pub fn write_mouse_wheel_events_system(
modifier_keys_state: Res<'_, ModifierKeysState>,
hovered_non_window_egui_context: Option<Res<'_, HoveredNonWindowEguiContext>>,
mouse_wheel_reader: EventReader<'_, '_, MouseWheel>,
egui_input_event_writer: EventWriter<'_, EguiInputEvent>,
egui_contexts: Query<'_, '_, &EguiContextSettings, With<EguiContext>>,
)
Expand description
Reads MouseWheel
events and wraps them into EguiInputEvent
, can redirect events to HoveredNonWindowEguiContext
.