pub fn prepare_material_bind_groups(
allocators: ResMut<'_, MaterialBindGroupAllocators>,
render_device: Res<'_, RenderDevice>,
fallback_image: Res<'_, FallbackImage>,
fallback_resources: Res<'_, FallbackBindlessResources>,
)
Expand description
Creates and/or recreates any bind groups that contain materials that were modified this frame.