#[repr(C)]pub struct PhysicalDeviceFloatControlsProperties {Show 19 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub denorm_behavior_independence: ShaderFloatControlsIndependence,
pub rounding_mode_independence: ShaderFloatControlsIndependence,
pub shader_signed_zero_inf_nan_preserve_float16: Bool32,
pub shader_signed_zero_inf_nan_preserve_float32: Bool32,
pub shader_signed_zero_inf_nan_preserve_float64: Bool32,
pub shader_denorm_preserve_float16: Bool32,
pub shader_denorm_preserve_float32: Bool32,
pub shader_denorm_preserve_float64: Bool32,
pub shader_denorm_flush_to_zero_float16: Bool32,
pub shader_denorm_flush_to_zero_float32: Bool32,
pub shader_denorm_flush_to_zero_float64: Bool32,
pub shader_rounding_mode_rte_float16: Bool32,
pub shader_rounding_mode_rte_float32: Bool32,
pub shader_rounding_mode_rte_float64: Bool32,
pub shader_rounding_mode_rtz_float16: Bool32,
pub shader_rounding_mode_rtz_float32: Bool32,
pub shader_rounding_mode_rtz_float64: Bool32,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§denorm_behavior_independence: ShaderFloatControlsIndependence
§rounding_mode_independence: ShaderFloatControlsIndependence
§shader_signed_zero_inf_nan_preserve_float16: Bool32
§shader_signed_zero_inf_nan_preserve_float32: Bool32
§shader_signed_zero_inf_nan_preserve_float64: Bool32
§shader_denorm_preserve_float16: Bool32
§shader_denorm_preserve_float32: Bool32
§shader_denorm_preserve_float64: Bool32
§shader_denorm_flush_to_zero_float16: Bool32
§shader_denorm_flush_to_zero_float32: Bool32
§shader_denorm_flush_to_zero_float64: Bool32
§shader_rounding_mode_rte_float16: Bool32
§shader_rounding_mode_rte_float32: Bool32
§shader_rounding_mode_rte_float64: Bool32
§shader_rounding_mode_rtz_float16: Bool32
§shader_rounding_mode_rtz_float32: Bool32
§shader_rounding_mode_rtz_float64: Bool32
Implementations§
Source§impl PhysicalDeviceFloatControlsProperties
impl PhysicalDeviceFloatControlsProperties
pub fn builder<'a>() -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
Trait Implementations§
Source§impl Clone for PhysicalDeviceFloatControlsProperties
impl Clone for PhysicalDeviceFloatControlsProperties
Source§fn clone(&self) -> PhysicalDeviceFloatControlsProperties
fn clone(&self) -> PhysicalDeviceFloatControlsProperties
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl TaggedStructure for PhysicalDeviceFloatControlsProperties
impl TaggedStructure for PhysicalDeviceFloatControlsProperties
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES
impl Copy for PhysicalDeviceFloatControlsProperties
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceFloatControlsProperties
Auto Trait Implementations§
impl Freeze for PhysicalDeviceFloatControlsProperties
impl RefUnwindSafe for PhysicalDeviceFloatControlsProperties
impl !Send for PhysicalDeviceFloatControlsProperties
impl !Sync for PhysicalDeviceFloatControlsProperties
impl Unpin for PhysicalDeviceFloatControlsProperties
impl UnwindSafe for PhysicalDeviceFloatControlsProperties
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)