wgpu/api/
render_bundle_encoder.rs

1use std::{marker::PhantomData, num::NonZeroU32, ops::Range};
2
3use crate::dispatch::RenderBundleEncoderInterface;
4use crate::*;
5
6/// Encodes a series of GPU operations into a reusable "render bundle".
7///
8/// It only supports a handful of render commands, but it makes them reusable.
9/// It can be created with [`Device::create_render_bundle_encoder`].
10/// It can be executed onto a [`CommandEncoder`] using [`RenderPass::execute_bundles`].
11///
12/// Executing a [`RenderBundle`] is often more efficient than issuing the underlying commands
13/// manually.
14///
15/// Corresponds to [WebGPU `GPURenderBundleEncoder`](
16/// https://gpuweb.github.io/gpuweb/#gpurenderbundleencoder).
17#[derive(Debug)]
18pub struct RenderBundleEncoder<'a> {
19    pub(crate) inner: dispatch::DispatchRenderBundleEncoder,
20    /// This type should be !Send !Sync, because it represents an allocation on this thread's
21    /// command buffer.
22    pub(crate) _p: PhantomData<(*const u8, &'a ())>,
23}
24static_assertions::assert_not_impl_any!(RenderBundleEncoder<'_>: Send, Sync);
25
26crate::cmp::impl_eq_ord_hash_proxy!(RenderBundleEncoder<'_> => .inner);
27
28/// Describes a [`RenderBundleEncoder`].
29///
30/// For use with [`Device::create_render_bundle_encoder`].
31///
32/// Corresponds to [WebGPU `GPURenderBundleEncoderDescriptor`](
33/// https://gpuweb.github.io/gpuweb/#dictdef-gpurenderbundleencoderdescriptor).
34#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
35pub struct RenderBundleEncoderDescriptor<'a> {
36    /// Debug label of the render bundle encoder. This will show up in graphics debuggers for easy identification.
37    pub label: Label<'a>,
38    /// The formats of the color attachments that this render bundle is capable to rendering to. This
39    /// must match the formats of the color attachments in the render pass this render bundle is executed in.
40    pub color_formats: &'a [Option<TextureFormat>],
41    /// Information about the depth attachment that this render bundle is capable to rendering to. This
42    /// must match the format of the depth attachments in the render pass this render bundle is executed in.
43    pub depth_stencil: Option<RenderBundleDepthStencil>,
44    /// Sample count this render bundle is capable of rendering to. This must match the pipelines and
45    /// the render passes it is used in.
46    pub sample_count: u32,
47    /// If this render bundle will rendering to multiple array layers in the attachments at the same time.
48    pub multiview: Option<NonZeroU32>,
49}
50static_assertions::assert_impl_all!(RenderBundleEncoderDescriptor<'_>: Send, Sync);
51
52impl<'a> RenderBundleEncoder<'a> {
53    /// Finishes recording and returns a [`RenderBundle`] that can be executed in other render passes.
54    pub fn finish(self, desc: &RenderBundleDescriptor<'_>) -> RenderBundle {
55        let bundle = match self.inner {
56            #[cfg(wgpu_core)]
57            dispatch::DispatchRenderBundleEncoder::Core(b) => b.finish(desc),
58            #[cfg(webgpu)]
59            dispatch::DispatchRenderBundleEncoder::WebGPU(b) => b.finish(desc),
60        };
61
62        RenderBundle { inner: bundle }
63    }
64
65    /// Sets the active bind group for a given bind group index. The bind group layout
66    /// in the active pipeline when any `draw()` function is called must match the layout of this bind group.
67    ///
68    /// If the bind group have dynamic offsets, provide them in the binding order.
69    pub fn set_bind_group<'b, BG>(&mut self, index: u32, bind_group: BG, offsets: &[DynamicOffset])
70    where
71        Option<&'b BindGroup>: From<BG>,
72    {
73        let bg: Option<&'b BindGroup> = bind_group.into();
74        let bg = bg.map(|x| &x.inner);
75        self.inner.set_bind_group(index, bg, offsets);
76    }
77
78    /// Sets the active render pipeline.
79    ///
80    /// Subsequent draw calls will exhibit the behavior defined by `pipeline`.
81    pub fn set_pipeline(&mut self, pipeline: &'a RenderPipeline) {
82        self.inner.set_pipeline(&pipeline.inner);
83    }
84
85    /// Sets the active index buffer.
86    ///
87    /// Subsequent calls to [`draw_indexed`](RenderBundleEncoder::draw_indexed) on this [`RenderBundleEncoder`] will
88    /// use `buffer` as the source index buffer.
89    pub fn set_index_buffer(&mut self, buffer_slice: BufferSlice<'a>, index_format: IndexFormat) {
90        self.inner.set_index_buffer(
91            &buffer_slice.buffer.inner,
92            index_format,
93            buffer_slice.offset,
94            buffer_slice.size,
95        );
96    }
97
98    /// Assign a vertex buffer to a slot.
99    ///
100    /// Subsequent calls to [`draw`] and [`draw_indexed`] on this
101    /// [`RenderBundleEncoder`] will use `buffer` as one of the source vertex buffers.
102    ///
103    /// The `slot` refers to the index of the matching descriptor in
104    /// [`VertexState::buffers`].
105    ///
106    /// [`draw`]: RenderBundleEncoder::draw
107    /// [`draw_indexed`]: RenderBundleEncoder::draw_indexed
108    pub fn set_vertex_buffer(&mut self, slot: u32, buffer_slice: BufferSlice<'a>) {
109        self.inner.set_vertex_buffer(
110            slot,
111            &buffer_slice.buffer.inner,
112            buffer_slice.offset,
113            buffer_slice.size,
114        );
115    }
116
117    /// Draws primitives from the active vertex buffer(s).
118    ///
119    /// The active vertex buffers can be set with [`RenderBundleEncoder::set_vertex_buffer`].
120    /// Does not use an Index Buffer. If you need this see [`RenderBundleEncoder::draw_indexed`]
121    ///
122    /// Panics if vertices Range is outside of the range of the vertices range of any set vertex buffer.
123    ///
124    /// vertices: The range of vertices to draw.
125    /// instances: Range of Instances to draw. Use 0..1 if instance buffers are not used.
126    /// E.g.of how its used internally
127    /// ```rust ignore
128    /// for instance_id in instance_range {
129    ///     for vertex_id in vertex_range {
130    ///         let vertex = vertex[vertex_id];
131    ///         vertex_shader(vertex, vertex_id, instance_id);
132    ///     }
133    /// }
134    /// ```
135    pub fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>) {
136        self.inner.draw(vertices, instances);
137    }
138
139    /// Draws indexed primitives using the active index buffer and the active vertex buffer(s).
140    ///
141    /// The active index buffer can be set with [`RenderBundleEncoder::set_index_buffer`].
142    /// The active vertex buffer(s) can be set with [`RenderBundleEncoder::set_vertex_buffer`].
143    ///
144    /// Panics if indices Range is outside of the range of the indices range of any set index buffer.
145    ///
146    /// indices: The range of indices to draw.
147    /// base_vertex: value added to each index value before indexing into the vertex buffers.
148    /// instances: Range of Instances to draw. Use 0..1 if instance buffers are not used.
149    /// E.g.of how its used internally
150    /// ```rust ignore
151    /// for instance_id in instance_range {
152    ///     for index_index in index_range {
153    ///         let vertex_id = index_buffer[index_index];
154    ///         let adjusted_vertex_id = vertex_id + base_vertex;
155    ///         let vertex = vertex[adjusted_vertex_id];
156    ///         vertex_shader(vertex, adjusted_vertex_id, instance_id);
157    ///     }
158    /// }
159    /// ```
160    pub fn draw_indexed(&mut self, indices: Range<u32>, base_vertex: i32, instances: Range<u32>) {
161        self.inner.draw_indexed(indices, base_vertex, instances);
162    }
163
164    /// Draws primitives from the active vertex buffer(s) based on the contents of the `indirect_buffer`.
165    ///
166    /// The active vertex buffers can be set with [`RenderBundleEncoder::set_vertex_buffer`].
167    ///
168    /// The structure expected in `indirect_buffer` must conform to [`DrawIndirectArgs`](crate::util::DrawIndirectArgs).
169    pub fn draw_indirect(&mut self, indirect_buffer: &'a Buffer, indirect_offset: BufferAddress) {
170        self.inner
171            .draw_indirect(&indirect_buffer.inner, indirect_offset);
172    }
173
174    /// Draws indexed primitives using the active index buffer and the active vertex buffers,
175    /// based on the contents of the `indirect_buffer`.
176    ///
177    /// The active index buffer can be set with [`RenderBundleEncoder::set_index_buffer`], while the active
178    /// vertex buffers can be set with [`RenderBundleEncoder::set_vertex_buffer`].
179    ///
180    /// The structure expected in `indirect_buffer` must conform to [`DrawIndexedIndirectArgs`](crate::util::DrawIndexedIndirectArgs).
181    pub fn draw_indexed_indirect(
182        &mut self,
183        indirect_buffer: &'a Buffer,
184        indirect_offset: BufferAddress,
185    ) {
186        self.inner
187            .draw_indexed_indirect(&indirect_buffer.inner, indirect_offset);
188    }
189}
190
191/// [`Features::PUSH_CONSTANTS`] must be enabled on the device in order to call these functions.
192impl RenderBundleEncoder<'_> {
193    /// Set push constant data.
194    ///
195    /// Offset is measured in bytes, but must be a multiple of [`PUSH_CONSTANT_ALIGNMENT`].
196    ///
197    /// Data size must be a multiple of 4 and must have an alignment of 4.
198    /// For example, with an offset of 4 and an array of `[u8; 8]`, that will write to the range
199    /// of 4..12.
200    ///
201    /// For each byte in the range of push constant data written, the union of the stages of all push constant
202    /// ranges that covers that byte must be exactly `stages`. There's no good way of explaining this simply,
203    /// so here are some examples:
204    ///
205    /// ```text
206    /// For the given ranges:
207    /// - 0..4 Vertex
208    /// - 4..8 Fragment
209    /// ```
210    ///
211    /// You would need to upload this in two set_push_constants calls. First for the `Vertex` range, second for the `Fragment` range.
212    ///
213    /// ```text
214    /// For the given ranges:
215    /// - 0..8  Vertex
216    /// - 4..12 Fragment
217    /// ```
218    ///
219    /// You would need to upload this in three set_push_constants calls. First for the `Vertex` only range 0..4, second
220    /// for the `Vertex | Fragment` range 4..8, third for the `Fragment` range 8..12.
221    pub fn set_push_constants(&mut self, stages: ShaderStages, offset: u32, data: &[u8]) {
222        self.inner.set_push_constants(stages, offset, data);
223    }
224}