petgraph/algo/bellman_ford.rs
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//! Bellman-Ford algorithms.
use crate::prelude::*;
use crate::visit::{IntoEdges, IntoNodeIdentifiers, NodeCount, NodeIndexable, VisitMap, Visitable};
use super::{FloatMeasure, NegativeCycle};
#[derive(Debug, Clone)]
pub struct Paths<NodeId, EdgeWeight> {
pub distances: Vec<EdgeWeight>,
pub predecessors: Vec<Option<NodeId>>,
}
/// \[Generic\] Compute shortest paths from node `source` to all other.
///
/// Using the [Bellman–Ford algorithm][bf]; negative edge costs are
/// permitted, but the graph must not have a cycle of negative weights
/// (in that case it will return an error).
///
/// On success, return one vec with path costs, and another one which points
/// out the predecessor of a node along a shortest path. The vectors
/// are indexed by the graph's node indices.
///
/// [bf]: https://en.wikipedia.org/wiki/Bellman%E2%80%93Ford_algorithm
///
/// # Example
/// ```rust
/// use petgraph::Graph;
/// use petgraph::algo::bellman_ford;
/// use petgraph::prelude::*;
///
/// let mut g = Graph::new();
/// let a = g.add_node(()); // node with no weight
/// let b = g.add_node(());
/// let c = g.add_node(());
/// let d = g.add_node(());
/// let e = g.add_node(());
/// let f = g.add_node(());
/// g.extend_with_edges(&[
/// (0, 1, 2.0),
/// (0, 3, 4.0),
/// (1, 2, 1.0),
/// (1, 5, 7.0),
/// (2, 4, 5.0),
/// (4, 5, 1.0),
/// (3, 4, 1.0),
/// ]);
///
/// // Graph represented with the weight of each edge
/// //
/// // 2 1
/// // a ----- b ----- c
/// // | 4 | 7 |
/// // d f | 5
/// // | 1 | 1 |
/// // \------ e ------/
///
/// let path = bellman_ford(&g, a);
/// assert!(path.is_ok());
/// let path = path.unwrap();
/// assert_eq!(path.distances, vec![ 0.0, 2.0, 3.0, 4.0, 5.0, 6.0]);
/// assert_eq!(path.predecessors, vec![None, Some(a),Some(b),Some(a), Some(d), Some(e)]);
///
/// // Node f (indice 5) can be reach from a with a path costing 6.
/// // Predecessor of f is Some(e) which predecessor is Some(d) which predecessor is Some(a).
/// // Thus the path from a to f is a <-> d <-> e <-> f
///
/// let graph_with_neg_cycle = Graph::<(), f32, Undirected>::from_edges(&[
/// (0, 1, -2.0),
/// (0, 3, -4.0),
/// (1, 2, -1.0),
/// (1, 5, -25.0),
/// (2, 4, -5.0),
/// (4, 5, -25.0),
/// (3, 4, -1.0),
/// ]);
///
/// assert!(bellman_ford(&graph_with_neg_cycle, NodeIndex::new(0)).is_err());
/// ```
pub fn bellman_ford<G>(
g: G,
source: G::NodeId,
) -> Result<Paths<G::NodeId, G::EdgeWeight>, NegativeCycle>
where
G: NodeCount + IntoNodeIdentifiers + IntoEdges + NodeIndexable,
G::EdgeWeight: FloatMeasure,
{
let ix = |i| g.to_index(i);
// Step 1 and Step 2: initialize and relax
let (distances, predecessors) = bellman_ford_initialize_relax(g, source);
// Step 3: check for negative weight cycle
for i in g.node_identifiers() {
for edge in g.edges(i) {
let j = edge.target();
let w = *edge.weight();
if distances[ix(i)] + w < distances[ix(j)] {
return Err(NegativeCycle(()));
}
}
}
Ok(Paths {
distances,
predecessors,
})
}
/// \[Generic\] Find the path of a negative cycle reachable from node `source`.
///
/// Using the [find_negative_cycle][nc]; will search the Graph for negative cycles using
/// [Bellman–Ford algorithm][bf]. If no negative cycle is found the function will return `None`.
///
/// If a negative cycle is found from source, return one vec with a path of `NodeId`s.
///
/// The time complexity of this algorithm should be the same as the Bellman-Ford (O(|V|·|E|)).
///
/// [nc]: https://blogs.asarkar.com/assets/docs/algorithms-curated/Negative-Weight%20Cycle%20Algorithms%20-%20Huang.pdf
/// [bf]: https://en.wikipedia.org/wiki/Bellman%E2%80%93Ford_algorithm
///
/// # Example
/// ```rust
/// use petgraph::Graph;
/// use petgraph::algo::find_negative_cycle;
/// use petgraph::prelude::*;
///
/// let graph_with_neg_cycle = Graph::<(), f32, Directed>::from_edges(&[
/// (0, 1, 1.),
/// (0, 2, 1.),
/// (0, 3, 1.),
/// (1, 3, 1.),
/// (2, 1, 1.),
/// (3, 2, -3.),
/// ]);
///
/// let path = find_negative_cycle(&graph_with_neg_cycle, NodeIndex::new(0));
/// assert_eq!(
/// path,
/// Some([NodeIndex::new(1), NodeIndex::new(3), NodeIndex::new(2)].to_vec())
/// );
/// ```
pub fn find_negative_cycle<G>(g: G, source: G::NodeId) -> Option<Vec<G::NodeId>>
where
G: NodeCount + IntoNodeIdentifiers + IntoEdges + NodeIndexable + Visitable,
G::EdgeWeight: FloatMeasure,
{
let ix = |i| g.to_index(i);
let mut path = Vec::<G::NodeId>::new();
// Step 1: initialize and relax
let (distance, predecessor) = bellman_ford_initialize_relax(g, source);
// Step 2: Check for negative weight cycle
'outer: for i in g.node_identifiers() {
for edge in g.edges(i) {
let j = edge.target();
let w = *edge.weight();
if distance[ix(i)] + w < distance[ix(j)] {
// Step 3: negative cycle found
let start = j;
let mut node = start;
let mut visited = g.visit_map();
// Go backward in the predecessor chain
loop {
let ancestor = match predecessor[ix(node)] {
Some(predecessor_node) => predecessor_node,
None => node, // no predecessor, self cycle
};
// We have only 2 ways to find the cycle and break the loop:
// 1. start is reached
if ancestor == start {
path.push(ancestor);
break;
}
// 2. some node was reached twice
else if visited.is_visited(&ancestor) {
// Drop any node in path that is before the first ancestor
let pos = path
.iter()
.position(|&p| p == ancestor)
.expect("we should always have a position");
path = path[pos..path.len()].to_vec();
break;
}
// None of the above, some middle path node
path.push(ancestor);
visited.visit(ancestor);
node = ancestor;
}
// We are done here
break 'outer;
}
}
}
if !path.is_empty() {
// Users will probably need to follow the path of the negative cycle
// so it should be in the reverse order than it was found by the algorithm.
path.reverse();
Some(path)
} else {
None
}
}
// Perform Step 1 and Step 2 of the Bellman-Ford algorithm.
#[inline(always)]
fn bellman_ford_initialize_relax<G>(
g: G,
source: G::NodeId,
) -> (Vec<G::EdgeWeight>, Vec<Option<G::NodeId>>)
where
G: NodeCount + IntoNodeIdentifiers + IntoEdges + NodeIndexable,
G::EdgeWeight: FloatMeasure,
{
// Step 1: initialize graph
let mut predecessor = vec![None; g.node_bound()];
let mut distance = vec![<_>::infinite(); g.node_bound()];
let ix = |i| g.to_index(i);
distance[ix(source)] = <_>::zero();
// Step 2: relax edges repeatedly
for _ in 1..g.node_count() {
let mut did_update = false;
for i in g.node_identifiers() {
for edge in g.edges(i) {
let j = edge.target();
let w = *edge.weight();
if distance[ix(i)] + w < distance[ix(j)] {
distance[ix(j)] = distance[ix(i)] + w;
predecessor[ix(j)] = Some(i);
did_update = true;
}
}
}
if !did_update {
break;
}
}
(distance, predecessor)
}