gpu_descriptor/
allocator.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
use {
    alloc::{collections::VecDeque, vec::Vec},
    core::{
        convert::TryFrom as _,
        fmt::{self, Debug, Display},
    },
    gpu_descriptor_types::{
        CreatePoolError, DescriptorDevice, DescriptorPoolCreateFlags, DescriptorTotalCount,
        DeviceAllocationError,
    },
    hashbrown::HashMap,
};

bitflags::bitflags! {
    /// Flags to augment descriptor set allocation.
    #[derive(Clone, Copy, Debug, Eq, PartialEq, Hash)]
    pub struct DescriptorSetLayoutCreateFlags: u32 {
        /// Specified that descriptor set must be allocated from\
        /// pool with `DescriptorPoolCreateFlags::UPDATE_AFTER_BIND`.
        ///
        /// This flag must be specified when and only when layout was created with matching backend-specific flag,
        /// that allows layout to have UpdateAfterBind bindings.
        const UPDATE_AFTER_BIND = 0x2;
    }
}

/// Descriptor set from allocator.
#[derive(Debug)]
pub struct DescriptorSet<S> {
    raw: S,
    pool_id: u64,
    size: DescriptorTotalCount,
    update_after_bind: bool,
}

impl<S> DescriptorSet<S> {
    /// Returns reference to raw descriptor set.
    pub fn raw(&self) -> &S {
        &self.raw
    }

    /// Returns mutable reference to raw descriptor set.
    ///
    /// # Safety
    ///
    /// Object must not be replaced.
    pub unsafe fn raw_mut(&mut self) -> &mut S {
        &mut self.raw
    }
}

/// AllocationError that may occur during descriptor sets allocation.
#[derive(Debug)]
pub enum AllocationError {
    /// Backend reported that device memory has been exhausted.\
    /// Deallocating device memory or other resources may increase chance
    /// that another allocation would succeed.
    OutOfDeviceMemory,

    /// Backend reported that host memory has been exhausted.\
    /// Deallocating host memory may increase chance that another allocation would succeed.
    OutOfHostMemory,

    /// The total number of descriptors across all pools created\
    /// with flag `CREATE_UPDATE_AFTER_BIND_BIT` set exceeds `max_update_after_bind_descriptors_in_all_pools`
    /// Or fragmentation of the underlying hardware resources occurs.
    Fragmentation,
}

impl Display for AllocationError {
    fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
        match self {
            AllocationError::OutOfDeviceMemory => fmt.write_str("Device memory exhausted"),
            AllocationError::OutOfHostMemory => fmt.write_str("Host memory exhausted"),
            AllocationError::Fragmentation => fmt.write_str("Fragmentation"),
        }
    }
}

#[cfg(feature = "std")]
impl std::error::Error for AllocationError {}

impl From<CreatePoolError> for AllocationError {
    fn from(err: CreatePoolError) -> Self {
        match err {
            CreatePoolError::OutOfDeviceMemory => AllocationError::OutOfDeviceMemory,
            CreatePoolError::OutOfHostMemory => AllocationError::OutOfHostMemory,
            CreatePoolError::Fragmentation => AllocationError::Fragmentation,
        }
    }
}

const MIN_SETS: u32 = 64;
const MAX_SETS: u32 = 512;

#[derive(Debug)]
struct DescriptorPool<P> {
    raw: P,

    /// Number of sets allocated from pool.
    allocated: u32,

    /// Expected number of sets available.
    available: u32,
}

#[derive(Debug)]
struct DescriptorBucket<P> {
    offset: u64,
    pools: VecDeque<DescriptorPool<P>>,
    total: u32,
    update_after_bind: bool,
    size: DescriptorTotalCount,
}

impl<P> Drop for DescriptorBucket<P> {
    #[cfg(feature = "tracing")]
    fn drop(&mut self) {
        #[cfg(feature = "std")]
        {
            if std::thread::panicking() {
                return;
            }
        }
        if self.total > 0 {
            tracing::error!("Descriptor sets were not deallocated");
        }
    }

    #[cfg(all(not(feature = "tracing"), feature = "std"))]
    fn drop(&mut self) {
        if std::thread::panicking() {
            return;
        }
        if self.total > 0 {
            eprintln!("Descriptor sets were not deallocated")
        }
    }

    #[cfg(all(not(feature = "tracing"), not(feature = "std")))]
    fn drop(&mut self) {
        if self.total > 0 {
            panic!("Descriptor sets were not deallocated")
        }
    }
}

impl<P> DescriptorBucket<P> {
    fn new(update_after_bind: bool, size: DescriptorTotalCount) -> Self {
        DescriptorBucket {
            offset: 0,
            pools: VecDeque::new(),
            total: 0,
            update_after_bind,
            size,
        }
    }

    fn new_pool_size(&self, minimal_set_count: u32) -> (DescriptorTotalCount, u32) {
        let mut max_sets = MIN_SETS // at least MIN_SETS
            .max(minimal_set_count) // at least enough for allocation
            .max(self.total.min(MAX_SETS)) // at least as much as was allocated so far capped to MAX_SETS
            .checked_next_power_of_two() // rounded up to nearest 2^N
            .unwrap_or(i32::MAX as u32);

        max_sets = (u32::MAX / self.size.sampler.max(1)).min(max_sets);
        max_sets = (u32::MAX / self.size.combined_image_sampler.max(1)).min(max_sets);
        max_sets = (u32::MAX / self.size.sampled_image.max(1)).min(max_sets);
        max_sets = (u32::MAX / self.size.storage_image.max(1)).min(max_sets);
        max_sets = (u32::MAX / self.size.uniform_texel_buffer.max(1)).min(max_sets);
        max_sets = (u32::MAX / self.size.storage_texel_buffer.max(1)).min(max_sets);
        max_sets = (u32::MAX / self.size.uniform_buffer.max(1)).min(max_sets);
        max_sets = (u32::MAX / self.size.storage_buffer.max(1)).min(max_sets);
        max_sets = (u32::MAX / self.size.uniform_buffer_dynamic.max(1)).min(max_sets);
        max_sets = (u32::MAX / self.size.storage_buffer_dynamic.max(1)).min(max_sets);
        max_sets = (u32::MAX / self.size.input_attachment.max(1)).min(max_sets);
        max_sets = (u32::MAX / self.size.acceleration_structure.max(1)).min(max_sets);
        max_sets = (u32::MAX / self.size.inline_uniform_block_bytes.max(1)).min(max_sets);
        max_sets = (u32::MAX / self.size.inline_uniform_block_bindings.max(1)).min(max_sets);

        let mut pool_size = DescriptorTotalCount {
            sampler: self.size.sampler * max_sets,
            combined_image_sampler: self.size.combined_image_sampler * max_sets,
            sampled_image: self.size.sampled_image * max_sets,
            storage_image: self.size.storage_image * max_sets,
            uniform_texel_buffer: self.size.uniform_texel_buffer * max_sets,
            storage_texel_buffer: self.size.storage_texel_buffer * max_sets,
            uniform_buffer: self.size.uniform_buffer * max_sets,
            storage_buffer: self.size.storage_buffer * max_sets,
            uniform_buffer_dynamic: self.size.uniform_buffer_dynamic * max_sets,
            storage_buffer_dynamic: self.size.storage_buffer_dynamic * max_sets,
            input_attachment: self.size.input_attachment * max_sets,
            acceleration_structure: self.size.acceleration_structure * max_sets,
            inline_uniform_block_bytes: self.size.inline_uniform_block_bytes * max_sets,
            inline_uniform_block_bindings: self.size.inline_uniform_block_bindings * max_sets,
        };

        if pool_size == Default::default() {
            pool_size.sampler = 1;
        }

        (pool_size, max_sets)
    }

    unsafe fn allocate<L, S>(
        &mut self,
        device: &impl DescriptorDevice<L, P, S>,
        layout: &L,
        mut count: u32,
        allocated_sets: &mut Vec<DescriptorSet<S>>,
    ) -> Result<(), AllocationError> {
        debug_assert!(usize::try_from(count).is_ok(), "Must be ensured by caller");

        if count == 0 {
            return Ok(());
        }

        for (index, pool) in self.pools.iter_mut().enumerate().rev() {
            if pool.available == 0 {
                continue;
            }

            let allocate = pool.available.min(count);

            #[cfg(feature = "tracing")]
            tracing::trace!("Allocate `{}` sets from exising pool", allocate);

            let result = device.alloc_descriptor_sets(
                &mut pool.raw,
                (0..allocate).map(|_| layout),
                &mut Allocation {
                    size: self.size,
                    update_after_bind: self.update_after_bind,
                    pool_id: index as u64 + self.offset,
                    sets: allocated_sets,
                },
            );

            match result {
                Ok(()) => {}
                Err(DeviceAllocationError::OutOfDeviceMemory) => {
                    return Err(AllocationError::OutOfDeviceMemory)
                }
                Err(DeviceAllocationError::OutOfHostMemory) => {
                    return Err(AllocationError::OutOfHostMemory)
                }
                Err(DeviceAllocationError::FragmentedPool) => {
                    // Should not happen, but better this than panicing.
                    #[cfg(feature = "tracing")]
                    tracing::error!("Unexpectedly failed to allocated descriptor sets due to pool fragmentation");
                    pool.available = 0;
                    continue;
                }
                Err(DeviceAllocationError::OutOfPoolMemory) => {
                    pool.available = 0;
                    continue;
                }
            }

            count -= allocate;
            pool.available -= allocate;
            pool.allocated += allocate;
            self.total += allocate;

            if count == 0 {
                return Ok(());
            }
        }

        while count > 0 {
            let (pool_size, max_sets) = self.new_pool_size(count);
            #[cfg(feature = "tracing")]
            tracing::trace!(
                "Create new pool with {} sets and {:?} descriptors",
                max_sets,
                pool_size,
            );

            let mut raw = device.create_descriptor_pool(
                &pool_size,
                max_sets,
                if self.update_after_bind {
                    DescriptorPoolCreateFlags::FREE_DESCRIPTOR_SET
                        | DescriptorPoolCreateFlags::UPDATE_AFTER_BIND
                } else {
                    DescriptorPoolCreateFlags::FREE_DESCRIPTOR_SET
                },
            )?;

            let pool_id = self.pools.len() as u64 + self.offset;

            let allocate = max_sets.min(count);
            let result = device.alloc_descriptor_sets(
                &mut raw,
                (0..allocate).map(|_| layout),
                &mut Allocation {
                    pool_id,
                    size: self.size,
                    update_after_bind: self.update_after_bind,
                    sets: allocated_sets,
                },
            );

            match result {
                Ok(()) => {}
                Err(err) => {
                    device.destroy_descriptor_pool(raw);
                    match err {
                        DeviceAllocationError::OutOfDeviceMemory => {
                            return Err(AllocationError::OutOfDeviceMemory)
                        }
                        DeviceAllocationError::OutOfHostMemory => {
                            return Err(AllocationError::OutOfHostMemory)
                        }
                        DeviceAllocationError::FragmentedPool => {
                            // Should not happen, but better this than panicing.
                            #[cfg(feature = "trace")]
                            trace::error!("Unexpectedly failed to allocated descriptor sets due to pool fragmentation");
                        }
                        DeviceAllocationError::OutOfPoolMemory => {}
                    }
                    panic!("Failed to allocate descriptor sets from fresh pool");
                }
            }

            count -= allocate;
            self.pools.push_back(DescriptorPool {
                raw,
                allocated: allocate,
                available: max_sets - allocate,
            });
            self.total += allocate;
        }

        Ok(())
    }

    unsafe fn free<L, S>(
        &mut self,
        device: &impl DescriptorDevice<L, P, S>,
        raw_sets: impl IntoIterator<Item = S>,
        pool_id: u64,
    ) {
        let pool = usize::try_from(pool_id - self.offset)
            .ok()
            .and_then(|index| self.pools.get_mut(index))
            .expect("Invalid pool id");

        let mut raw_sets = raw_sets.into_iter();
        let mut count = 0;
        device.dealloc_descriptor_sets(&mut pool.raw, raw_sets.by_ref().inspect(|_| count += 1));

        debug_assert!(
            raw_sets.next().is_none(),
            "Device must deallocated all sets from iterator"
        );

        pool.available += count;
        pool.allocated -= count;
        self.total -= count;
        #[cfg(feature = "tracing")]
        tracing::trace!("Freed {} from descriptor bucket", count);

        while let Some(pool) = self.pools.pop_front() {
            if self.pools.is_empty() || pool.allocated != 0 {
                self.pools.push_front(pool);
                break;
            }

            #[cfg(feature = "tracing")]
            tracing::trace!("Destroying old descriptor pool");

            device.destroy_descriptor_pool(pool.raw);
            self.offset += 1;
        }
    }

    unsafe fn cleanup<L, S>(&mut self, device: &impl DescriptorDevice<L, P, S>) {
        while let Some(pool) = self.pools.pop_front() {
            if pool.allocated != 0 {
                self.pools.push_front(pool);
                break;
            }

            #[cfg(feature = "tracing")]
            tracing::trace!("Destroying old descriptor pool");

            device.destroy_descriptor_pool(pool.raw);
            self.offset += 1;
        }
    }
}

/// Descriptor allocator.
/// Can be used to allocate descriptor sets for any layout.
#[derive(Debug)]
pub struct DescriptorAllocator<P, S> {
    buckets: HashMap<(DescriptorTotalCount, bool), DescriptorBucket<P>>,
    sets_cache: Vec<DescriptorSet<S>>,
    raw_sets_cache: Vec<S>,
    max_update_after_bind_descriptors_in_all_pools: u32,
    current_update_after_bind_descriptors_in_all_pools: u32,
    total: u32,
}

impl<P, S> Drop for DescriptorAllocator<P, S> {
    fn drop(&mut self) {
        if self.buckets.drain().any(|(_, bucket)| bucket.total != 0) {
            #[cfg(feature = "tracing")]
            tracing::error!(
                "`DescriptorAllocator` is dropped while some descriptor sets were not deallocated"
            );
        }
    }
}

impl<P, S> DescriptorAllocator<P, S> {
    /// Create new allocator instance.
    pub fn new(max_update_after_bind_descriptors_in_all_pools: u32) -> Self {
        DescriptorAllocator {
            buckets: HashMap::default(),
            total: 0,
            sets_cache: Vec::new(),
            raw_sets_cache: Vec::new(),
            max_update_after_bind_descriptors_in_all_pools,
            current_update_after_bind_descriptors_in_all_pools: 0,
        }
    }

    /// Allocate descriptor set with specified layout.
    ///
    /// # Safety
    ///
    /// * Same `device` instance must be passed to all method calls of
    /// one `DescriptorAllocator` instance.
    /// * `flags` must match flags that were used to create the layout.
    /// * `layout_descriptor_count` must match descriptor numbers in the layout.
    pub unsafe fn allocate<L, D>(
        &mut self,
        device: &D,
        layout: &L,
        flags: DescriptorSetLayoutCreateFlags,
        layout_descriptor_count: &DescriptorTotalCount,
        count: u32,
    ) -> Result<Vec<DescriptorSet<S>>, AllocationError>
    where
        S: Debug,
        L: Debug,
        D: DescriptorDevice<L, P, S>,
    {
        if count == 0 {
            return Ok(Vec::new());
        }

        let descriptor_count = count * layout_descriptor_count.total();

        let update_after_bind = flags.contains(DescriptorSetLayoutCreateFlags::UPDATE_AFTER_BIND);

        if update_after_bind
            && self.max_update_after_bind_descriptors_in_all_pools
                - self.current_update_after_bind_descriptors_in_all_pools
                < descriptor_count
        {
            return Err(AllocationError::Fragmentation);
        }

        #[cfg(feature = "tracing")]
        tracing::trace!(
            "Allocating {} sets with layout {:?} @ {:?}",
            count,
            layout,
            layout_descriptor_count
        );

        let bucket = self
            .buckets
            .entry((*layout_descriptor_count, update_after_bind))
            .or_insert_with(|| DescriptorBucket::new(update_after_bind, *layout_descriptor_count));
        match bucket.allocate(device, layout, count, &mut self.sets_cache) {
            Ok(()) => {
                self.total += descriptor_count;
                if update_after_bind {
                    self.current_update_after_bind_descriptors_in_all_pools += descriptor_count;
                }

                Ok(core::mem::take(&mut self.sets_cache))
            }
            Err(err) => {
                debug_assert!(self.raw_sets_cache.is_empty());

                // Free sets allocated so far.
                let mut last = None;

                for set in self.sets_cache.drain(..) {
                    if Some(set.pool_id) != last {
                        if let Some(last_id) = last {
                            // Free contiguous range of sets from one pool in one go.
                            bucket.free(device, self.raw_sets_cache.drain(..), last_id);
                        }
                    }
                    last = Some(set.pool_id);
                    self.raw_sets_cache.push(set.raw);
                }

                if let Some(last_id) = last {
                    bucket.free(device, self.raw_sets_cache.drain(..), last_id);
                }

                Err(err)
            }
        }
    }

    /// Free descriptor sets.
    ///
    /// # Safety
    ///
    /// * Same `device` instance must be passed to all method calls of
    ///   one `DescriptorAllocator` instance.
    /// * None of descriptor sets can be referenced in any pending command buffers.
    /// * All command buffers where at least one of descriptor sets referenced
    /// move to invalid state.
    pub unsafe fn free<L, D, I>(&mut self, device: &D, sets: I)
    where
        D: DescriptorDevice<L, P, S>,
        I: IntoIterator<Item = DescriptorSet<S>>,
    {
        debug_assert!(self.raw_sets_cache.is_empty());

        let mut last_key = (EMPTY_COUNT, false);
        let mut last_pool_id = None;

        for set in sets {
            if last_key != (set.size, set.update_after_bind) || last_pool_id != Some(set.pool_id) {
                if let Some(pool_id) = last_pool_id {
                    let bucket = self
                        .buckets
                        .get_mut(&last_key)
                        .expect("Set must be allocated from this allocator");

                    debug_assert!(u32::try_from(self.raw_sets_cache.len())
                        .ok()
                        .map_or(false, |count| count <= bucket.total));

                    bucket.free(device, self.raw_sets_cache.drain(..), pool_id);
                }
                last_key = (set.size, set.update_after_bind);
                last_pool_id = Some(set.pool_id);
            }
            self.raw_sets_cache.push(set.raw);
        }

        if let Some(pool_id) = last_pool_id {
            let bucket = self
                .buckets
                .get_mut(&last_key)
                .expect("Set must be allocated from this allocator");

            debug_assert!(u32::try_from(self.raw_sets_cache.len())
                .ok()
                .map_or(false, |count| count <= bucket.total));

            bucket.free(device, self.raw_sets_cache.drain(..), pool_id);
        }
    }

    /// Perform cleanup to allow resources reuse.
    ///
    /// # Safety
    ///
    /// * Same `device` instance must be passed to all method calls of
    /// one `DescriptorAllocator` instance.
    pub unsafe fn cleanup<L>(&mut self, device: &impl DescriptorDevice<L, P, S>) {
        for bucket in self.buckets.values_mut() {
            bucket.cleanup(device)
        }
        self.buckets.retain(|_, bucket| !bucket.pools.is_empty());
    }
}

/// Empty descriptor per_type.
const EMPTY_COUNT: DescriptorTotalCount = DescriptorTotalCount {
    sampler: 0,
    combined_image_sampler: 0,
    sampled_image: 0,
    storage_image: 0,
    uniform_texel_buffer: 0,
    storage_texel_buffer: 0,
    uniform_buffer: 0,
    storage_buffer: 0,
    uniform_buffer_dynamic: 0,
    storage_buffer_dynamic: 0,
    input_attachment: 0,
    acceleration_structure: 0,
    inline_uniform_block_bytes: 0,
    inline_uniform_block_bindings: 0,
};

struct Allocation<'a, S> {
    update_after_bind: bool,
    size: DescriptorTotalCount,
    pool_id: u64,
    sets: &'a mut Vec<DescriptorSet<S>>,
}

impl<S> Extend<S> for Allocation<'_, S> {
    fn extend<T: IntoIterator<Item = S>>(&mut self, iter: T) {
        let update_after_bind = self.update_after_bind;
        let size = self.size;
        let pool_id = self.pool_id;
        self.sets.extend(iter.into_iter().map(|raw| DescriptorSet {
            raw,
            pool_id,
            update_after_bind,
            size,
        }))
    }
}