pub fn prepare_previous_view_uniforms(
commands: Commands<'_, '_>,
render_device: Res<'_, RenderDevice>,
render_queue: Res<'_, RenderQueue>,
previous_view_uniforms: ResMut<'_, PreviousViewUniforms>,
views: Query<'_, '_, (Entity, &ExtractedView, Option<&PreviousViewData>), (With<Camera3d>, With<MotionVectorPrepass>)>,
)