wgpu/api/shader_module.rs
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use std::{borrow::Cow, future::Future, marker::PhantomData, sync::Arc, thread};
use crate::*;
/// Handle to a compiled shader module.
///
/// A `ShaderModule` represents a compiled shader module on the GPU. It can be created by passing
/// source code to [`Device::create_shader_module`] or valid SPIR-V binary to
/// [`Device::create_shader_module_spirv`]. Shader modules are used to define programmable stages
/// of a pipeline.
///
/// Corresponds to [WebGPU `GPUShaderModule`](https://gpuweb.github.io/gpuweb/#shader-module).
#[derive(Debug)]
pub struct ShaderModule {
pub(crate) context: Arc<C>,
pub(crate) data: Box<Data>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(ShaderModule: Send, Sync);
super::impl_partialeq_eq_hash!(ShaderModule);
impl Drop for ShaderModule {
fn drop(&mut self) {
if !thread::panicking() {
self.context.shader_module_drop(self.data.as_ref());
}
}
}
impl ShaderModule {
/// Get the compilation info for the shader module.
pub fn get_compilation_info(&self) -> impl Future<Output = CompilationInfo> + WasmNotSend {
self.context.shader_get_compilation_info(self.data.as_ref())
}
}
/// Compilation information for a shader module.
///
/// Corresponds to [WebGPU `GPUCompilationInfo`](https://gpuweb.github.io/gpuweb/#gpucompilationinfo).
/// The source locations use bytes, and index a UTF-8 encoded string.
#[derive(Debug, Clone)]
pub struct CompilationInfo {
/// The messages from the shader compilation process.
pub messages: Vec<CompilationMessage>,
}
/// A single message from the shader compilation process.
///
/// Roughly corresponds to [`GPUCompilationMessage`](https://www.w3.org/TR/webgpu/#gpucompilationmessage),
/// except that the location uses UTF-8 for all positions.
#[derive(Debug, Clone)]
pub struct CompilationMessage {
/// The text of the message.
pub message: String,
/// The type of the message.
pub message_type: CompilationMessageType,
/// Where in the source code the message points at.
pub location: Option<SourceLocation>,
}
/// The type of a compilation message.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum CompilationMessageType {
/// An error message.
Error,
/// A warning message.
Warning,
/// An informational message.
Info,
}
/// A human-readable representation for a span, tailored for text source.
///
/// Roughly corresponds to the positional members of [`GPUCompilationMessage`][gcm] from
/// the WebGPU specification, except
/// - `offset` and `length` are in bytes (UTF-8 code units), instead of UTF-16 code units.
/// - `line_position` is in bytes (UTF-8 code units), and is usually not directly intended for humans.
///
/// [gcm]: https://www.w3.org/TR/webgpu/#gpucompilationmessage
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub struct SourceLocation {
/// 1-based line number.
pub line_number: u32,
/// 1-based column in code units (in bytes) of the start of the span.
/// Remember to convert accordingly when displaying to the user.
pub line_position: u32,
/// 0-based Offset in code units (in bytes) of the start of the span.
pub offset: u32,
/// Length in code units (in bytes) of the span.
pub length: u32,
}
#[cfg(all(feature = "wgsl", wgpu_core))]
impl From<crate::naga::error::ShaderError<crate::naga::front::wgsl::ParseError>>
for CompilationInfo
{
fn from(value: crate::naga::error::ShaderError<crate::naga::front::wgsl::ParseError>) -> Self {
CompilationInfo {
messages: vec![CompilationMessage {
message: value.to_string(),
message_type: CompilationMessageType::Error,
location: value.inner.location(&value.source).map(Into::into),
}],
}
}
}
#[cfg(feature = "glsl")]
impl From<naga::error::ShaderError<naga::front::glsl::ParseErrors>> for CompilationInfo {
fn from(value: naga::error::ShaderError<naga::front::glsl::ParseErrors>) -> Self {
let messages = value
.inner
.errors
.into_iter()
.map(|err| CompilationMessage {
message: err.to_string(),
message_type: CompilationMessageType::Error,
location: err.location(&value.source).map(Into::into),
})
.collect();
CompilationInfo { messages }
}
}
#[cfg(feature = "spirv")]
impl From<naga::error::ShaderError<naga::front::spv::Error>> for CompilationInfo {
fn from(value: naga::error::ShaderError<naga::front::spv::Error>) -> Self {
CompilationInfo {
messages: vec![CompilationMessage {
message: value.to_string(),
message_type: CompilationMessageType::Error,
location: None,
}],
}
}
}
#[cfg(any(wgpu_core, naga))]
impl
From<
crate::naga::error::ShaderError<crate::naga::WithSpan<crate::naga::valid::ValidationError>>,
> for CompilationInfo
{
fn from(
value: crate::naga::error::ShaderError<
crate::naga::WithSpan<crate::naga::valid::ValidationError>,
>,
) -> Self {
CompilationInfo {
messages: vec![CompilationMessage {
message: value.to_string(),
message_type: CompilationMessageType::Error,
location: value.inner.location(&value.source).map(Into::into),
}],
}
}
}
#[cfg(any(wgpu_core, naga))]
impl From<crate::naga::SourceLocation> for SourceLocation {
fn from(value: crate::naga::SourceLocation) -> Self {
SourceLocation {
length: value.length,
offset: value.offset,
line_number: value.line_number,
line_position: value.line_position,
}
}
}
/// Source of a shader module.
///
/// The source will be parsed and validated.
///
/// Any necessary shader translation (e.g. from WGSL to SPIR-V or vice versa)
/// will be done internally by wgpu.
///
/// This type is unique to the Rust API of `wgpu`. In the WebGPU specification,
/// only WGSL source code strings are accepted.
#[cfg_attr(feature = "naga-ir", allow(clippy::large_enum_variant))]
#[derive(Clone, Debug)]
#[non_exhaustive]
pub enum ShaderSource<'a> {
/// SPIR-V module represented as a slice of words.
///
/// See also: [`util::make_spirv`], [`include_spirv`]
#[cfg(feature = "spirv")]
SpirV(Cow<'a, [u32]>),
/// GLSL module as a string slice.
///
/// Note: GLSL is not yet fully supported and must be a specific ShaderStage.
#[cfg(feature = "glsl")]
Glsl {
/// The source code of the shader.
shader: Cow<'a, str>,
/// The shader stage that the shader targets. For example, `naga::ShaderStage::Vertex`
stage: naga::ShaderStage,
/// Defines to unlock configured shader features.
defines: naga::FastHashMap<String, String>,
},
/// WGSL module as a string slice.
#[cfg(feature = "wgsl")]
Wgsl(Cow<'a, str>),
/// Naga module.
#[cfg(feature = "naga-ir")]
Naga(Cow<'static, naga::Module>),
/// Dummy variant because `Naga` doesn't have a lifetime and without enough active features it
/// could be the last one active.
#[doc(hidden)]
Dummy(PhantomData<&'a ()>),
}
static_assertions::assert_impl_all!(ShaderSource<'_>: Send, Sync);
/// Descriptor for use with [`Device::create_shader_module`].
///
/// Corresponds to [WebGPU `GPUShaderModuleDescriptor`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpushadermoduledescriptor).
#[derive(Clone, Debug)]
pub struct ShaderModuleDescriptor<'a> {
/// Debug label of the shader module. This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// Source code for the shader.
pub source: ShaderSource<'a>,
}
static_assertions::assert_impl_all!(ShaderModuleDescriptor<'_>: Send, Sync);
/// Descriptor for a shader module given by SPIR-V binary, for use with
/// [`Device::create_shader_module_spirv`].
///
/// This type is unique to the Rust API of `wgpu`. In the WebGPU specification,
/// only WGSL source code strings are accepted.
#[derive(Debug)]
pub struct ShaderModuleDescriptorSpirV<'a> {
/// Debug label of the shader module. This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// Binary SPIR-V data, in 4-byte words.
pub source: Cow<'a, [u32]>,
}
static_assertions::assert_impl_all!(ShaderModuleDescriptorSpirV<'_>: Send, Sync);