wgpu/macros.rs
1//! Convenience macros
2
3/// Macro to produce an array of [`VertexAttribute`](crate::VertexAttribute).
4///
5/// Output has type: `[VertexAttribute; _]`. Usage is as follows:
6/// ```
7/// # use wgpu::vertex_attr_array;
8/// let attrs = vertex_attr_array![0 => Float32x2, 1 => Float32, 2 => Uint16x4];
9/// ```
10/// This example specifies a list of three [`VertexAttribute`](crate::VertexAttribute),
11/// each with the given `shader_location` and `format`.
12/// Offsets are calculated automatically.
13#[macro_export]
14macro_rules! vertex_attr_array {
15 ($($loc:expr => $fmt:ident),* $(,)?) => {
16 $crate::vertex_attr_array!([] ; 0; $($loc => $fmt ,)*)
17 };
18 ([$($t:expr,)*] ; $off:expr ;) => { [$($t,)*] };
19 ([$($t:expr,)*] ; $off:expr ; $loc:expr => $item:ident, $($ll:expr => $ii:ident ,)*) => {
20 $crate::vertex_attr_array!(
21 [$($t,)*
22 $crate::VertexAttribute {
23 format: $crate::VertexFormat :: $item,
24 offset: $off,
25 shader_location: $loc,
26 },];
27 $off + $crate::VertexFormat :: $item.size();
28 $($ll => $ii ,)*
29 )
30 };
31}
32
33#[test]
34fn test_vertex_attr_array() {
35 let attrs = vertex_attr_array![0 => Float32x2, 3 => Uint16x4];
36 // VertexAttribute does not support PartialEq, so we cannot test directly
37 assert_eq!(attrs.len(), 2);
38 assert_eq!(attrs[0].offset, 0);
39 assert_eq!(attrs[0].shader_location, 0);
40 assert_eq!(attrs[1].offset, size_of::<(f32, f32)>() as u64);
41 assert_eq!(attrs[1].shader_location, 3);
42}
43
44/// Macro to load a SPIR-V module statically.
45///
46/// It ensures the word alignment as well as the magic number.
47///
48/// Return type: [`crate::ShaderModuleDescriptor`]
49#[macro_export]
50#[cfg(feature = "spirv")]
51macro_rules! include_spirv {
52 ($($token:tt)*) => {
53 {
54 //log::info!("including '{}'", $($token)*);
55 $crate::ShaderModuleDescriptor {
56 label: Some($($token)*),
57 source: $crate::util::make_spirv(include_bytes!($($token)*)),
58 }
59 }
60 };
61}
62
63/// Macro to load raw SPIR-V data statically, for use with [`Features::SPIRV_SHADER_PASSTHROUGH`].
64///
65/// It ensures the word alignment as well as the magic number.
66///
67/// [`Features::SPIRV_SHADER_PASSTHROUGH`]: crate::Features::SPIRV_SHADER_PASSTHROUGH
68#[macro_export]
69macro_rules! include_spirv_raw {
70 ($($token:tt)*) => {
71 {
72 //log::info!("including '{}'", $($token)*);
73 $crate::ShaderModuleDescriptorSpirV {
74 label: Some($($token)*),
75 source: $crate::util::make_spirv_raw(include_bytes!($($token)*)),
76 }
77 }
78 };
79}
80
81/// Load WGSL source code from a file at compile time.
82///
83/// The loaded path is relative to the path of the file containing the macro call, in the same way
84/// as [`include_str!`] operates.
85///
86/// ```ignore
87/// fn main() {
88/// let module: ShaderModuleDescriptor = include_wgsl!("shader.wgsl");
89/// }
90/// ```
91#[macro_export]
92macro_rules! include_wgsl {
93 ($($token:tt)*) => {
94 {
95 //log::info!("including '{}'", $($token)*);
96 $crate::ShaderModuleDescriptor {
97 label: Some($($token)*),
98 source: $crate::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!($($token)*))),
99 }
100 }
101 };
102}