pub fn extract_clusters_for_cpu_clustering(
commands: Commands<'_, '_>,
views: Extract<'_, '_, Query<'_, '_, (SubEntity<RenderApp>, &Clusters, &Camera)>>,
mapper: Extract<'_, '_, Query<'_, '_, (Option<&SubEntity<RenderApp>>, (Has<PointLight>, Has<SpotLight>, Has<RectLight>, Has<EnvironmentMapLight>, Has<IrradianceVolume>, Has<ClusteredDecal>)), Or<(With<PointLight>, With<SpotLight>, With<RectLight>, With<EnvironmentMapLight>, With<IrradianceVolume>, With<ClusteredDecal>)>>>,
global_cluster_settings: Extract<'_, '_, Res<'_, GlobalClusterSettings>>,
)Expand description
Extracts the clusters that the CPU produced into the render world.