pub struct PreviousViewData {
pub view_from_world: Mat4,
pub clip_from_world: Mat4,
pub clip_from_view: Mat4,
pub world_from_clip: Mat4,
pub view_from_clip: Mat4,
}Expand description
View matrices from the previous frame.
Useful for temporal rendering techniques that need access to last frame’s camera data.
Fields§
§view_from_world: Mat4§clip_from_world: Mat4§clip_from_view: Mat4§world_from_clip: Mat4§view_from_clip: Mat4Trait Implementations§
Source§impl Clone for PreviousViewData
impl Clone for PreviousViewData
Source§fn clone(&self) -> PreviousViewData
fn clone(&self) -> PreviousViewData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for PreviousViewData
impl Component for PreviousViewData
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
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while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl CreateFrom for PreviousViewDatawhere
PreviousViewData: ShaderType<ExtraMetadata = StructMetadata<5>>,
Mat4: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
impl CreateFrom for PreviousViewDatawhere
PreviousViewData: ShaderType<ExtraMetadata = StructMetadata<5>>,
Mat4: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> PreviousViewDatawhere
B: BufferRef,
Source§impl ReadFrom for PreviousViewDatawhere
PreviousViewData: ShaderType<ExtraMetadata = StructMetadata<5>>,
Mat4: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
impl ReadFrom for PreviousViewDatawhere
PreviousViewData: ShaderType<ExtraMetadata = StructMetadata<5>>,
Mat4: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
Source§impl ShaderSize for PreviousViewDatawhere
Mat4: ShaderSize,
impl ShaderSize for PreviousViewDatawhere
Mat4: ShaderSize,
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size)Source§impl ShaderType for PreviousViewData
impl ShaderType for PreviousViewData
Source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for PreviousViewDatawhere
PreviousViewData: ShaderType<ExtraMetadata = StructMetadata<5>>,
Mat4: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
impl WriteInto for PreviousViewDatawhere
PreviousViewData: ShaderType<ExtraMetadata = StructMetadata<5>>,
Mat4: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
Auto Trait Implementations§
impl Freeze for PreviousViewData
impl RefUnwindSafe for PreviousViewData
impl Send for PreviousViewData
impl Sync for PreviousViewData
impl Unpin for PreviousViewData
impl UnwindSafe for PreviousViewData
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impl<T, U> AsBindGroupShaderType<U> for T
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impl<C> Bundle for Cwhere
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