pub struct SetPrepassViewEmptyBindGroup<const I: usize>;Trait Implementations§
Source§impl<P, const I: usize> RenderCommand<P> for SetPrepassViewEmptyBindGroup<I>where
P: PhaseItem,
impl<P, const I: usize> RenderCommand<P> for SetPrepassViewEmptyBindGroup<I>where
P: PhaseItem,
Source§type Param = Res<'static, PrepassViewBindGroup>
type Param = Res<'static, PrepassViewBindGroup>
Specifies the general ECS data (e.g. resources) required by
RenderCommand::render. Read moreSource§type ViewQuery = ()
type ViewQuery = ()
Specifies the ECS data of the view entity required by
RenderCommand::render. Read moreSource§type ItemQuery = ()
type ItemQuery = ()
Specifies the ECS data of the item entity required by
RenderCommand::render. Read moreSource§fn render<'w>(
_item: &P,
_view: (),
_entity: Option<()>,
prepass_view_bind_group: <<SetPrepassViewEmptyBindGroup<I> as RenderCommand<P>>::Param as SystemParam>::Item<'w, '_>,
pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult
fn render<'w>( _item: &P, _view: (), _entity: Option<()>, prepass_view_bind_group: <<SetPrepassViewEmptyBindGroup<I> as RenderCommand<P>>::Param as SystemParam>::Item<'w, '_>, pass: &mut TrackedRenderPass<'w>, ) -> RenderCommandResult
Renders a
PhaseItem by recording commands (e.g. setting pipelines, binding bind groups,
issuing draw calls, etc.) via the TrackedRenderPass.Auto Trait Implementations§
impl<const I: usize> Freeze for SetPrepassViewEmptyBindGroup<I>
impl<const I: usize> RefUnwindSafe for SetPrepassViewEmptyBindGroup<I>
impl<const I: usize> Send for SetPrepassViewEmptyBindGroup<I>
impl<const I: usize> Sync for SetPrepassViewEmptyBindGroup<I>
impl<const I: usize> Unpin for SetPrepassViewEmptyBindGroup<I>
impl<const I: usize> UnwindSafe for SetPrepassViewEmptyBindGroup<I>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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