Expand description
Manages mesh vertex and index buffers.
Structs§
- Mesh
Allocator - Manages the assignment of mesh data to GPU buffers.
- Mesh
Allocator Plugin - A plugin that manages GPU memory for mesh data.
- Mesh
Allocator Settings - Tunable parameters that customize the behavior of the allocator.
- Mesh
Buffer Slice - The hardware buffer that mesh data lives in, as well as the range within that buffer.
Functions§
- allocate_
and_ free_ meshes - A system that processes newly-extracted or newly-removed meshes and writes their data into buffers or frees their data as appropriate.