pub struct ReflectMapEntities { /* private fields */ }
bevy_reflect
only.Expand description
For a specific type of component, this maps any fields with values of type Entity
to a new world.
Since a given Entity
ID is only valid for the world it came from, when performing deserialization
any stored IDs need to be re-allocated in the destination world.
See SceneEntityMapper
and MapEntities
for more information.
Implementations§
Source§impl ReflectMapEntities
impl ReflectMapEntities
Sourcepub fn map_all_entities(
&self,
world: &mut World,
entity_map: &mut EntityHashMap<Entity>,
)
pub fn map_all_entities( &self, world: &mut World, entity_map: &mut EntityHashMap<Entity>, )
A general method for applying MapEntities
behavior to all elements in an EntityHashMap<Entity>
.
Be mindful in its usage: Works best in situations where the entities in the EntityHashMap<Entity>
are newly
created, before systems have a chance to add new components. If some of the entities referred to
by the EntityHashMap<Entity>
might already contain valid entity references, you should use map_entities
.
An example of this: A scene can be loaded with Parent
components, but then a Parent
component can be added
to these entities after they have been loaded. If you reload the scene using map_all_entities
, those Parent
components with already valid entity references could be updated to point at something else entirely.
Sourcepub fn map_entities(
&self,
world: &mut World,
entity_map: &mut EntityHashMap<Entity>,
entities: &[Entity],
)
pub fn map_entities( &self, world: &mut World, entity_map: &mut EntityHashMap<Entity>, entities: &[Entity], )
A general method for applying MapEntities
behavior to elements in an EntityHashMap<Entity>
. Unlike
map_all_entities
, this is applied to specific entities, not all values
in the EntityHashMap<Entity>
.
This is useful mostly for when you need to be careful not to update components that already contain valid entity
values. See map_all_entities
for more details.
Trait Implementations§
Source§impl Clone for ReflectMapEntities
impl Clone for ReflectMapEntities
Source§fn clone(&self) -> ReflectMapEntities
fn clone(&self) -> ReflectMapEntities
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl<C: Component + MapEntities> FromType<C> for ReflectMapEntities
impl<C: Component + MapEntities> FromType<C> for ReflectMapEntities
Auto Trait Implementations§
impl Freeze for ReflectMapEntities
impl RefUnwindSafe for ReflectMapEntities
impl Send for ReflectMapEntities
impl Sync for ReflectMapEntities
impl Unpin for ReflectMapEntities
impl UnwindSafe for ReflectMapEntities
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.