pub fn setup_new_windows_system(
commands: Commands<'_, '_>,
new_windows: Query<'_, '_, (Entity, Option<&PrimaryWindow>), (Added<Window>, Without<EguiContext>)>,
enable_multipass_for_primary_context: Option<Res<'_, EnableMultipassForPrimaryContext>>,
)
Expand description
Adds bevy_egui components to newly created windows.