pub fn per_view_shadow_pass<const IS_LATE: bool>(
world: &World,
view: ViewQuery<'_, '_, &ViewLightEntities>,
view_light_query: Query<'_, '_, (&ShadowView, &ExtractedView, Has<OcclusionCulling>, Has<PreprocessBindGroups>, Has<SkipGpuPreprocess>, Has<NoIndirectDrawing>)>,
shadow_render_phases: Res<'_, ViewBinnedRenderPhases<Shadow>>,
preprocess_pipelines: Option<Res<'_, PreprocessPipelines>>,
build_indirect_params_bind_groups: Option<Res<'_, BuildIndirectParametersBindGroups>>,
pipeline_cache: Res<'_, PipelineCache>,
indirect_parameters_buffers: Option<Res<'_, IndirectParametersBuffers>>,
build_indirect_parameters_metadata: Option<Res<'_, BuildIndirectParametersMetadata>>,
ctx: RenderContext<'_, '_>,
)Expand description
Renders the shadow maps that are associated with a specific view.
At present, these consist of the directional light shadows.