pub struct PreprocessPipelines {
pub direct: PreprocessPipeline,
pub gpu_culling: PreprocessPipeline,
}
Expand description
The compute shader pipelines for the mesh uniform building pass.
Fields§
§direct: PreprocessPipeline
The pipeline used for CPU culling. This pipeline doesn’t populate indirect parameters.
gpu_culling: PreprocessPipeline
The pipeline used for GPU culling. This pipeline populates indirect parameters.
Trait Implementations§
Source§impl FromWorld for PreprocessPipelines
impl FromWorld for PreprocessPipelines
Source§fn from_world(world: &mut World) -> PreprocessPipelines
fn from_world(world: &mut World) -> PreprocessPipelines
Creates
Self
using data from the given World
.impl Resource for PreprocessPipelines
Auto Trait Implementations§
impl Freeze for PreprocessPipelines
impl !RefUnwindSafe for PreprocessPipelines
impl Send for PreprocessPipelines
impl Sync for PreprocessPipelines
impl Unpin for PreprocessPipelines
impl !UnwindSafe for PreprocessPipelines
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
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fn in_current_span(self) -> Instrumented<Self> ⓘ
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variant of Either<Self, Self>
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Converts self
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variant of Either<Self, Self>
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Converts self
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