pub const MAX_I32_BINDING_SIZE: u32 = _; // 2_147_483_648u32
Expand description
Maximum binding size for the shaders that only support i32
indexing.
Interestingly, the index itself can’t reach that high, because the minimum
element size is 4 bytes, but the compiler toolchain still computes the
offset at some intermediate point, internally, as i32.