pub fn set_initial_focus(
input_focus: ResMut<'_, InputFocus>,
window: Single<'_, '_, Entity, With<PrimaryWindow>>,
)
Expand description
If no entity is focused, sets the focus to the primary window, if any.
pub fn set_initial_focus(
input_focus: ResMut<'_, InputFocus>,
window: Single<'_, '_, Entity, With<PrimaryWindow>>,
)
If no entity is focused, sets the focus to the primary window, if any.