wgpu_core/command/
render.rs

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use crate::resource::Resource;
use crate::snatch::SnatchGuard;
use crate::{
    api_log,
    binding_model::BindError,
    command::{
        self,
        bind::Binder,
        end_occlusion_query, end_pipeline_statistics_query,
        memory_init::{fixup_discarded_surfaces, SurfacesInDiscardState},
        BasePass, BasePassRef, BindGroupStateChange, CommandBuffer, CommandEncoderError,
        CommandEncoderStatus, DrawError, ExecutionError, MapPassErr, PassErrorScope, QueryUseError,
        RenderCommand, RenderCommandError, StateChange,
    },
    device::{
        AttachmentData, Device, DeviceError, MissingDownlevelFlags, MissingFeatures,
        RenderPassCompatibilityCheckType, RenderPassCompatibilityError, RenderPassContext,
    },
    error::{ErrorFormatter, PrettyError},
    global::Global,
    hal_api::HalApi,
    hal_label, id,
    init_tracker::{MemoryInitKind, TextureInitRange, TextureInitTrackerAction},
    pipeline::{self, PipelineFlags},
    resource::{QuerySet, Texture, TextureView, TextureViewNotRenderableReason},
    storage::Storage,
    track::{TextureSelector, Tracker, UsageConflict, UsageScope},
    validation::{
        check_buffer_usage, check_texture_usage, MissingBufferUsageError, MissingTextureUsageError,
    },
    Label,
};

use arrayvec::ArrayVec;
use hal::CommandEncoder as _;
use thiserror::Error;
use wgt::{
    BufferAddress, BufferSize, BufferUsages, Color, IndexFormat, TextureUsages,
    TextureViewDimension, VertexStepMode,
};

#[cfg(feature = "serde")]
use serde::Deserialize;
#[cfg(feature = "serde")]
use serde::Serialize;

use std::sync::Arc;
use std::{borrow::Cow, fmt, iter, marker::PhantomData, mem, num::NonZeroU32, ops::Range, str};

use super::{
    memory_init::TextureSurfaceDiscard, CommandBufferTextureMemoryActions, CommandEncoder,
    QueryResetMap,
};

/// Operation to perform to the output attachment at the start of a renderpass.
#[repr(C)]
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "serde", serde(rename_all = "kebab-case"))]
pub enum LoadOp {
    /// Clear the output attachment with the clear color. Clearing is faster than loading.
    Clear = 0,
    /// Do not clear output attachment.
    Load = 1,
}

/// Operation to perform to the output attachment at the end of a renderpass.
#[repr(C)]
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "serde", serde(rename_all = "kebab-case"))]
pub enum StoreOp {
    /// Discards the content of the render target.
    ///
    /// If you don't care about the contents of the target, this can be faster.
    Discard = 0,
    /// Store the result of the renderpass.
    Store = 1,
}

/// Describes an individual channel within a render pass, such as color, depth, or stencil.
#[repr(C)]
#[derive(Clone, Debug, Eq, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct PassChannel<V> {
    /// Operation to perform to the output attachment at the start of a
    /// renderpass.
    ///
    /// This must be clear if it is the first renderpass rendering to a swap
    /// chain image.
    pub load_op: LoadOp,
    /// Operation to perform to the output attachment at the end of a renderpass.
    pub store_op: StoreOp,
    /// If load_op is [`LoadOp::Clear`], the attachment will be cleared to this
    /// color.
    pub clear_value: V,
    /// If true, the relevant channel is not changed by a renderpass, and the
    /// corresponding attachment can be used inside the pass by other read-only
    /// usages.
    pub read_only: bool,
}

impl<V> PassChannel<V> {
    fn hal_ops(&self) -> hal::AttachmentOps {
        let mut ops = hal::AttachmentOps::empty();
        match self.load_op {
            LoadOp::Load => ops |= hal::AttachmentOps::LOAD,
            LoadOp::Clear => (),
        };
        match self.store_op {
            StoreOp::Store => ops |= hal::AttachmentOps::STORE,
            StoreOp::Discard => (),
        };
        ops
    }
}

/// Describes a color attachment to a render pass.
#[repr(C)]
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct RenderPassColorAttachment {
    /// The view to use as an attachment.
    pub view: id::TextureViewId,
    /// The view that will receive the resolved output if multisampling is used.
    pub resolve_target: Option<id::TextureViewId>,
    /// What operations will be performed on this color attachment.
    pub channel: PassChannel<Color>,
}

/// Describes a depth/stencil attachment to a render pass.
#[repr(C)]
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct RenderPassDepthStencilAttachment {
    /// The view to use as an attachment.
    pub view: id::TextureViewId,
    /// What operations will be performed on the depth part of the attachment.
    pub depth: PassChannel<f32>,
    /// What operations will be performed on the stencil part of the attachment.
    pub stencil: PassChannel<u32>,
}

impl RenderPassDepthStencilAttachment {
    /// Validate the given aspects' read-only flags against their load
    /// and store ops.
    ///
    /// When an aspect is read-only, its load and store ops must be
    /// `LoadOp::Load` and `StoreOp::Store`.
    ///
    /// On success, return a pair `(depth, stencil)` indicating
    /// whether the depth and stencil passes are read-only.
    fn depth_stencil_read_only(
        &self,
        aspects: hal::FormatAspects,
    ) -> Result<(bool, bool), RenderPassErrorInner> {
        let mut depth_read_only = true;
        let mut stencil_read_only = true;

        if aspects.contains(hal::FormatAspects::DEPTH) {
            if self.depth.read_only
                && (self.depth.load_op, self.depth.store_op) != (LoadOp::Load, StoreOp::Store)
            {
                return Err(RenderPassErrorInner::InvalidDepthOps);
            }
            depth_read_only = self.depth.read_only;
        }

        if aspects.contains(hal::FormatAspects::STENCIL) {
            if self.stencil.read_only
                && (self.stencil.load_op, self.stencil.store_op) != (LoadOp::Load, StoreOp::Store)
            {
                return Err(RenderPassErrorInner::InvalidStencilOps);
            }
            stencil_read_only = self.stencil.read_only;
        }

        Ok((depth_read_only, stencil_read_only))
    }
}

/// Location to write a timestamp to (beginning or end of the pass).
#[repr(C)]
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "serde", serde(rename_all = "kebab-case"))]
pub enum RenderPassTimestampLocation {
    Beginning = 0,
    End = 1,
}

/// Describes the writing of timestamp values in a render pass.
#[repr(C)]
#[derive(Clone, Debug, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct RenderPassTimestampWrites {
    /// The query set to write the timestamp to.
    pub query_set: id::QuerySetId,
    /// The index of the query set at which a start timestamp of this pass is written, if any.
    pub beginning_of_pass_write_index: Option<u32>,
    /// The index of the query set at which an end timestamp of this pass is written, if any.
    pub end_of_pass_write_index: Option<u32>,
}

/// Describes the attachments of a render pass.
#[derive(Clone, Debug, Default, PartialEq)]
pub struct RenderPassDescriptor<'a> {
    pub label: Label<'a>,
    /// The color attachments of the render pass.
    pub color_attachments: Cow<'a, [Option<RenderPassColorAttachment>]>,
    /// The depth and stencil attachment of the render pass, if any.
    pub depth_stencil_attachment: Option<&'a RenderPassDepthStencilAttachment>,
    /// Defines where and when timestamp values will be written for this pass.
    pub timestamp_writes: Option<&'a RenderPassTimestampWrites>,
    /// Defines where the occlusion query results will be stored for this pass.
    pub occlusion_query_set: Option<id::QuerySetId>,
}

#[cfg_attr(feature = "serde", derive(Deserialize, Serialize))]
pub struct RenderPass {
    base: BasePass<RenderCommand>,
    parent_id: id::CommandEncoderId,
    color_targets: ArrayVec<Option<RenderPassColorAttachment>, { hal::MAX_COLOR_ATTACHMENTS }>,
    depth_stencil_target: Option<RenderPassDepthStencilAttachment>,
    timestamp_writes: Option<RenderPassTimestampWrites>,
    occlusion_query_set_id: Option<id::QuerySetId>,

    // Resource binding dedupe state.
    #[cfg_attr(feature = "serde", serde(skip))]
    current_bind_groups: BindGroupStateChange,
    #[cfg_attr(feature = "serde", serde(skip))]
    current_pipeline: StateChange<id::RenderPipelineId>,
}

impl RenderPass {
    pub fn new(parent_id: id::CommandEncoderId, desc: &RenderPassDescriptor) -> Self {
        Self {
            base: BasePass::new(&desc.label),
            parent_id,
            color_targets: desc.color_attachments.iter().cloned().collect(),
            depth_stencil_target: desc.depth_stencil_attachment.cloned(),
            timestamp_writes: desc.timestamp_writes.cloned(),
            occlusion_query_set_id: desc.occlusion_query_set,

            current_bind_groups: BindGroupStateChange::new(),
            current_pipeline: StateChange::new(),
        }
    }

    pub fn parent_id(&self) -> id::CommandEncoderId {
        self.parent_id
    }

    #[cfg(feature = "trace")]
    pub fn into_command(self) -> crate::device::trace::Command {
        crate::device::trace::Command::RunRenderPass {
            base: self.base,
            target_colors: self.color_targets.into_iter().collect(),
            target_depth_stencil: self.depth_stencil_target,
            timestamp_writes: self.timestamp_writes,
            occlusion_query_set_id: self.occlusion_query_set_id,
        }
    }

    pub fn set_index_buffer(
        &mut self,
        buffer_id: id::BufferId,
        index_format: IndexFormat,
        offset: BufferAddress,
        size: Option<BufferSize>,
    ) {
        self.base.commands.push(RenderCommand::SetIndexBuffer {
            buffer_id,
            index_format,
            offset,
            size,
        });
    }
}

impl fmt::Debug for RenderPass {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        f.debug_struct("RenderPass")
            .field("encoder_id", &self.parent_id)
            .field("color_targets", &self.color_targets)
            .field("depth_stencil_target", &self.depth_stencil_target)
            .field("command count", &self.base.commands.len())
            .field("dynamic offset count", &self.base.dynamic_offsets.len())
            .field(
                "push constant u32 count",
                &self.base.push_constant_data.len(),
            )
            .finish()
    }
}

#[derive(Debug, PartialEq)]
enum OptionalState {
    Unused,
    Required,
    Set,
}

impl OptionalState {
    fn require(&mut self, require: bool) {
        if require && *self == Self::Unused {
            *self = Self::Required;
        }
    }
}

#[derive(Debug, Default)]
struct IndexState {
    bound_buffer_view: Option<(id::BufferId, Range<BufferAddress>)>,
    format: Option<IndexFormat>,
    pipeline_format: Option<IndexFormat>,
    limit: u64,
}

impl IndexState {
    fn update_limit(&mut self) {
        self.limit = match self.bound_buffer_view {
            Some((_, ref range)) => {
                let format = self
                    .format
                    .expect("IndexState::update_limit must be called after a index buffer is set");
                let shift = match format {
                    IndexFormat::Uint16 => 1,
                    IndexFormat::Uint32 => 2,
                };

                (range.end - range.start) >> shift
            }
            None => 0,
        }
    }

    fn reset(&mut self) {
        self.bound_buffer_view = None;
        self.limit = 0;
    }
}

#[derive(Clone, Copy, Debug)]
struct VertexBufferState {
    total_size: BufferAddress,
    step: pipeline::VertexStep,
    bound: bool,
}

impl VertexBufferState {
    const EMPTY: Self = Self {
        total_size: 0,
        step: pipeline::VertexStep {
            stride: 0,
            last_stride: 0,
            mode: VertexStepMode::Vertex,
        },
        bound: false,
    };
}

#[derive(Debug, Default)]
struct VertexState {
    inputs: ArrayVec<VertexBufferState, { hal::MAX_VERTEX_BUFFERS }>,
    /// Length of the shortest vertex rate vertex buffer
    vertex_limit: u64,
    /// Buffer slot which the shortest vertex rate vertex buffer is bound to
    vertex_limit_slot: u32,
    /// Length of the shortest instance rate vertex buffer
    instance_limit: u64,
    /// Buffer slot which the shortest instance rate vertex buffer is bound to
    instance_limit_slot: u32,
    /// Total amount of buffers required by the pipeline.
    buffers_required: u32,
}

impl VertexState {
    fn update_limits(&mut self) {
        // Implements the validation from https://gpuweb.github.io/gpuweb/#dom-gpurendercommandsmixin-draw
        // Except that the formula is shuffled to extract the number of vertices in order
        // to carry the bulk of the computation when changing states instead of when producing
        // draws. Draw calls tend to happen at a higher frequency. Here we determine vertex
        // limits that can be cheaply checked for each draw call.
        self.vertex_limit = u32::MAX as u64;
        self.instance_limit = u32::MAX as u64;
        for (idx, vbs) in self.inputs.iter().enumerate() {
            if !vbs.bound {
                continue;
            }

            let limit = if vbs.total_size < vbs.step.last_stride {
                // The buffer cannot fit the last vertex.
                0
            } else {
                if vbs.step.stride == 0 {
                    // We already checked that the last stride fits, the same
                    // vertex will be repeated so this slot can accommodate any number of
                    // vertices.
                    continue;
                }

                // The general case.
                (vbs.total_size - vbs.step.last_stride) / vbs.step.stride + 1
            };

            match vbs.step.mode {
                VertexStepMode::Vertex => {
                    if limit < self.vertex_limit {
                        self.vertex_limit = limit;
                        self.vertex_limit_slot = idx as _;
                    }
                }
                VertexStepMode::Instance => {
                    if limit < self.instance_limit {
                        self.instance_limit = limit;
                        self.instance_limit_slot = idx as _;
                    }
                }
            }
        }
    }

    fn reset(&mut self) {
        self.inputs.clear();
        self.vertex_limit = 0;
        self.instance_limit = 0;
    }
}

#[derive(Debug)]
struct State<A: HalApi> {
    pipeline_flags: PipelineFlags,
    binder: Binder<A>,
    blend_constant: OptionalState,
    stencil_reference: u32,
    pipeline: Option<id::RenderPipelineId>,
    index: IndexState,
    vertex: VertexState,
    debug_scope_depth: u32,
}

impl<A: HalApi> State<A> {
    fn is_ready(&self, indexed: bool) -> Result<(), DrawError> {
        // Determine how many vertex buffers have already been bound
        let vertex_buffer_count = self.vertex.inputs.iter().take_while(|v| v.bound).count() as u32;
        // Compare with the needed quantity
        if vertex_buffer_count < self.vertex.buffers_required {
            return Err(DrawError::MissingVertexBuffer {
                index: vertex_buffer_count,
            });
        }

        let bind_mask = self.binder.invalid_mask();
        if bind_mask != 0 {
            //let (expected, provided) = self.binder.entries[index as usize].info();
            return Err(DrawError::IncompatibleBindGroup {
                index: bind_mask.trailing_zeros(),
                diff: self.binder.bgl_diff(),
            });
        }
        if self.pipeline.is_none() {
            return Err(DrawError::MissingPipeline);
        }
        if self.blend_constant == OptionalState::Required {
            return Err(DrawError::MissingBlendConstant);
        }

        if indexed {
            // Pipeline expects an index buffer
            if let Some(pipeline_index_format) = self.index.pipeline_format {
                // We have a buffer bound
                let buffer_index_format = self.index.format.ok_or(DrawError::MissingIndexBuffer)?;

                // The buffers are different formats
                if pipeline_index_format != buffer_index_format {
                    return Err(DrawError::UnmatchedIndexFormats {
                        pipeline: pipeline_index_format,
                        buffer: buffer_index_format,
                    });
                }
            }
        }

        self.binder.check_late_buffer_bindings()?;

        Ok(())
    }

    /// Reset the `RenderBundle`-related states.
    fn reset_bundle(&mut self) {
        self.binder.reset();
        self.pipeline = None;
        self.index.reset();
        self.vertex.reset();
    }
}

/// Describes an attachment location in words.
///
/// Can be used as "the {loc} has..." or "{loc} has..."
#[derive(Debug, Copy, Clone)]
pub enum AttachmentErrorLocation {
    Color { index: usize, resolve: bool },
    Depth,
}

impl fmt::Display for AttachmentErrorLocation {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        match *self {
            AttachmentErrorLocation::Color {
                index,
                resolve: false,
            } => write!(f, "color attachment at index {index}'s texture view"),
            AttachmentErrorLocation::Color {
                index,
                resolve: true,
            } => write!(
                f,
                "color attachment at index {index}'s resolve texture view"
            ),
            AttachmentErrorLocation::Depth => write!(f, "depth attachment's texture view"),
        }
    }
}

#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum ColorAttachmentError {
    #[error("Attachment format {0:?} is not a color format")]
    InvalidFormat(wgt::TextureFormat),
    #[error("The number of color attachments {given} exceeds the limit {limit}")]
    TooMany { given: usize, limit: usize },
    #[error("The total number of bytes per sample in color attachments {total} exceeds the limit {limit}")]
    TooManyBytesPerSample { total: u32, limit: u32 },
}

/// Error encountered when performing a render pass.
#[derive(Clone, Debug, Error)]
pub enum RenderPassErrorInner {
    #[error(transparent)]
    Device(DeviceError),
    #[error(transparent)]
    ColorAttachment(#[from] ColorAttachmentError),
    #[error(transparent)]
    Encoder(#[from] CommandEncoderError),
    #[error("Attachment texture view {0:?} is invalid")]
    InvalidAttachment(id::TextureViewId),
    #[error("Attachment texture view {0:?} is invalid")]
    InvalidResolveTarget(id::TextureViewId),
    #[error("The format of the depth-stencil attachment ({0:?}) is not a depth-stencil format")]
    InvalidDepthStencilAttachmentFormat(wgt::TextureFormat),
    #[error("The format of the {location} ({format:?}) is not resolvable")]
    UnsupportedResolveTargetFormat {
        location: AttachmentErrorLocation,
        format: wgt::TextureFormat,
    },
    #[error("No color attachments or depth attachments were provided, at least one attachment of any kind must be provided")]
    MissingAttachments,
    #[error("The {location} is not renderable:")]
    TextureViewIsNotRenderable {
        location: AttachmentErrorLocation,
        #[source]
        reason: TextureViewNotRenderableReason,
    },
    #[error("Attachments have differing sizes: the {expected_location} has extent {expected_extent:?} but is followed by the {actual_location} which has {actual_extent:?}")]
    AttachmentsDimensionMismatch {
        expected_location: AttachmentErrorLocation,
        expected_extent: wgt::Extent3d,
        actual_location: AttachmentErrorLocation,
        actual_extent: wgt::Extent3d,
    },
    #[error("Attachments have differing sample counts: the {expected_location} has count {expected_samples:?} but is followed by the {actual_location} which has count {actual_samples:?}")]
    AttachmentSampleCountMismatch {
        expected_location: AttachmentErrorLocation,
        expected_samples: u32,
        actual_location: AttachmentErrorLocation,
        actual_samples: u32,
    },
    #[error("The resolve source, {location}, must be multi-sampled (has {src} samples) while the resolve destination must not be multisampled (has {dst} samples)")]
    InvalidResolveSampleCounts {
        location: AttachmentErrorLocation,
        src: u32,
        dst: u32,
    },
    #[error(
        "Resource source, {location}, format ({src:?}) must match the resolve destination format ({dst:?})"
    )]
    MismatchedResolveTextureFormat {
        location: AttachmentErrorLocation,
        src: wgt::TextureFormat,
        dst: wgt::TextureFormat,
    },
    #[error("Surface texture is dropped before the render pass is finished")]
    SurfaceTextureDropped,
    #[error("Not enough memory left for render pass")]
    OutOfMemory,
    #[error("The bind group at index {0:?} is invalid")]
    InvalidBindGroup(usize),
    #[error("Unable to clear non-present/read-only depth")]
    InvalidDepthOps,
    #[error("Unable to clear non-present/read-only stencil")]
    InvalidStencilOps,
    #[error("Setting `values_offset` to be `None` is only for internal use in render bundles")]
    InvalidValuesOffset,
    #[error(transparent)]
    MissingFeatures(#[from] MissingFeatures),
    #[error(transparent)]
    MissingDownlevelFlags(#[from] MissingDownlevelFlags),
    #[error("Indirect draw uses bytes {offset}..{end_offset} {} which overruns indirect buffer of size {buffer_size}",
        count.map_or_else(String::new, |v| format!("(using count {v})")))]
    IndirectBufferOverrun {
        count: Option<NonZeroU32>,
        offset: u64,
        end_offset: u64,
        buffer_size: u64,
    },
    #[error("Indirect draw uses bytes {begin_count_offset}..{end_count_offset} which overruns indirect buffer of size {count_buffer_size}")]
    IndirectCountBufferOverrun {
        begin_count_offset: u64,
        end_count_offset: u64,
        count_buffer_size: u64,
    },
    #[error("Cannot pop debug group, because number of pushed debug groups is zero")]
    InvalidPopDebugGroup,
    #[error(transparent)]
    ResourceUsageConflict(#[from] UsageConflict),
    #[error("Render bundle has incompatible targets, {0}")]
    IncompatibleBundleTargets(#[from] RenderPassCompatibilityError),
    #[error(
        "Render bundle has incompatible read-only flags: \
             bundle has flags depth = {bundle_depth} and stencil = {bundle_stencil}, \
             while the pass has flags depth = {pass_depth} and stencil = {pass_stencil}. \
             Read-only renderpasses are only compatible with read-only bundles for that aspect."
    )]
    IncompatibleBundleReadOnlyDepthStencil {
        pass_depth: bool,
        pass_stencil: bool,
        bundle_depth: bool,
        bundle_stencil: bool,
    },
    #[error(transparent)]
    RenderCommand(#[from] RenderCommandError),
    #[error(transparent)]
    Draw(#[from] DrawError),
    #[error(transparent)]
    Bind(#[from] BindError),
    #[error(transparent)]
    QueryUse(#[from] QueryUseError),
    #[error("Multiview layer count must match")]
    MultiViewMismatch,
    #[error(
        "Multiview pass texture views with more than one array layer must have D2Array dimension"
    )]
    MultiViewDimensionMismatch,
    #[error("QuerySet {0:?} is invalid")]
    InvalidQuerySet(id::QuerySetId),
    #[error("missing occlusion query set")]
    MissingOcclusionQuerySet,
}

impl PrettyError for RenderPassErrorInner {
    fn fmt_pretty(&self, fmt: &mut ErrorFormatter) {
        fmt.error(self);
        if let Self::InvalidAttachment(id) = *self {
            fmt.texture_view_label_with_key(&id, "attachment");
        };
        if let Self::Draw(DrawError::IncompatibleBindGroup { diff, .. }) = self {
            for d in diff {
                fmt.note(&d);
            }
        };
    }
}

impl From<MissingBufferUsageError> for RenderPassErrorInner {
    fn from(error: MissingBufferUsageError) -> Self {
        Self::RenderCommand(error.into())
    }
}

impl From<MissingTextureUsageError> for RenderPassErrorInner {
    fn from(error: MissingTextureUsageError) -> Self {
        Self::RenderCommand(error.into())
    }
}

impl From<DeviceError> for RenderPassErrorInner {
    fn from(error: DeviceError) -> Self {
        Self::Device(error)
    }
}

/// Error encountered when performing a render pass.
#[derive(Clone, Debug, Error)]
#[error("{scope}")]
pub struct RenderPassError {
    pub scope: PassErrorScope,
    #[source]
    inner: RenderPassErrorInner,
}
impl PrettyError for RenderPassError {
    fn fmt_pretty(&self, fmt: &mut ErrorFormatter) {
        // This error is wrapper for the inner error,
        // but the scope has useful labels
        fmt.error(self);
        self.scope.fmt_pretty(fmt);
    }
}

impl<T, E> MapPassErr<T, RenderPassError> for Result<T, E>
where
    E: Into<RenderPassErrorInner>,
{
    fn map_pass_err(self, scope: PassErrorScope) -> Result<T, RenderPassError> {
        self.map_err(|inner| RenderPassError {
            scope,
            inner: inner.into(),
        })
    }
}

struct RenderAttachment<'a, A: HalApi> {
    texture: Arc<Texture<A>>,
    selector: &'a TextureSelector,
    usage: hal::TextureUses,
}

impl<A: HalApi> TextureView<A> {
    fn to_render_attachment(&self, usage: hal::TextureUses) -> RenderAttachment<A> {
        RenderAttachment {
            texture: self.parent.clone(),
            selector: &self.selector,
            usage,
        }
    }
}

const MAX_TOTAL_ATTACHMENTS: usize = hal::MAX_COLOR_ATTACHMENTS + hal::MAX_COLOR_ATTACHMENTS + 1;
type AttachmentDataVec<T> = ArrayVec<T, MAX_TOTAL_ATTACHMENTS>;

struct RenderPassInfo<'a, 'd, A: HalApi> {
    context: RenderPassContext,
    usage_scope: UsageScope<'d, A>,
    /// All render attachments, including depth/stencil
    render_attachments: AttachmentDataVec<RenderAttachment<'a, A>>,
    is_depth_read_only: bool,
    is_stencil_read_only: bool,
    extent: wgt::Extent3d,
    _phantom: PhantomData<A>,

    pending_discard_init_fixups: SurfacesInDiscardState<A>,
    divergent_discarded_depth_stencil_aspect: Option<(wgt::TextureAspect, &'a TextureView<A>)>,
    multiview: Option<NonZeroU32>,
}

impl<'a, 'd, A: HalApi> RenderPassInfo<'a, 'd, A> {
    fn add_pass_texture_init_actions<V>(
        channel: &PassChannel<V>,
        texture_memory_actions: &mut CommandBufferTextureMemoryActions<A>,
        view: &TextureView<A>,
        pending_discard_init_fixups: &mut SurfacesInDiscardState<A>,
    ) {
        if channel.load_op == LoadOp::Load {
            pending_discard_init_fixups.extend(texture_memory_actions.register_init_action(
                &TextureInitTrackerAction {
                    texture: view.parent.clone(),
                    range: TextureInitRange::from(view.selector.clone()),
                    // Note that this is needed even if the target is discarded,
                    kind: MemoryInitKind::NeedsInitializedMemory,
                },
            ));
        } else if channel.store_op == StoreOp::Store {
            // Clear + Store
            texture_memory_actions.register_implicit_init(
                &view.parent,
                TextureInitRange::from(view.selector.clone()),
            );
        }
        if channel.store_op == StoreOp::Discard {
            // the discard happens at the *end* of a pass, but recording the
            // discard right away be alright since the texture can't be used
            // during the pass anyways
            texture_memory_actions.discard(TextureSurfaceDiscard {
                texture: view.parent.clone(),
                mip_level: view.selector.mips.start,
                layer: view.selector.layers.start,
            });
        }
    }

    fn start(
        device: &'d Device<A>,
        label: Option<&str>,
        color_attachments: &[Option<RenderPassColorAttachment>],
        depth_stencil_attachment: Option<&RenderPassDepthStencilAttachment>,
        timestamp_writes: Option<&RenderPassTimestampWrites>,
        occlusion_query_set: Option<id::QuerySetId>,
        encoder: &mut CommandEncoder<A>,
        trackers: &mut Tracker<A>,
        texture_memory_actions: &mut CommandBufferTextureMemoryActions<A>,
        pending_query_resets: &mut QueryResetMap<A>,
        view_guard: &'a Storage<TextureView<A>>,
        query_set_guard: &'a Storage<QuerySet<A>>,
        snatch_guard: &SnatchGuard<'a>,
    ) -> Result<Self, RenderPassErrorInner> {
        profiling::scope!("RenderPassInfo::start");

        // We default to false intentionally, even if depth-stencil isn't used at all.
        // This allows us to use the primary raw pipeline in `RenderPipeline`,
        // instead of the special read-only one, which would be `None`.
        let mut is_depth_read_only = false;
        let mut is_stencil_read_only = false;

        let mut render_attachments = AttachmentDataVec::<RenderAttachment<A>>::new();
        let mut discarded_surfaces = AttachmentDataVec::new();
        let mut pending_discard_init_fixups = SurfacesInDiscardState::new();
        let mut divergent_discarded_depth_stencil_aspect = None;

        let mut attachment_location = AttachmentErrorLocation::Color {
            index: usize::MAX,
            resolve: false,
        };
        let mut extent = None;
        let mut sample_count = 0;

        let mut detected_multiview: Option<Option<NonZeroU32>> = None;

        let mut check_multiview = |view: &TextureView<A>| {
            // Get the multiview configuration for this texture view
            let layers = view.selector.layers.end - view.selector.layers.start;
            let this_multiview = if layers >= 2 {
                // Trivially proven by the if above
                Some(unsafe { NonZeroU32::new_unchecked(layers) })
            } else {
                None
            };

            // Make sure that if this view is a multiview, it is set to be an array
            if this_multiview.is_some() && view.desc.dimension != TextureViewDimension::D2Array {
                return Err(RenderPassErrorInner::MultiViewDimensionMismatch);
            }

            // Validate matching first, or store the first one
            if let Some(multiview) = detected_multiview {
                if multiview != this_multiview {
                    return Err(RenderPassErrorInner::MultiViewMismatch);
                }
            } else {
                // Multiview is only supported if the feature is enabled
                if this_multiview.is_some() {
                    device.require_features(wgt::Features::MULTIVIEW)?;
                }

                detected_multiview = Some(this_multiview);
            }

            Ok(())
        };
        let mut add_view = |view: &TextureView<A>, location| {
            let render_extent = view.render_extent.map_err(|reason| {
                RenderPassErrorInner::TextureViewIsNotRenderable { location, reason }
            })?;
            if let Some(ex) = extent {
                if ex != render_extent {
                    return Err(RenderPassErrorInner::AttachmentsDimensionMismatch {
                        expected_location: attachment_location,
                        expected_extent: ex,
                        actual_location: location,
                        actual_extent: render_extent,
                    });
                }
            } else {
                extent = Some(render_extent);
            }
            if sample_count == 0 {
                sample_count = view.samples;
            } else if sample_count != view.samples {
                return Err(RenderPassErrorInner::AttachmentSampleCountMismatch {
                    expected_location: attachment_location,
                    expected_samples: sample_count,
                    actual_location: location,
                    actual_samples: view.samples,
                });
            }
            attachment_location = location;
            Ok(())
        };

        let mut colors =
            ArrayVec::<Option<hal::ColorAttachment<A>>, { hal::MAX_COLOR_ATTACHMENTS }>::new();
        let mut depth_stencil = None;

        if let Some(at) = depth_stencil_attachment {
            let view: &TextureView<A> = trackers
                .views
                .add_single(view_guard, at.view)
                .ok_or(RenderPassErrorInner::InvalidAttachment(at.view))?;
            check_multiview(view)?;
            add_view(view, AttachmentErrorLocation::Depth)?;

            let ds_aspects = view.desc.aspects();
            if ds_aspects.contains(hal::FormatAspects::COLOR) {
                return Err(RenderPassErrorInner::InvalidDepthStencilAttachmentFormat(
                    view.desc.format,
                ));
            }

            if !ds_aspects.contains(hal::FormatAspects::STENCIL)
                || (at.stencil.load_op == at.depth.load_op
                    && at.stencil.store_op == at.depth.store_op)
            {
                Self::add_pass_texture_init_actions(
                    &at.depth,
                    texture_memory_actions,
                    view,
                    &mut pending_discard_init_fixups,
                );
            } else if !ds_aspects.contains(hal::FormatAspects::DEPTH) {
                Self::add_pass_texture_init_actions(
                    &at.stencil,
                    texture_memory_actions,
                    view,
                    &mut pending_discard_init_fixups,
                );
            } else {
                // This is the only place (anywhere in wgpu) where Stencil &
                // Depth init state can diverge.
                //
                // To safe us the overhead of tracking init state of texture
                // aspects everywhere, we're going to cheat a little bit in
                // order to keep the init state of both Stencil and Depth
                // aspects in sync. The expectation is that we hit this path
                // extremely rarely!
                //
                // Diverging LoadOp, i.e. Load + Clear:
                //
                // Record MemoryInitKind::NeedsInitializedMemory for the entire
                // surface, a bit wasteful on unit but no negative effect!
                //
                // Rationale: If the loaded channel is uninitialized it needs
                // clearing, the cleared channel doesn't care. (If everything is
                // already initialized nothing special happens)
                //
                // (possible minor optimization: Clear caused by
                // NeedsInitializedMemory should know that it doesn't need to
                // clear the aspect that was set to C)
                let need_init_beforehand =
                    at.depth.load_op == LoadOp::Load || at.stencil.load_op == LoadOp::Load;
                if need_init_beforehand {
                    pending_discard_init_fixups.extend(
                        texture_memory_actions.register_init_action(&TextureInitTrackerAction {
                            texture: view.parent.clone(),
                            range: TextureInitRange::from(view.selector.clone()),
                            kind: MemoryInitKind::NeedsInitializedMemory,
                        }),
                    );
                }

                // Diverging Store, i.e. Discard + Store:
                //
                // Immediately zero out channel that is set to discard after
                // we're done with the render pass. This allows us to set the
                // entire surface to MemoryInitKind::ImplicitlyInitialized (if
                // it isn't already set to NeedsInitializedMemory).
                //
                // (possible optimization: Delay and potentially drop this zeroing)
                if at.depth.store_op != at.stencil.store_op {
                    if !need_init_beforehand {
                        texture_memory_actions.register_implicit_init(
                            &view.parent,
                            TextureInitRange::from(view.selector.clone()),
                        );
                    }
                    divergent_discarded_depth_stencil_aspect = Some((
                        if at.depth.store_op == StoreOp::Discard {
                            wgt::TextureAspect::DepthOnly
                        } else {
                            wgt::TextureAspect::StencilOnly
                        },
                        view,
                    ));
                } else if at.depth.store_op == StoreOp::Discard {
                    // Both are discarded using the regular path.
                    discarded_surfaces.push(TextureSurfaceDiscard {
                        texture: view.parent.clone(),
                        mip_level: view.selector.mips.start,
                        layer: view.selector.layers.start,
                    });
                }
            }

            (is_depth_read_only, is_stencil_read_only) = at.depth_stencil_read_only(ds_aspects)?;

            let usage = if is_depth_read_only
                && is_stencil_read_only
                && device
                    .downlevel
                    .flags
                    .contains(wgt::DownlevelFlags::READ_ONLY_DEPTH_STENCIL)
            {
                hal::TextureUses::DEPTH_STENCIL_READ | hal::TextureUses::RESOURCE
            } else {
                hal::TextureUses::DEPTH_STENCIL_WRITE
            };
            render_attachments.push(view.to_render_attachment(usage));

            depth_stencil = Some(hal::DepthStencilAttachment {
                target: hal::Attachment {
                    view: view
                        .raw(snatch_guard)
                        .ok_or_else(|| RenderPassErrorInner::InvalidAttachment(view.info.id()))?,
                    usage,
                },
                depth_ops: at.depth.hal_ops(),
                stencil_ops: at.stencil.hal_ops(),
                clear_value: (at.depth.clear_value, at.stencil.clear_value),
            });
        }

        for (index, attachment) in color_attachments.iter().enumerate() {
            let at = if let Some(attachment) = attachment.as_ref() {
                attachment
            } else {
                colors.push(None);
                continue;
            };
            let color_view: &TextureView<A> = trackers
                .views
                .add_single(view_guard, at.view)
                .ok_or(RenderPassErrorInner::InvalidAttachment(at.view))?;
            check_multiview(color_view)?;
            add_view(
                color_view,
                AttachmentErrorLocation::Color {
                    index,
                    resolve: false,
                },
            )?;

            if !color_view
                .desc
                .aspects()
                .contains(hal::FormatAspects::COLOR)
            {
                return Err(RenderPassErrorInner::ColorAttachment(
                    ColorAttachmentError::InvalidFormat(color_view.desc.format),
                ));
            }

            Self::add_pass_texture_init_actions(
                &at.channel,
                texture_memory_actions,
                color_view,
                &mut pending_discard_init_fixups,
            );
            render_attachments
                .push(color_view.to_render_attachment(hal::TextureUses::COLOR_TARGET));

            let mut hal_resolve_target = None;
            if let Some(resolve_target) = at.resolve_target {
                let resolve_view: &TextureView<A> = trackers
                    .views
                    .add_single(view_guard, resolve_target)
                    .ok_or(RenderPassErrorInner::InvalidAttachment(resolve_target))?;

                check_multiview(resolve_view)?;

                let resolve_location = AttachmentErrorLocation::Color {
                    index,
                    resolve: true,
                };

                let render_extent = resolve_view.render_extent.map_err(|reason| {
                    RenderPassErrorInner::TextureViewIsNotRenderable {
                        location: resolve_location,
                        reason,
                    }
                })?;
                if color_view.render_extent.unwrap() != render_extent {
                    return Err(RenderPassErrorInner::AttachmentsDimensionMismatch {
                        expected_location: attachment_location,
                        expected_extent: extent.unwrap_or_default(),
                        actual_location: resolve_location,
                        actual_extent: render_extent,
                    });
                }
                if color_view.samples == 1 || resolve_view.samples != 1 {
                    return Err(RenderPassErrorInner::InvalidResolveSampleCounts {
                        location: resolve_location,
                        src: color_view.samples,
                        dst: resolve_view.samples,
                    });
                }
                if color_view.desc.format != resolve_view.desc.format {
                    return Err(RenderPassErrorInner::MismatchedResolveTextureFormat {
                        location: resolve_location,
                        src: color_view.desc.format,
                        dst: resolve_view.desc.format,
                    });
                }
                if !resolve_view
                    .format_features
                    .flags
                    .contains(wgt::TextureFormatFeatureFlags::MULTISAMPLE_RESOLVE)
                {
                    return Err(RenderPassErrorInner::UnsupportedResolveTargetFormat {
                        location: resolve_location,
                        format: resolve_view.desc.format,
                    });
                }

                texture_memory_actions.register_implicit_init(
                    &resolve_view.parent,
                    TextureInitRange::from(resolve_view.selector.clone()),
                );
                render_attachments
                    .push(resolve_view.to_render_attachment(hal::TextureUses::COLOR_TARGET));

                hal_resolve_target = Some(hal::Attachment {
                    view: resolve_view.raw(snatch_guard).ok_or_else(|| {
                        RenderPassErrorInner::InvalidResolveTarget(resolve_view.info.id())
                    })?,
                    usage: hal::TextureUses::COLOR_TARGET,
                });
            }

            colors.push(Some(hal::ColorAttachment {
                target: hal::Attachment {
                    view: color_view.raw(snatch_guard).ok_or_else(|| {
                        RenderPassErrorInner::InvalidAttachment(color_view.info.id())
                    })?,
                    usage: hal::TextureUses::COLOR_TARGET,
                },
                resolve_target: hal_resolve_target,
                ops: at.channel.hal_ops(),
                clear_value: at.channel.clear_value,
            }));
        }

        let extent = extent.ok_or(RenderPassErrorInner::MissingAttachments)?;
        let multiview = detected_multiview.expect("Multiview was not detected, no attachments");

        let view_data = AttachmentData {
            colors: color_attachments
                .iter()
                .map(|at| at.as_ref().map(|at| view_guard.get(at.view).unwrap()))
                .collect(),
            resolves: color_attachments
                .iter()
                .filter_map(|at| match *at {
                    Some(RenderPassColorAttachment {
                        resolve_target: Some(resolve),
                        ..
                    }) => Some(view_guard.get(resolve).unwrap()),
                    _ => None,
                })
                .collect(),
            depth_stencil: depth_stencil_attachment.map(|at| view_guard.get(at.view).unwrap()),
        };

        let context = RenderPassContext {
            attachments: view_data.map(|view| view.desc.format),
            sample_count,
            multiview,
        };

        let timestamp_writes = if let Some(tw) = timestamp_writes {
            let query_set = trackers
                .query_sets
                .add_single(query_set_guard, tw.query_set)
                .ok_or(RenderPassErrorInner::InvalidQuerySet(tw.query_set))?;

            if let Some(index) = tw.beginning_of_pass_write_index {
                pending_query_resets.use_query_set(tw.query_set, query_set, index);
            }
            if let Some(index) = tw.end_of_pass_write_index {
                pending_query_resets.use_query_set(tw.query_set, query_set, index);
            }

            Some(hal::RenderPassTimestampWrites {
                query_set: query_set.raw.as_ref().unwrap(),
                beginning_of_pass_write_index: tw.beginning_of_pass_write_index,
                end_of_pass_write_index: tw.end_of_pass_write_index,
            })
        } else {
            None
        };

        let occlusion_query_set = if let Some(occlusion_query_set) = occlusion_query_set {
            let query_set = trackers
                .query_sets
                .add_single(query_set_guard, occlusion_query_set)
                .ok_or(RenderPassErrorInner::InvalidQuerySet(occlusion_query_set))?;

            Some(query_set.raw.as_ref().unwrap())
        } else {
            None
        };

        let hal_desc = hal::RenderPassDescriptor {
            label: hal_label(label, device.instance_flags),
            extent,
            sample_count,
            color_attachments: &colors,
            depth_stencil_attachment: depth_stencil,
            multiview,
            timestamp_writes,
            occlusion_query_set,
        };
        unsafe {
            encoder.raw.begin_render_pass(&hal_desc);
        };

        Ok(Self {
            context,
            usage_scope: device.new_usage_scope(),
            render_attachments,
            is_depth_read_only,
            is_stencil_read_only,
            extent,
            _phantom: PhantomData,
            pending_discard_init_fixups,
            divergent_discarded_depth_stencil_aspect,
            multiview,
        })
    }

    fn finish(
        mut self,
        raw: &mut A::CommandEncoder,
        snatch_guard: &SnatchGuard,
    ) -> Result<(UsageScope<'d, A>, SurfacesInDiscardState<A>), RenderPassErrorInner> {
        profiling::scope!("RenderPassInfo::finish");
        unsafe {
            raw.end_render_pass();
        }

        for ra in self.render_attachments {
            let texture = &ra.texture;
            check_texture_usage(texture.desc.usage, TextureUsages::RENDER_ATTACHMENT)?;

            // the tracker set of the pass is always in "extend" mode
            unsafe {
                self.usage_scope
                    .textures
                    .merge_single(texture, Some(ra.selector.clone()), ra.usage)
                    .map_err(UsageConflict::from)?
            };
        }

        // If either only stencil or depth was discarded, we put in a special
        // clear pass to keep the init status of the aspects in sync. We do this
        // so we don't need to track init state for depth/stencil aspects
        // individually.
        //
        // Note that we don't go the usual route of "brute force" initializing
        // the texture when need arises here, since this path is actually
        // something a user may genuinely want (where as the other cases are
        // more seen along the lines as gracefully handling a user error).
        if let Some((aspect, view)) = self.divergent_discarded_depth_stencil_aspect {
            let (depth_ops, stencil_ops) = if aspect == wgt::TextureAspect::DepthOnly {
                (
                    hal::AttachmentOps::STORE,                            // clear depth
                    hal::AttachmentOps::LOAD | hal::AttachmentOps::STORE, // unchanged stencil
                )
            } else {
                (
                    hal::AttachmentOps::LOAD | hal::AttachmentOps::STORE, // unchanged stencil
                    hal::AttachmentOps::STORE,                            // clear depth
                )
            };
            let desc = hal::RenderPassDescriptor {
                label: Some("(wgpu internal) Zero init discarded depth/stencil aspect"),
                extent: view.render_extent.unwrap(),
                sample_count: view.samples,
                color_attachments: &[],
                depth_stencil_attachment: Some(hal::DepthStencilAttachment {
                    target: hal::Attachment {
                        view: view.raw(snatch_guard).ok_or_else(|| {
                            RenderPassErrorInner::InvalidAttachment(view.info.id())
                        })?,
                        usage: hal::TextureUses::DEPTH_STENCIL_WRITE,
                    },
                    depth_ops,
                    stencil_ops,
                    clear_value: (0.0, 0),
                }),
                multiview: self.multiview,
                timestamp_writes: None,
                occlusion_query_set: None,
            };
            unsafe {
                raw.begin_render_pass(&desc);
                raw.end_render_pass();
            }
        }

        Ok((self.usage_scope, self.pending_discard_init_fixups))
    }
}

// Common routines between render/compute

impl Global {
    pub fn command_encoder_run_render_pass<A: HalApi>(
        &self,
        encoder_id: id::CommandEncoderId,
        pass: &RenderPass,
    ) -> Result<(), RenderPassError> {
        self.command_encoder_run_render_pass_impl::<A>(
            encoder_id,
            pass.base.as_ref(),
            &pass.color_targets,
            pass.depth_stencil_target.as_ref(),
            pass.timestamp_writes.as_ref(),
            pass.occlusion_query_set_id,
        )
    }

    #[doc(hidden)]
    pub fn command_encoder_run_render_pass_impl<A: HalApi>(
        &self,
        encoder_id: id::CommandEncoderId,
        base: BasePassRef<RenderCommand>,
        color_attachments: &[Option<RenderPassColorAttachment>],
        depth_stencil_attachment: Option<&RenderPassDepthStencilAttachment>,
        timestamp_writes: Option<&RenderPassTimestampWrites>,
        occlusion_query_set_id: Option<id::QuerySetId>,
    ) -> Result<(), RenderPassError> {
        profiling::scope!(
            "CommandEncoder::run_render_pass {}",
            base.label.unwrap_or("")
        );

        let discard_hal_labels = self
            .instance
            .flags
            .contains(wgt::InstanceFlags::DISCARD_HAL_LABELS);
        let label = hal_label(base.label, self.instance.flags);

        let pass_scope = PassErrorScope::Pass(encoder_id);

        let hub = A::hub(self);

        let cmd_buf: Arc<CommandBuffer<A>> =
            CommandBuffer::get_encoder(hub, encoder_id).map_pass_err(pass_scope)?;
        let device = &cmd_buf.device;
        let snatch_guard = device.snatchable_lock.read();

        let (scope, pending_discard_init_fixups) = {
            let mut cmd_buf_data = cmd_buf.data.lock();
            let cmd_buf_data = cmd_buf_data.as_mut().unwrap();

            #[cfg(feature = "trace")]
            if let Some(ref mut list) = cmd_buf_data.commands {
                list.push(crate::device::trace::Command::RunRenderPass {
                    base: BasePass::from_ref(base),
                    target_colors: color_attachments.to_vec(),
                    target_depth_stencil: depth_stencil_attachment.cloned(),
                    timestamp_writes: timestamp_writes.cloned(),
                    occlusion_query_set_id,
                });
            }

            if !device.is_valid() {
                return Err(DeviceError::Lost).map_pass_err(pass_scope);
            }

            let encoder = &mut cmd_buf_data.encoder;
            let status = &mut cmd_buf_data.status;
            let tracker = &mut cmd_buf_data.trackers;
            let buffer_memory_init_actions = &mut cmd_buf_data.buffer_memory_init_actions;
            let texture_memory_actions = &mut cmd_buf_data.texture_memory_actions;
            let pending_query_resets = &mut cmd_buf_data.pending_query_resets;

            // We automatically keep extending command buffers over time, and because
            // we want to insert a command buffer _before_ what we're about to record,
            // we need to make sure to close the previous one.
            encoder.close().map_pass_err(pass_scope)?;
            // We will reset this to `Recording` if we succeed, acts as a fail-safe.
            *status = CommandEncoderStatus::Error;
            encoder.open_pass(label).map_pass_err(pass_scope)?;

            let bundle_guard = hub.render_bundles.read();
            let bind_group_guard = hub.bind_groups.read();
            let render_pipeline_guard = hub.render_pipelines.read();
            let query_set_guard = hub.query_sets.read();
            let buffer_guard = hub.buffers.read();
            let view_guard = hub.texture_views.read();

            log::trace!(
                "Encoding render pass begin in command buffer {:?}",
                encoder_id
            );

            let mut info = RenderPassInfo::start(
                device,
                label,
                color_attachments,
                depth_stencil_attachment,
                timestamp_writes,
                occlusion_query_set_id,
                encoder,
                tracker,
                texture_memory_actions,
                pending_query_resets,
                &*view_guard,
                &*query_set_guard,
                &snatch_guard,
            )
            .map_pass_err(pass_scope)?;

            let indices = &device.tracker_indices;
            tracker.buffers.set_size(indices.buffers.size());
            tracker.textures.set_size(indices.textures.size());
            tracker.views.set_size(indices.texture_views.size());
            tracker.bind_groups.set_size(indices.bind_groups.size());
            tracker
                .render_pipelines
                .set_size(indices.render_pipelines.size());
            tracker.bundles.set_size(indices.bundles.size());
            tracker.query_sets.set_size(indices.query_sets.size());

            let raw = &mut encoder.raw;

            let mut state = State {
                pipeline_flags: PipelineFlags::empty(),
                binder: Binder::new(),
                blend_constant: OptionalState::Unused,
                stencil_reference: 0,
                pipeline: None,
                index: IndexState::default(),
                vertex: VertexState::default(),
                debug_scope_depth: 0,
            };
            let mut temp_offsets = Vec::new();
            let mut dynamic_offset_count = 0;
            let mut string_offset = 0;
            let mut active_query = None;

            for command in base.commands {
                match *command {
                    RenderCommand::SetBindGroup {
                        index,
                        num_dynamic_offsets,
                        bind_group_id,
                    } => {
                        api_log!("RenderPass::set_bind_group {index} {bind_group_id:?}");

                        let scope = PassErrorScope::SetBindGroup(bind_group_id);
                        let max_bind_groups = device.limits.max_bind_groups;
                        if index >= max_bind_groups {
                            return Err(RenderCommandError::BindGroupIndexOutOfRange {
                                index,
                                max: max_bind_groups,
                            })
                            .map_pass_err(scope);
                        }

                        temp_offsets.clear();
                        temp_offsets.extend_from_slice(
                            &base.dynamic_offsets
                                [dynamic_offset_count..dynamic_offset_count + num_dynamic_offsets],
                        );
                        dynamic_offset_count += num_dynamic_offsets;

                        let bind_group = tracker
                            .bind_groups
                            .add_single(&*bind_group_guard, bind_group_id)
                            .ok_or(RenderCommandError::InvalidBindGroup(bind_group_id))
                            .map_pass_err(scope)?;

                        if bind_group.device.as_info().id() != device.as_info().id() {
                            return Err(DeviceError::WrongDevice).map_pass_err(scope);
                        }

                        bind_group
                            .validate_dynamic_bindings(index, &temp_offsets, &cmd_buf.limits)
                            .map_pass_err(scope)?;

                        // merge the resource tracker in
                        unsafe {
                            info.usage_scope
                                .merge_bind_group(&bind_group.used)
                                .map_pass_err(scope)?;
                        }
                        //Note: stateless trackers are not merged: the lifetime reference
                        // is held to the bind group itself.

                        buffer_memory_init_actions.extend(
                            bind_group.used_buffer_ranges.iter().filter_map(|action| {
                                action
                                    .buffer
                                    .initialization_status
                                    .read()
                                    .check_action(action)
                            }),
                        );
                        for action in bind_group.used_texture_ranges.iter() {
                            info.pending_discard_init_fixups
                                .extend(texture_memory_actions.register_init_action(action));
                        }

                        let pipeline_layout = state.binder.pipeline_layout.clone();
                        let entries =
                            state
                                .binder
                                .assign_group(index as usize, bind_group, &temp_offsets);
                        if !entries.is_empty() && pipeline_layout.is_some() {
                            let pipeline_layout = pipeline_layout.as_ref().unwrap().raw();
                            for (i, e) in entries.iter().enumerate() {
                                if let Some(group) = e.group.as_ref() {
                                    let raw_bg = group
                                        .raw(&snatch_guard)
                                        .ok_or(RenderPassErrorInner::InvalidBindGroup(i))
                                        .map_pass_err(scope)?;
                                    unsafe {
                                        raw.set_bind_group(
                                            pipeline_layout,
                                            index + i as u32,
                                            raw_bg,
                                            &e.dynamic_offsets,
                                        );
                                    }
                                }
                            }
                        }
                    }
                    RenderCommand::SetPipeline(pipeline_id) => {
                        api_log!("RenderPass::set_pipeline {pipeline_id:?}");

                        let scope = PassErrorScope::SetPipelineRender(pipeline_id);
                        state.pipeline = Some(pipeline_id);

                        let pipeline: &pipeline::RenderPipeline<A> = tracker
                            .render_pipelines
                            .add_single(&*render_pipeline_guard, pipeline_id)
                            .ok_or(RenderCommandError::InvalidPipeline(pipeline_id))
                            .map_pass_err(scope)?;

                        if pipeline.device.as_info().id() != device.as_info().id() {
                            return Err(DeviceError::WrongDevice).map_pass_err(scope);
                        }

                        info.context
                            .check_compatible(
                                &pipeline.pass_context,
                                RenderPassCompatibilityCheckType::RenderPipeline,
                            )
                            .map_err(RenderCommandError::IncompatiblePipelineTargets)
                            .map_pass_err(scope)?;

                        state.pipeline_flags = pipeline.flags;

                        if (pipeline.flags.contains(PipelineFlags::WRITES_DEPTH)
                            && info.is_depth_read_only)
                            || (pipeline.flags.contains(PipelineFlags::WRITES_STENCIL)
                                && info.is_stencil_read_only)
                        {
                            return Err(RenderCommandError::IncompatiblePipelineRods)
                                .map_pass_err(scope);
                        }

                        state
                            .blend_constant
                            .require(pipeline.flags.contains(PipelineFlags::BLEND_CONSTANT));

                        unsafe {
                            raw.set_render_pipeline(pipeline.raw());
                        }

                        if pipeline.flags.contains(PipelineFlags::STENCIL_REFERENCE) {
                            unsafe {
                                raw.set_stencil_reference(state.stencil_reference);
                            }
                        }

                        // Rebind resource
                        if state.binder.pipeline_layout.is_none()
                            || !state
                                .binder
                                .pipeline_layout
                                .as_ref()
                                .unwrap()
                                .is_equal(&pipeline.layout)
                        {
                            let (start_index, entries) = state.binder.change_pipeline_layout(
                                &pipeline.layout,
                                &pipeline.late_sized_buffer_groups,
                            );
                            if !entries.is_empty() {
                                for (i, e) in entries.iter().enumerate() {
                                    if let Some(group) = e.group.as_ref() {
                                        let raw_bg = group
                                            .raw(&snatch_guard)
                                            .ok_or(RenderPassErrorInner::InvalidBindGroup(i))
                                            .map_pass_err(scope)?;
                                        unsafe {
                                            raw.set_bind_group(
                                                pipeline.layout.raw(),
                                                start_index as u32 + i as u32,
                                                raw_bg,
                                                &e.dynamic_offsets,
                                            );
                                        }
                                    }
                                }
                            }

                            // Clear push constant ranges
                            let non_overlapping = super::bind::compute_nonoverlapping_ranges(
                                &pipeline.layout.push_constant_ranges,
                            );
                            for range in non_overlapping {
                                let offset = range.range.start;
                                let size_bytes = range.range.end - offset;
                                super::push_constant_clear(
                                    offset,
                                    size_bytes,
                                    |clear_offset, clear_data| unsafe {
                                        raw.set_push_constants(
                                            pipeline.layout.raw(),
                                            range.stages,
                                            clear_offset,
                                            clear_data,
                                        );
                                    },
                                );
                            }
                        }

                        state.index.pipeline_format = pipeline.strip_index_format;

                        let vertex_steps_len = pipeline.vertex_steps.len();
                        state.vertex.buffers_required = vertex_steps_len as u32;

                        // Initialize each `vertex.inputs[i].step` from
                        // `pipeline.vertex_steps[i]`.  Enlarge `vertex.inputs`
                        // as necessary to accommodate all slots in the
                        // pipeline. If `vertex.inputs` is longer, fill the
                        // extra entries with default `VertexStep`s.
                        while state.vertex.inputs.len() < vertex_steps_len {
                            state.vertex.inputs.push(VertexBufferState::EMPTY);
                        }

                        // This is worse as a `zip`, but it's close.
                        let mut steps = pipeline.vertex_steps.iter();
                        for input in state.vertex.inputs.iter_mut() {
                            input.step = steps.next().cloned().unwrap_or_default();
                        }

                        // Update vertex buffer limits.
                        state.vertex.update_limits();
                    }
                    RenderCommand::SetIndexBuffer {
                        buffer_id,
                        index_format,
                        offset,
                        size,
                    } => {
                        api_log!("RenderPass::set_index_buffer {buffer_id:?}");

                        let scope = PassErrorScope::SetIndexBuffer(buffer_id);
                        let buffer = info
                            .usage_scope
                            .buffers
                            .merge_single(&*buffer_guard, buffer_id, hal::BufferUses::INDEX)
                            .map_pass_err(scope)?;

                        if buffer.device.as_info().id() != device.as_info().id() {
                            return Err(DeviceError::WrongDevice).map_pass_err(scope);
                        }

                        check_buffer_usage(buffer_id, buffer.usage, BufferUsages::INDEX)
                            .map_pass_err(scope)?;
                        let buf_raw = buffer
                            .raw
                            .get(&snatch_guard)
                            .ok_or(RenderCommandError::DestroyedBuffer(buffer_id))
                            .map_pass_err(scope)?;

                        let end = match size {
                            Some(s) => offset + s.get(),
                            None => buffer.size,
                        };
                        state.index.bound_buffer_view = Some((buffer_id, offset..end));

                        state.index.format = Some(index_format);
                        state.index.update_limit();

                        buffer_memory_init_actions.extend(
                            buffer.initialization_status.read().create_action(
                                buffer,
                                offset..end,
                                MemoryInitKind::NeedsInitializedMemory,
                            ),
                        );

                        let bb = hal::BufferBinding {
                            buffer: buf_raw,
                            offset,
                            size,
                        };
                        unsafe {
                            raw.set_index_buffer(bb, index_format);
                        }
                    }
                    RenderCommand::SetVertexBuffer {
                        slot,
                        buffer_id,
                        offset,
                        size,
                    } => {
                        api_log!("RenderPass::set_vertex_buffer {slot} {buffer_id:?}");

                        let scope = PassErrorScope::SetVertexBuffer(buffer_id);
                        let buffer = info
                            .usage_scope
                            .buffers
                            .merge_single(&*buffer_guard, buffer_id, hal::BufferUses::VERTEX)
                            .map_pass_err(scope)?;

                        if buffer.device.as_info().id() != device.as_info().id() {
                            return Err(DeviceError::WrongDevice).map_pass_err(scope);
                        }

                        let max_vertex_buffers = device.limits.max_vertex_buffers;
                        if slot >= max_vertex_buffers {
                            return Err(RenderCommandError::VertexBufferIndexOutOfRange {
                                index: slot,
                                max: max_vertex_buffers,
                            })
                            .map_pass_err(scope);
                        }

                        check_buffer_usage(buffer_id, buffer.usage, BufferUsages::VERTEX)
                            .map_pass_err(scope)?;
                        let buf_raw = buffer
                            .raw
                            .get(&snatch_guard)
                            .ok_or(RenderCommandError::DestroyedBuffer(buffer_id))
                            .map_pass_err(scope)?;

                        let empty_slots =
                            (1 + slot as usize).saturating_sub(state.vertex.inputs.len());
                        state
                            .vertex
                            .inputs
                            .extend(iter::repeat(VertexBufferState::EMPTY).take(empty_slots));
                        let vertex_state = &mut state.vertex.inputs[slot as usize];
                        //TODO: where are we checking that the offset is in bound?
                        vertex_state.total_size = match size {
                            Some(s) => s.get(),
                            None => buffer.size - offset,
                        };
                        vertex_state.bound = true;

                        buffer_memory_init_actions.extend(
                            buffer.initialization_status.read().create_action(
                                buffer,
                                offset..(offset + vertex_state.total_size),
                                MemoryInitKind::NeedsInitializedMemory,
                            ),
                        );

                        let bb = hal::BufferBinding {
                            buffer: buf_raw,
                            offset,
                            size,
                        };
                        unsafe {
                            raw.set_vertex_buffer(slot, bb);
                        }
                        state.vertex.update_limits();
                    }
                    RenderCommand::SetBlendConstant(ref color) => {
                        api_log!("RenderPass::set_blend_constant");

                        state.blend_constant = OptionalState::Set;
                        let array = [
                            color.r as f32,
                            color.g as f32,
                            color.b as f32,
                            color.a as f32,
                        ];
                        unsafe {
                            raw.set_blend_constants(&array);
                        }
                    }
                    RenderCommand::SetStencilReference(value) => {
                        api_log!("RenderPass::set_stencil_reference {value}");

                        state.stencil_reference = value;
                        if state
                            .pipeline_flags
                            .contains(PipelineFlags::STENCIL_REFERENCE)
                        {
                            unsafe {
                                raw.set_stencil_reference(value);
                            }
                        }
                    }
                    RenderCommand::SetViewport {
                        ref rect,
                        depth_min,
                        depth_max,
                    } => {
                        api_log!("RenderPass::set_viewport {rect:?}");

                        let scope = PassErrorScope::SetViewport;
                        if rect.x < 0.0
                            || rect.y < 0.0
                            || rect.w <= 0.0
                            || rect.h <= 0.0
                            || rect.x + rect.w > info.extent.width as f32
                            || rect.y + rect.h > info.extent.height as f32
                        {
                            return Err(RenderCommandError::InvalidViewportRect(
                                *rect,
                                info.extent,
                            ))
                            .map_pass_err(scope);
                        }
                        if !(0.0..=1.0).contains(&depth_min) || !(0.0..=1.0).contains(&depth_max) {
                            return Err(RenderCommandError::InvalidViewportDepth(
                                depth_min, depth_max,
                            ))
                            .map_pass_err(scope);
                        }
                        let r = hal::Rect {
                            x: rect.x,
                            y: rect.y,
                            w: rect.w,
                            h: rect.h,
                        };
                        unsafe {
                            raw.set_viewport(&r, depth_min..depth_max);
                        }
                    }
                    RenderCommand::SetPushConstant {
                        stages,
                        offset,
                        size_bytes,
                        values_offset,
                    } => {
                        api_log!("RenderPass::set_push_constants");

                        let scope = PassErrorScope::SetPushConstant;
                        let values_offset = values_offset
                            .ok_or(RenderPassErrorInner::InvalidValuesOffset)
                            .map_pass_err(scope)?;

                        let end_offset_bytes = offset + size_bytes;
                        let values_end_offset =
                            (values_offset + size_bytes / wgt::PUSH_CONSTANT_ALIGNMENT) as usize;
                        let data_slice =
                            &base.push_constant_data[(values_offset as usize)..values_end_offset];

                        let pipeline_layout = state
                            .binder
                            .pipeline_layout
                            .as_ref()
                            .ok_or(DrawError::MissingPipeline)
                            .map_pass_err(scope)?;

                        pipeline_layout
                            .validate_push_constant_ranges(stages, offset, end_offset_bytes)
                            .map_err(RenderCommandError::from)
                            .map_pass_err(scope)?;

                        unsafe {
                            raw.set_push_constants(
                                pipeline_layout.raw(),
                                stages,
                                offset,
                                data_slice,
                            )
                        }
                    }
                    RenderCommand::SetScissor(ref rect) => {
                        api_log!("RenderPass::set_scissor_rect {rect:?}");

                        let scope = PassErrorScope::SetScissorRect;
                        if rect.x + rect.w > info.extent.width
                            || rect.y + rect.h > info.extent.height
                        {
                            return Err(RenderCommandError::InvalidScissorRect(*rect, info.extent))
                                .map_pass_err(scope);
                        }
                        let r = hal::Rect {
                            x: rect.x,
                            y: rect.y,
                            w: rect.w,
                            h: rect.h,
                        };
                        unsafe {
                            raw.set_scissor_rect(&r);
                        }
                    }
                    RenderCommand::Draw {
                        vertex_count,
                        instance_count,
                        first_vertex,
                        first_instance,
                    } => {
                        api_log!(
                            "RenderPass::draw {vertex_count} {instance_count} {first_vertex} {first_instance}"
                        );

                        let indexed = false;
                        let scope = PassErrorScope::Draw {
                            indexed,
                            indirect: false,
                            pipeline: state.pipeline,
                        };
                        state.is_ready(indexed).map_pass_err(scope)?;

                        let last_vertex = first_vertex as u64 + vertex_count as u64;
                        let vertex_limit = state.vertex.vertex_limit;
                        if last_vertex > vertex_limit {
                            return Err(DrawError::VertexBeyondLimit {
                                last_vertex,
                                vertex_limit,
                                slot: state.vertex.vertex_limit_slot,
                            })
                            .map_pass_err(scope);
                        }
                        let last_instance = first_instance as u64 + instance_count as u64;
                        let instance_limit = state.vertex.instance_limit;
                        if last_instance > instance_limit {
                            return Err(DrawError::InstanceBeyondLimit {
                                last_instance,
                                instance_limit,
                                slot: state.vertex.instance_limit_slot,
                            })
                            .map_pass_err(scope);
                        }

                        unsafe {
                            if instance_count > 0 && vertex_count > 0 {
                                raw.draw(
                                    first_vertex,
                                    vertex_count,
                                    first_instance,
                                    instance_count,
                                );
                            }
                        }
                    }
                    RenderCommand::DrawIndexed {
                        index_count,
                        instance_count,
                        first_index,
                        base_vertex,
                        first_instance,
                    } => {
                        api_log!("RenderPass::draw_indexed {index_count} {instance_count} {first_index} {base_vertex} {first_instance}");

                        let indexed = true;
                        let scope = PassErrorScope::Draw {
                            indexed,
                            indirect: false,
                            pipeline: state.pipeline,
                        };
                        state.is_ready(indexed).map_pass_err(scope)?;

                        let last_index = first_index as u64 + index_count as u64;
                        let index_limit = state.index.limit;
                        if last_index > index_limit {
                            return Err(DrawError::IndexBeyondLimit {
                                last_index,
                                index_limit,
                            })
                            .map_pass_err(scope);
                        }
                        let last_instance = first_instance as u64 + instance_count as u64;
                        let instance_limit = state.vertex.instance_limit;
                        if last_instance > instance_limit {
                            return Err(DrawError::InstanceBeyondLimit {
                                last_instance,
                                instance_limit,
                                slot: state.vertex.instance_limit_slot,
                            })
                            .map_pass_err(scope);
                        }

                        unsafe {
                            if instance_count > 0 && index_count > 0 {
                                raw.draw_indexed(
                                    first_index,
                                    index_count,
                                    base_vertex,
                                    first_instance,
                                    instance_count,
                                );
                            }
                        }
                    }
                    RenderCommand::MultiDrawIndirect {
                        buffer_id,
                        offset,
                        count,
                        indexed,
                    } => {
                        api_log!("RenderPass::draw_indirect (indexed:{indexed}) {buffer_id:?} {offset} {count:?}");

                        let scope = PassErrorScope::Draw {
                            indexed,
                            indirect: true,
                            pipeline: state.pipeline,
                        };
                        state.is_ready(indexed).map_pass_err(scope)?;

                        let stride = match indexed {
                            false => mem::size_of::<wgt::DrawIndirectArgs>(),
                            true => mem::size_of::<wgt::DrawIndexedIndirectArgs>(),
                        };

                        if count.is_some() {
                            device
                                .require_features(wgt::Features::MULTI_DRAW_INDIRECT)
                                .map_pass_err(scope)?;
                        }
                        device
                            .require_downlevel_flags(wgt::DownlevelFlags::INDIRECT_EXECUTION)
                            .map_pass_err(scope)?;

                        let indirect_buffer = info
                            .usage_scope
                            .buffers
                            .merge_single(&*buffer_guard, buffer_id, hal::BufferUses::INDIRECT)
                            .map_pass_err(scope)?;
                        check_buffer_usage(
                            buffer_id,
                            indirect_buffer.usage,
                            BufferUsages::INDIRECT,
                        )
                        .map_pass_err(scope)?;
                        let indirect_raw = indirect_buffer
                            .raw
                            .get(&snatch_guard)
                            .ok_or(RenderCommandError::DestroyedBuffer(buffer_id))
                            .map_pass_err(scope)?;

                        let actual_count = count.map_or(1, |c| c.get());

                        let end_offset = offset + stride as u64 * actual_count as u64;
                        if end_offset > indirect_buffer.size {
                            return Err(RenderPassErrorInner::IndirectBufferOverrun {
                                count,
                                offset,
                                end_offset,
                                buffer_size: indirect_buffer.size,
                            })
                            .map_pass_err(scope);
                        }

                        buffer_memory_init_actions.extend(
                            indirect_buffer.initialization_status.read().create_action(
                                indirect_buffer,
                                offset..end_offset,
                                MemoryInitKind::NeedsInitializedMemory,
                            ),
                        );

                        match indexed {
                            false => unsafe {
                                raw.draw_indirect(indirect_raw, offset, actual_count);
                            },
                            true => unsafe {
                                raw.draw_indexed_indirect(indirect_raw, offset, actual_count);
                            },
                        }
                    }
                    RenderCommand::MultiDrawIndirectCount {
                        buffer_id,
                        offset,
                        count_buffer_id,
                        count_buffer_offset,
                        max_count,
                        indexed,
                    } => {
                        api_log!("RenderPass::multi_draw_indirect_count (indexed:{indexed}) {buffer_id:?} {offset} {count_buffer_id:?} {count_buffer_offset:?} {max_count:?}");

                        let scope = PassErrorScope::Draw {
                            indexed,
                            indirect: true,
                            pipeline: state.pipeline,
                        };
                        state.is_ready(indexed).map_pass_err(scope)?;

                        let stride = match indexed {
                            false => mem::size_of::<wgt::DrawIndirectArgs>(),
                            true => mem::size_of::<wgt::DrawIndexedIndirectArgs>(),
                        } as u64;

                        device
                            .require_features(wgt::Features::MULTI_DRAW_INDIRECT_COUNT)
                            .map_pass_err(scope)?;
                        device
                            .require_downlevel_flags(wgt::DownlevelFlags::INDIRECT_EXECUTION)
                            .map_pass_err(scope)?;

                        let indirect_buffer = info
                            .usage_scope
                            .buffers
                            .merge_single(&*buffer_guard, buffer_id, hal::BufferUses::INDIRECT)
                            .map_pass_err(scope)?;
                        check_buffer_usage(
                            buffer_id,
                            indirect_buffer.usage,
                            BufferUsages::INDIRECT,
                        )
                        .map_pass_err(scope)?;
                        let indirect_raw = indirect_buffer
                            .raw
                            .get(&snatch_guard)
                            .ok_or(RenderCommandError::DestroyedBuffer(buffer_id))
                            .map_pass_err(scope)?;

                        let count_buffer = info
                            .usage_scope
                            .buffers
                            .merge_single(
                                &*buffer_guard,
                                count_buffer_id,
                                hal::BufferUses::INDIRECT,
                            )
                            .map_pass_err(scope)?;
                        check_buffer_usage(buffer_id, count_buffer.usage, BufferUsages::INDIRECT)
                            .map_pass_err(scope)?;
                        let count_raw = count_buffer
                            .raw
                            .get(&snatch_guard)
                            .ok_or(RenderCommandError::DestroyedBuffer(count_buffer_id))
                            .map_pass_err(scope)?;

                        let end_offset = offset + stride * max_count as u64;
                        if end_offset > indirect_buffer.size {
                            return Err(RenderPassErrorInner::IndirectBufferOverrun {
                                count: None,
                                offset,
                                end_offset,
                                buffer_size: indirect_buffer.size,
                            })
                            .map_pass_err(scope);
                        }
                        buffer_memory_init_actions.extend(
                            indirect_buffer.initialization_status.read().create_action(
                                indirect_buffer,
                                offset..end_offset,
                                MemoryInitKind::NeedsInitializedMemory,
                            ),
                        );

                        let begin_count_offset = count_buffer_offset;
                        let end_count_offset = count_buffer_offset + 4;
                        if end_count_offset > count_buffer.size {
                            return Err(RenderPassErrorInner::IndirectCountBufferOverrun {
                                begin_count_offset,
                                end_count_offset,
                                count_buffer_size: count_buffer.size,
                            })
                            .map_pass_err(scope);
                        }
                        buffer_memory_init_actions.extend(
                            count_buffer.initialization_status.read().create_action(
                                count_buffer,
                                count_buffer_offset..end_count_offset,
                                MemoryInitKind::NeedsInitializedMemory,
                            ),
                        );

                        match indexed {
                            false => unsafe {
                                raw.draw_indirect_count(
                                    indirect_raw,
                                    offset,
                                    count_raw,
                                    count_buffer_offset,
                                    max_count,
                                );
                            },
                            true => unsafe {
                                raw.draw_indexed_indirect_count(
                                    indirect_raw,
                                    offset,
                                    count_raw,
                                    count_buffer_offset,
                                    max_count,
                                );
                            },
                        }
                    }
                    RenderCommand::PushDebugGroup { color: _, len } => {
                        state.debug_scope_depth += 1;
                        if !discard_hal_labels {
                            let label = str::from_utf8(
                                &base.string_data[string_offset..string_offset + len],
                            )
                            .unwrap();

                            api_log!("RenderPass::push_debug_group {label:?}");
                            unsafe {
                                raw.begin_debug_marker(label);
                            }
                        }
                        string_offset += len;
                    }
                    RenderCommand::PopDebugGroup => {
                        api_log!("RenderPass::pop_debug_group");

                        let scope = PassErrorScope::PopDebugGroup;
                        if state.debug_scope_depth == 0 {
                            return Err(RenderPassErrorInner::InvalidPopDebugGroup)
                                .map_pass_err(scope);
                        }
                        state.debug_scope_depth -= 1;
                        if !discard_hal_labels {
                            unsafe {
                                raw.end_debug_marker();
                            }
                        }
                    }
                    RenderCommand::InsertDebugMarker { color: _, len } => {
                        if !discard_hal_labels {
                            let label = str::from_utf8(
                                &base.string_data[string_offset..string_offset + len],
                            )
                            .unwrap();
                            api_log!("RenderPass::insert_debug_marker {label:?}");
                            unsafe {
                                raw.insert_debug_marker(label);
                            }
                        }
                        string_offset += len;
                    }
                    RenderCommand::WriteTimestamp {
                        query_set_id,
                        query_index,
                    } => {
                        api_log!("RenderPass::write_timestamps {query_set_id:?} {query_index}");
                        let scope = PassErrorScope::WriteTimestamp;

                        device
                            .require_features(wgt::Features::TIMESTAMP_QUERY_INSIDE_PASSES)
                            .map_pass_err(scope)?;

                        let query_set = tracker
                            .query_sets
                            .add_single(&*query_set_guard, query_set_id)
                            .ok_or(RenderCommandError::InvalidQuerySet(query_set_id))
                            .map_pass_err(scope)?;

                        query_set
                            .validate_and_write_timestamp(
                                raw,
                                query_set_id,
                                query_index,
                                Some(&mut cmd_buf_data.pending_query_resets),
                            )
                            .map_pass_err(scope)?;
                    }
                    RenderCommand::BeginOcclusionQuery { query_index } => {
                        api_log!("RenderPass::begin_occlusion_query {query_index}");
                        let scope = PassErrorScope::BeginOcclusionQuery;

                        let query_set_id = occlusion_query_set_id
                            .ok_or(RenderPassErrorInner::MissingOcclusionQuerySet)
                            .map_pass_err(scope)?;

                        let query_set = tracker
                            .query_sets
                            .add_single(&*query_set_guard, query_set_id)
                            .ok_or(RenderCommandError::InvalidQuerySet(query_set_id))
                            .map_pass_err(scope)?;

                        query_set
                            .validate_and_begin_occlusion_query(
                                raw,
                                query_set_id,
                                query_index,
                                Some(&mut cmd_buf_data.pending_query_resets),
                                &mut active_query,
                            )
                            .map_pass_err(scope)?;
                    }
                    RenderCommand::EndOcclusionQuery => {
                        api_log!("RenderPass::end_occlusion_query");
                        let scope = PassErrorScope::EndOcclusionQuery;

                        end_occlusion_query(raw, &*query_set_guard, &mut active_query)
                            .map_pass_err(scope)?;
                    }
                    RenderCommand::BeginPipelineStatisticsQuery {
                        query_set_id,
                        query_index,
                    } => {
                        api_log!("RenderPass::begin_pipeline_statistics_query {query_set_id:?} {query_index}");
                        let scope = PassErrorScope::BeginPipelineStatisticsQuery;

                        let query_set = tracker
                            .query_sets
                            .add_single(&*query_set_guard, query_set_id)
                            .ok_or(RenderCommandError::InvalidQuerySet(query_set_id))
                            .map_pass_err(scope)?;

                        query_set
                            .validate_and_begin_pipeline_statistics_query(
                                raw,
                                query_set_id,
                                query_index,
                                Some(&mut cmd_buf_data.pending_query_resets),
                                &mut active_query,
                            )
                            .map_pass_err(scope)?;
                    }
                    RenderCommand::EndPipelineStatisticsQuery => {
                        api_log!("RenderPass::end_pipeline_statistics_query");
                        let scope = PassErrorScope::EndPipelineStatisticsQuery;

                        end_pipeline_statistics_query(raw, &*query_set_guard, &mut active_query)
                            .map_pass_err(scope)?;
                    }
                    RenderCommand::ExecuteBundle(bundle_id) => {
                        api_log!("RenderPass::execute_bundle {bundle_id:?}");
                        let scope = PassErrorScope::ExecuteBundle;
                        let bundle: &command::RenderBundle<A> = tracker
                            .bundles
                            .add_single(&*bundle_guard, bundle_id)
                            .ok_or(RenderCommandError::InvalidRenderBundle(bundle_id))
                            .map_pass_err(scope)?;

                        if bundle.device.as_info().id() != device.as_info().id() {
                            return Err(DeviceError::WrongDevice).map_pass_err(scope);
                        }

                        info.context
                            .check_compatible(
                                &bundle.context,
                                RenderPassCompatibilityCheckType::RenderBundle,
                            )
                            .map_err(RenderPassErrorInner::IncompatibleBundleTargets)
                            .map_pass_err(scope)?;

                        if (info.is_depth_read_only && !bundle.is_depth_read_only)
                            || (info.is_stencil_read_only && !bundle.is_stencil_read_only)
                        {
                            return Err(
                                RenderPassErrorInner::IncompatibleBundleReadOnlyDepthStencil {
                                    pass_depth: info.is_depth_read_only,
                                    pass_stencil: info.is_stencil_read_only,
                                    bundle_depth: bundle.is_depth_read_only,
                                    bundle_stencil: bundle.is_stencil_read_only,
                                },
                            )
                            .map_pass_err(scope);
                        }

                        buffer_memory_init_actions.extend(
                            bundle
                                .buffer_memory_init_actions
                                .iter()
                                .filter_map(|action| {
                                    action
                                        .buffer
                                        .initialization_status
                                        .read()
                                        .check_action(action)
                                }),
                        );
                        for action in bundle.texture_memory_init_actions.iter() {
                            info.pending_discard_init_fixups
                                .extend(texture_memory_actions.register_init_action(action));
                        }

                        unsafe { bundle.execute(raw, &snatch_guard) }
                            .map_err(|e| match e {
                                ExecutionError::DestroyedBuffer(id) => {
                                    RenderCommandError::DestroyedBuffer(id)
                                }
                                ExecutionError::InvalidBindGroup(id) => {
                                    RenderCommandError::InvalidBindGroup(id)
                                }
                                ExecutionError::Unimplemented(what) => {
                                    RenderCommandError::Unimplemented(what)
                                }
                            })
                            .map_pass_err(scope)?;

                        unsafe {
                            info.usage_scope
                                .merge_render_bundle(&bundle.used)
                                .map_pass_err(scope)?;
                            tracker
                                .add_from_render_bundle(&bundle.used)
                                .map_pass_err(scope)?;
                        };
                        state.reset_bundle();
                    }
                }
            }

            log::trace!("Merging renderpass into cmd_buf {:?}", encoder_id);
            let (trackers, pending_discard_init_fixups) =
                info.finish(raw, &snatch_guard).map_pass_err(pass_scope)?;

            encoder.close().map_pass_err(pass_scope)?;
            (trackers, pending_discard_init_fixups)
        };

        let cmd_buf = hub
            .command_buffers
            .get(encoder_id.into_command_buffer_id())
            .unwrap();
        let mut cmd_buf_data = cmd_buf.data.lock();
        let cmd_buf_data = cmd_buf_data.as_mut().unwrap();

        let query_set_guard = hub.query_sets.read();

        let encoder = &mut cmd_buf_data.encoder;
        let status = &mut cmd_buf_data.status;
        let tracker = &mut cmd_buf_data.trackers;

        {
            let transit = encoder.open().map_pass_err(pass_scope)?;

            fixup_discarded_surfaces(
                pending_discard_init_fixups.into_iter(),
                transit,
                &mut tracker.textures,
                &cmd_buf.device,
                &snatch_guard,
            );

            cmd_buf_data
                .pending_query_resets
                .reset_queries(
                    transit,
                    &query_set_guard,
                    cmd_buf.device.info.id().backend(),
                )
                .map_err(RenderCommandError::InvalidQuerySet)
                .map_pass_err(PassErrorScope::QueryReset)?;

            super::CommandBuffer::insert_barriers_from_scope(
                transit,
                tracker,
                &scope,
                &snatch_guard,
            );
        }

        *status = CommandEncoderStatus::Recording;
        encoder.close_and_swap().map_pass_err(pass_scope)?;

        Ok(())
    }
}

pub mod render_commands {
    use super::{
        super::{Rect, RenderCommand},
        RenderPass,
    };
    use crate::id;
    use std::{convert::TryInto, num::NonZeroU32};
    use wgt::{BufferAddress, BufferSize, Color, DynamicOffset, IndexFormat};

    /// # Safety
    ///
    /// This function is unsafe as there is no guarantee that the given pointer is
    /// valid for `offset_length` elements.
    pub fn wgpu_render_pass_set_bind_group(
        pass: &mut RenderPass,
        index: u32,
        bind_group_id: id::BindGroupId,
        offsets: &[DynamicOffset],
    ) {
        let redundant = pass.current_bind_groups.set_and_check_redundant(
            bind_group_id,
            index,
            &mut pass.base.dynamic_offsets,
            offsets,
        );

        if redundant {
            return;
        }

        pass.base.commands.push(RenderCommand::SetBindGroup {
            index,
            num_dynamic_offsets: offsets.len(),
            bind_group_id,
        });
    }

    pub fn wgpu_render_pass_set_pipeline(pass: &mut RenderPass, pipeline_id: id::RenderPipelineId) {
        if pass.current_pipeline.set_and_check_redundant(pipeline_id) {
            return;
        }

        pass.base
            .commands
            .push(RenderCommand::SetPipeline(pipeline_id));
    }

    pub fn wgpu_render_pass_set_vertex_buffer(
        pass: &mut RenderPass,
        slot: u32,
        buffer_id: id::BufferId,
        offset: BufferAddress,
        size: Option<BufferSize>,
    ) {
        pass.base.commands.push(RenderCommand::SetVertexBuffer {
            slot,
            buffer_id,
            offset,
            size,
        });
    }

    pub fn wgpu_render_pass_set_index_buffer(
        pass: &mut RenderPass,
        buffer: id::BufferId,
        index_format: IndexFormat,
        offset: BufferAddress,
        size: Option<BufferSize>,
    ) {
        pass.set_index_buffer(buffer, index_format, offset, size);
    }

    pub fn wgpu_render_pass_set_blend_constant(pass: &mut RenderPass, color: &Color) {
        pass.base
            .commands
            .push(RenderCommand::SetBlendConstant(*color));
    }

    pub fn wgpu_render_pass_set_stencil_reference(pass: &mut RenderPass, value: u32) {
        pass.base
            .commands
            .push(RenderCommand::SetStencilReference(value));
    }

    pub fn wgpu_render_pass_set_viewport(
        pass: &mut RenderPass,
        x: f32,
        y: f32,
        w: f32,
        h: f32,
        depth_min: f32,
        depth_max: f32,
    ) {
        pass.base.commands.push(RenderCommand::SetViewport {
            rect: Rect { x, y, w, h },
            depth_min,
            depth_max,
        });
    }

    pub fn wgpu_render_pass_set_scissor_rect(
        pass: &mut RenderPass,
        x: u32,
        y: u32,
        w: u32,
        h: u32,
    ) {
        pass.base
            .commands
            .push(RenderCommand::SetScissor(Rect { x, y, w, h }));
    }

    /// # Safety
    ///
    /// This function is unsafe as there is no guarantee that the given pointer is
    /// valid for `size_bytes` bytes.
    pub fn wgpu_render_pass_set_push_constants(
        pass: &mut RenderPass,
        stages: wgt::ShaderStages,
        offset: u32,
        data: &[u8],
    ) {
        assert_eq!(
            offset & (wgt::PUSH_CONSTANT_ALIGNMENT - 1),
            0,
            "Push constant offset must be aligned to 4 bytes."
        );
        assert_eq!(
            data.len() as u32 & (wgt::PUSH_CONSTANT_ALIGNMENT - 1),
            0,
            "Push constant size must be aligned to 4 bytes."
        );
        let value_offset = pass.base.push_constant_data.len().try_into().expect(
            "Ran out of push constant space. Don't set 4gb of push constants per RenderPass.",
        );

        pass.base.push_constant_data.extend(
            data.chunks_exact(wgt::PUSH_CONSTANT_ALIGNMENT as usize)
                .map(|arr| u32::from_ne_bytes([arr[0], arr[1], arr[2], arr[3]])),
        );

        pass.base.commands.push(RenderCommand::SetPushConstant {
            stages,
            offset,
            size_bytes: data.len() as u32,
            values_offset: Some(value_offset),
        });
    }

    pub fn wgpu_render_pass_draw(
        pass: &mut RenderPass,
        vertex_count: u32,
        instance_count: u32,
        first_vertex: u32,
        first_instance: u32,
    ) {
        pass.base.commands.push(RenderCommand::Draw {
            vertex_count,
            instance_count,
            first_vertex,
            first_instance,
        });
    }

    pub fn wgpu_render_pass_draw_indexed(
        pass: &mut RenderPass,
        index_count: u32,
        instance_count: u32,
        first_index: u32,
        base_vertex: i32,
        first_instance: u32,
    ) {
        pass.base.commands.push(RenderCommand::DrawIndexed {
            index_count,
            instance_count,
            first_index,
            base_vertex,
            first_instance,
        });
    }

    pub fn wgpu_render_pass_draw_indirect(
        pass: &mut RenderPass,
        buffer_id: id::BufferId,
        offset: BufferAddress,
    ) {
        pass.base.commands.push(RenderCommand::MultiDrawIndirect {
            buffer_id,
            offset,
            count: None,
            indexed: false,
        });
    }

    pub fn wgpu_render_pass_draw_indexed_indirect(
        pass: &mut RenderPass,
        buffer_id: id::BufferId,
        offset: BufferAddress,
    ) {
        pass.base.commands.push(RenderCommand::MultiDrawIndirect {
            buffer_id,
            offset,
            count: None,
            indexed: true,
        });
    }

    pub fn wgpu_render_pass_multi_draw_indirect(
        pass: &mut RenderPass,
        buffer_id: id::BufferId,
        offset: BufferAddress,
        count: u32,
    ) {
        pass.base.commands.push(RenderCommand::MultiDrawIndirect {
            buffer_id,
            offset,
            count: NonZeroU32::new(count),
            indexed: false,
        });
    }

    pub fn wgpu_render_pass_multi_draw_indexed_indirect(
        pass: &mut RenderPass,
        buffer_id: id::BufferId,
        offset: BufferAddress,
        count: u32,
    ) {
        pass.base.commands.push(RenderCommand::MultiDrawIndirect {
            buffer_id,
            offset,
            count: NonZeroU32::new(count),
            indexed: true,
        });
    }

    pub fn wgpu_render_pass_multi_draw_indirect_count(
        pass: &mut RenderPass,
        buffer_id: id::BufferId,
        offset: BufferAddress,
        count_buffer_id: id::BufferId,
        count_buffer_offset: BufferAddress,
        max_count: u32,
    ) {
        pass.base
            .commands
            .push(RenderCommand::MultiDrawIndirectCount {
                buffer_id,
                offset,
                count_buffer_id,
                count_buffer_offset,
                max_count,
                indexed: false,
            });
    }

    pub fn wgpu_render_pass_multi_draw_indexed_indirect_count(
        pass: &mut RenderPass,
        buffer_id: id::BufferId,
        offset: BufferAddress,
        count_buffer_id: id::BufferId,
        count_buffer_offset: BufferAddress,
        max_count: u32,
    ) {
        pass.base
            .commands
            .push(RenderCommand::MultiDrawIndirectCount {
                buffer_id,
                offset,
                count_buffer_id,
                count_buffer_offset,
                max_count,
                indexed: true,
            });
    }

    pub fn wgpu_render_pass_push_debug_group(pass: &mut RenderPass, label: &str, color: u32) {
        let bytes = label.as_bytes();
        pass.base.string_data.extend_from_slice(bytes);

        pass.base.commands.push(RenderCommand::PushDebugGroup {
            color,
            len: bytes.len(),
        });
    }

    pub fn wgpu_render_pass_pop_debug_group(pass: &mut RenderPass) {
        pass.base.commands.push(RenderCommand::PopDebugGroup);
    }

    pub fn wgpu_render_pass_insert_debug_marker(pass: &mut RenderPass, label: &str, color: u32) {
        let bytes = label.as_bytes();
        pass.base.string_data.extend_from_slice(bytes);

        pass.base.commands.push(RenderCommand::InsertDebugMarker {
            color,
            len: bytes.len(),
        });
    }

    pub fn wgpu_render_pass_write_timestamp(
        pass: &mut RenderPass,
        query_set_id: id::QuerySetId,
        query_index: u32,
    ) {
        pass.base.commands.push(RenderCommand::WriteTimestamp {
            query_set_id,
            query_index,
        });
    }

    pub fn wgpu_render_pass_begin_occlusion_query(pass: &mut RenderPass, query_index: u32) {
        pass.base
            .commands
            .push(RenderCommand::BeginOcclusionQuery { query_index });
    }

    pub fn wgpu_render_pass_end_occlusion_query(pass: &mut RenderPass) {
        pass.base.commands.push(RenderCommand::EndOcclusionQuery);
    }

    pub fn wgpu_render_pass_begin_pipeline_statistics_query(
        pass: &mut RenderPass,
        query_set_id: id::QuerySetId,
        query_index: u32,
    ) {
        pass.base
            .commands
            .push(RenderCommand::BeginPipelineStatisticsQuery {
                query_set_id,
                query_index,
            });
    }

    pub fn wgpu_render_pass_end_pipeline_statistics_query(pass: &mut RenderPass) {
        pass.base
            .commands
            .push(RenderCommand::EndPipelineStatisticsQuery);
    }

    pub fn wgpu_render_pass_execute_bundles(
        pass: &mut RenderPass,
        render_bundle_ids: &[id::RenderBundleId],
    ) {
        for &bundle_id in render_bundle_ids {
            pass.base
                .commands
                .push(RenderCommand::ExecuteBundle(bundle_id));
        }
        pass.current_pipeline.reset();
        pass.current_bind_groups.reset();
    }
}