Function prepare_material_bind_groups

Source
pub fn prepare_material_bind_groups(
    allocators: ResMut<'_, MaterialBindGroupAllocators>,
    render_device: Res<'_, RenderDevice>,
    pipeline_cache: Res<'_, PipelineCache>,
    fallback_image: Res<'_, FallbackImage>,
    fallback_resources: Res<'_, FallbackBindlessResources>,
)
Expand description

Creates and/or recreates any bind groups that contain materials that were modified this frame.