#[repr(C)]pub struct PhysicalDeviceShaderCorePropertiesAMD {Show 16 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_engine_count: u32,
pub shader_arrays_per_engine_count: u32,
pub compute_units_per_shader_array: u32,
pub simd_per_compute_unit: u32,
pub wavefronts_per_simd: u32,
pub wavefront_size: u32,
pub sgprs_per_simd: u32,
pub min_sgpr_allocation: u32,
pub max_sgpr_allocation: u32,
pub sgpr_allocation_granularity: u32,
pub vgprs_per_simd: u32,
pub min_vgpr_allocation: u32,
pub max_vgpr_allocation: u32,
pub vgpr_allocation_granularity: u32,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§shader_engine_count: u32
§shader_arrays_per_engine_count: u32
§compute_units_per_shader_array: u32
§simd_per_compute_unit: u32
§wavefronts_per_simd: u32
§wavefront_size: u32
§sgprs_per_simd: u32
§min_sgpr_allocation: u32
§max_sgpr_allocation: u32
§sgpr_allocation_granularity: u32
§vgprs_per_simd: u32
§min_vgpr_allocation: u32
§max_vgpr_allocation: u32
§vgpr_allocation_granularity: u32
Implementations§
Source§impl PhysicalDeviceShaderCorePropertiesAMD
impl PhysicalDeviceShaderCorePropertiesAMD
pub fn builder<'a>() -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
Trait Implementations§
Source§impl Clone for PhysicalDeviceShaderCorePropertiesAMD
impl Clone for PhysicalDeviceShaderCorePropertiesAMD
Source§fn clone(&self) -> PhysicalDeviceShaderCorePropertiesAMD
fn clone(&self) -> PhysicalDeviceShaderCorePropertiesAMD
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl TaggedStructure for PhysicalDeviceShaderCorePropertiesAMD
impl TaggedStructure for PhysicalDeviceShaderCorePropertiesAMD
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD
impl Copy for PhysicalDeviceShaderCorePropertiesAMD
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceShaderCorePropertiesAMD
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderCorePropertiesAMD
impl RefUnwindSafe for PhysicalDeviceShaderCorePropertiesAMD
impl !Send for PhysicalDeviceShaderCorePropertiesAMD
impl !Sync for PhysicalDeviceShaderCorePropertiesAMD
impl Unpin for PhysicalDeviceShaderCorePropertiesAMD
impl UnwindSafe for PhysicalDeviceShaderCorePropertiesAMD
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)