ash::vk

Struct PhysicalDeviceRayTracingPipelineFeaturesKHRBuilder

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pub struct PhysicalDeviceRayTracingPipelineFeaturesKHRBuilder<'a> { /* private fields */ }

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impl<'a> PhysicalDeviceRayTracingPipelineFeaturesKHRBuilder<'a>

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pub fn ray_tracing_pipeline(self, ray_tracing_pipeline: bool) -> Self

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pub fn ray_tracing_pipeline_shader_group_handle_capture_replay( self, ray_tracing_pipeline_shader_group_handle_capture_replay: bool, ) -> Self

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pub fn ray_tracing_pipeline_shader_group_handle_capture_replay_mixed( self, ray_tracing_pipeline_shader_group_handle_capture_replay_mixed: bool, ) -> Self

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pub fn ray_tracing_pipeline_trace_rays_indirect( self, ray_tracing_pipeline_trace_rays_indirect: bool, ) -> Self

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pub fn ray_traversal_primitive_culling( self, ray_traversal_primitive_culling: bool, ) -> Self

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pub fn build(self) -> PhysicalDeviceRayTracingPipelineFeaturesKHR

Calling build will discard all the lifetime information. Only call this if necessary! Builders implement Deref targeting their corresponding Vulkan struct, so references to builders can be passed directly to Vulkan functions.

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