Modules§
- allocator
- Manages mesh vertex and index buffers.
Structs§
- Mesh
Render Asset Plugin - Makes sure that
Meshes are extracted and prepared for the GPU. Does not add theMeshas an asset. UseMeshPluginfor that. - Morph
Plugin - Inherit weights from glTF mesh parent entity to direct bevy mesh child entities (ie: glTF primitive).
- Render
Mesh - The render world representation of a
Mesh.
Enums§
- Render
Mesh Buffer Info - The index/vertex buffer info of a
RenderMesh.
Functions§
- inherit_
weights - Bevy meshes are gltf primitives,
MorphWeightson the bevy node entity should be inherited by children meshes.