Function setup_new_egui_nodes_system

Source
pub fn setup_new_egui_nodes_system(
    windows: Extract<'_, '_, Query<'_, '_, (Entity, &RenderEntity, AnyOf<(&Window, &EguiRenderToImage)>), Added<EguiContext>>>,
    render_graph: ResMut<'_, RenderGraph>,
)
Expand description

Sets up render nodes for newly created Egui contexts.