Modules§
- markers
- Marker types for each resource.
Structs§
Traits§
- Marker
- Marker trait used to determine which types uniquely identify a resource.
Type Aliases§
- Adapter
Id - Bind
Group Id - Bind
Group Layout Id - Buffer
Id - Command
Buffer Id - Command
Encoder Id - Compute
Pass Encoder Id - Compute
Pipeline Id - Device
Id - Pipeline
Cache Id - Pipeline
Layout Id - Query
SetId - QueueId
- Render
Bundle Encoder Id - Render
Bundle Id - Render
Pass Encoder Id - Render
Pipeline Id - Sampler
Id - Shader
Module Id - Staging
Buffer Id - Surface
Id - Texture
Id - Texture
View Id