pub struct NvGlslShaderFn {}
Implementations§
Trait Implementations§
Source§impl Clone for NvGlslShaderFn
impl Clone for NvGlslShaderFn
Source§fn clone(&self) -> NvGlslShaderFn
fn clone(&self) -> NvGlslShaderFn
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Send for NvGlslShaderFn
impl Sync for NvGlslShaderFn
Auto Trait Implementations§
impl Freeze for NvGlslShaderFn
impl RefUnwindSafe for NvGlslShaderFn
impl Unpin for NvGlslShaderFn
impl UnwindSafe for NvGlslShaderFn
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)