#[repr(C)]pub struct PhysicalDeviceShaderEnqueueFeaturesAMDX<'a> {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_enqueue: Bool32,
pub _marker: PhantomData<&'a ()>,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§shader_enqueue: Bool32
§_marker: PhantomData<&'a ()>
Implementations§
Source§impl<'a> PhysicalDeviceShaderEnqueueFeaturesAMDX<'a>
impl<'a> PhysicalDeviceShaderEnqueueFeaturesAMDX<'a>
pub fn shader_enqueue(self, shader_enqueue: bool) -> Self
Trait Implementations§
Source§impl<'a> Clone for PhysicalDeviceShaderEnqueueFeaturesAMDX<'a>
impl<'a> Clone for PhysicalDeviceShaderEnqueueFeaturesAMDX<'a>
Source§fn clone(&self) -> PhysicalDeviceShaderEnqueueFeaturesAMDX<'a>
fn clone(&self) -> PhysicalDeviceShaderEnqueueFeaturesAMDX<'a>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<'a> Debug for PhysicalDeviceShaderEnqueueFeaturesAMDX<'a>
impl<'a> Debug for PhysicalDeviceShaderEnqueueFeaturesAMDX<'a>
Source§impl Default for PhysicalDeviceShaderEnqueueFeaturesAMDX<'_>
impl Default for PhysicalDeviceShaderEnqueueFeaturesAMDX<'_>
Source§impl<'a> TaggedStructure for PhysicalDeviceShaderEnqueueFeaturesAMDX<'a>
impl<'a> TaggedStructure for PhysicalDeviceShaderEnqueueFeaturesAMDX<'a>
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_ENQUEUE_FEATURES_AMDX
impl<'a> Copy for PhysicalDeviceShaderEnqueueFeaturesAMDX<'a>
impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderEnqueueFeaturesAMDX<'_>
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderEnqueueFeaturesAMDX<'_>
impl Send for PhysicalDeviceShaderEnqueueFeaturesAMDX<'_>
impl Sync for PhysicalDeviceShaderEnqueueFeaturesAMDX<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceShaderEnqueueFeaturesAMDX<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceShaderEnqueueFeaturesAMDX<'a>
impl<'a> Unpin for PhysicalDeviceShaderEnqueueFeaturesAMDX<'a>
impl<'a> UnwindSafe for PhysicalDeviceShaderEnqueueFeaturesAMDX<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more