pub struct EguiContext { /* private fields */ }Expand description
A component for storing bevy_egui context.
Implementations§
Source§impl EguiContext
impl EguiContext
Sourcepub fn get_mut(&mut self) -> &mut Context
pub fn get_mut(&mut self) -> &mut Context
Borrows the underlying Egui context mutably.
Even though the mutable borrow isn’t necessary, as the context is wrapped into RwLock,
using the immutable getter is gated with the immutable_ctx feature. Using the immutable
borrow is discouraged as it may cause unpredictable blocking in UI systems.
When the context is queried with &mut EguiContext, the Bevy scheduler is able to make
sure that the context isn’t accessed concurrently and can perform other useful work
instead of busy-waiting.
Trait Implementations§
Source§impl Clone for EguiContext
impl Clone for EguiContext
Source§fn clone(&self) -> EguiContext
fn clone(&self) -> EguiContext
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for EguiContext
Required Components: EguiContextSettings, EguiInput, EguiContextPointerPosition, EguiContextPointerTouchId, EguiContextImeState, EguiFullOutput, EguiRenderOutput, EguiOutput, CursorIcon.
impl Component for EguiContext
Required Components: EguiContextSettings, EguiInput, EguiContextPointerPosition, EguiContextPointerTouchId, EguiContextImeState, EguiFullOutput, EguiRenderOutput, EguiOutput, CursorIcon.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Default for EguiContext
impl Default for EguiContext
Source§fn default() -> EguiContext
fn default() -> EguiContext
Auto Trait Implementations§
impl Freeze for EguiContext
impl !RefUnwindSafe for EguiContext
impl Send for EguiContext
impl Sync for EguiContext
impl Unpin for EguiContext
impl !UnwindSafe for EguiContext
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
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Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )
Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
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impl<C> BundleFromComponents for Cwhere
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impl<T> CloneToUninit for Twhere
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impl<T> Downcast for Twhere
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fn as_any(&self) -> &(dyn Any + 'static)
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Source§impl<C> DynamicBundle for Cwhere
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impl<C> DynamicBundle for Cwhere
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Source§unsafe fn get_components(
ptr: MovingPtr<'_, C>,
func: &mut impl FnMut(StorageType, OwningPtr<'_>),
) -> <C as DynamicBundle>::Effect
unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect
Source§unsafe fn apply_effect(
_ptr: MovingPtr<'_, MaybeUninit<C>>,
_entity: &mut EntityWorldMut<'_>,
)
unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )
Source§impl<T> FromWorld for Twhere
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impl<T> FromWorld for Twhere
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Source§fn from_world(_world: &mut World) -> T
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