> Self::Output {
Self {
x: self.x.shr(rhs.x),
y: self.y.shr(rhs.y),
z: self.z.shr(rhs.z),
}
}
}
impl Shl<crate::UVec3> for UVec3 {
type Output = Self;
#[inline]
fn shl(self, rhs: crate::UVec3) -> Self::Output {
Self {
x: self.x.shl(rhs.x),
y: self.y.shl(rhs.y),
z: self.z.shl(rhs.z),
}
}
}
impl Shr<crate::UVec3> for UVec3 {
type Output = Self;
#[inline]
fn shr(self, rhs: crate::UVec3) -> Self::Output {
Self {
x: self.x.shr(rhs.x),
y: self.y.shr(rhs.y),
z: self.z.shr(rhs.z),
}
}
}
impl Index<usize> for UVec3 {
type Output = u32;
#[inline]
fn index(&self, index: usize) -> &Self::Output {
match index {
0 => &self.x,
1 => &self.y,
2 => &self.z,
_ => panic!("index out of bounds"),
}
}
}
impl IndexMut<usize> for UVec3 {
#[inline]
fn index_mut(&mut self, index: usize) -> &mut Self::Output {
match index {
0 => &mut self.x,
1 => &mut self.y,
2 => &mut self.z,
_ => panic!("index out of bounds"),
}
}
}
impl fmt::Display for UVec3 {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "[{}, {}, {}]", self.x, self.y, self.z)
}
}
impl fmt::Debug for UVec3 {
fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
fmt.debug_tuple(stringify!(UVec3))
.field(&self.x)
.field(&self.y)
.field(&self.z)
.finish()
}
}
impl From<[u32; 3]> for UVec3 {
#[inline]
fn from(a: [u32; 3]) -> Self {
Self::new(a[0], a[1], a[2])
}
}
impl From<UVec3> for [u32; 3] {
#[inline]
fn from(v: UVec3) -> Self {
[v.x, v.y, v.z]
}
}
impl From<(u32, u32, u32)> for UVec3 {
#[inline]
fn from(t: (u32, u32, u32)) -> Self {
Self::new(t.0, t.1, t.2)
}
}
impl From<UVec3> for (u32, u32, u32) {
#[inline]
fn from(v: UVec3) -> Self {
(v.x, v.y, v.z)
}
}
impl From<(UVec2, u32)> for UVec3 {
#[inline]
fn from((v, z): (UVec2, u32)) -> Self {
Self::new(v.x, v.y, z)
}
}
impl From<U8Vec3> for UVec3 {
#[inline]
fn from(v: U8Vec3) -> Self {
Self::new(u32::from(v.x), u32::from(v.y), u32::from(v.z))
}
}
impl From<U16Vec3> for UVec3 {
#[inline]
fn from(v: U16Vec3) -> Self {
Self::new(u32::from(v.x), u32::from(v.y), u32::from(v.z))
}
}
impl TryFrom<I8Vec3> for UVec3 {
type Error = core::num::TryFromIntError;
#[inline]
fn try_from(v: I8Vec3) -> Result<Self, Self::Error> {
Ok(Self::new(
u32::try_from(v.x)?,
u32::try_from(v.y)?,
u32::try_from(v.z)?,
))
}
}
impl TryFrom<I16Vec3> for UVec3 {
type Error = core::num::TryFromIntError;
#[inline]
fn try_from(v: I16Vec3) -> Result<Self, Self::Error> {
Ok(Self::new(
u32::try_from(v.x)?,
u32::try_from(v.y)?,
u32::try_from(v.z)?,
))
}
}
impl TryFrom<IVec3> for UVec3 {
type Error = core::num::TryFromIntError;
#[inline]
fn try_from(v: IVec3) -> Result<Self, Self::Error> {
Ok(Self::new(
u32::try_from(v.x)?,
u32::try_from(v.y)?,
u32::try_from(v.z)?,
))
}
}
impl TryFrom<I64Vec3> for UVec3 {
type Error = core::num::TryFromIntError;
#[inline]
fn try_from(v: I64Vec3) -> Result<Self, Self::Error> {
Ok(Self::new(
u32::try_from(v.x)?,
u32::try_from(v.y)?,
u32::try_from(v.z)?,
))
}
}
impl TryFrom<U64Vec3> for UVec3 {
type Error = core::num::TryFromIntError;
#[inline]
fn try_from(v: U64Vec3) -> Result<Self, Self::Error> {
Ok(Self::new(
u32::try_from(v.x)?,
u32::try_from(v.y)?,
u32::try_from(v.z)?,
))
}
}
impl From<BVec3> for UVec3 {
#[inline]
fn from(v: BVec3) -> Self {
Self::new(u32::from(v.x), u32::from(v.y), u32::from(v.z))
}
}
impl From<BVec3A> for UVec3 {
#[inline]
fn from(v: BVec3A) -> Self {
let bool_array: [bool; 3] = v.into();
Self::new(
u32::from(bool_array[0]),
u32::from(bool_array[1]),
u32::from(bool_array[2]),
)
}
}