pub type DrawPrepass = (SetItemPipeline, SetPrepassViewBindGroup<0>, SetPrepassViewEmptyBindGroup<1>, SetMeshBindGroup<2>, SetMaterialBindGroup<3>, DrawMesh);
pub type DrawPrepass = (SetItemPipeline, SetPrepassViewBindGroup<0>, SetPrepassViewEmptyBindGroup<1>, SetMeshBindGroup<2>, SetMaterialBindGroup<3>, DrawMesh);