pub struct InputFocus { /* private fields */ }Expand description
Resource representing which entity has input focus, if any. Input events (other than pointer-like inputs) will be dispatched to the current focus entity, or to the primary window if no entity has focus.
Changing the input focus is as easy as modifying this resource.
To detect when an entity gains or loses focus, listen for the FocusGained and FocusLost events.
§Examples
From within a system:
use bevy_ecs::prelude::*;
use bevy_input_focus::{FocusCause, InputFocus};
fn clear_focus(mut input_focus: ResMut<InputFocus>) {
input_focus.clear();
}With exclusive (or deferred) world access:
use bevy_ecs::prelude::*;
use bevy_input_focus::{FocusCause, InputFocus};
fn set_focus_from_world(world: &mut World) {
let entity = world.spawn_empty().id();
// Fetch the resource from the world
let mut input_focus = world.resource_mut::<InputFocus>();
// Then mutate it!
input_focus.set(entity, FocusCause::Navigated);
// Or you can just insert a fresh copy of the resource
// which will overwrite the existing one.
world.insert_resource(InputFocus::from_entity(entity));
}Implementations§
Source§impl InputFocus
impl InputFocus
Sourcepub fn from_entity(entity: Entity) -> Self
pub fn from_entity(entity: Entity) -> Self
Create a new InputFocus resource with the given entity.
This is mostly useful for tests.
WARNING: this will clear any buffered focus changes,
so it may cause missed FocusGained and FocusLost events.
Prefer the set method for normal use, which will preserve buffered changes.
Sourcepub fn set(&mut self, entity: Entity, cause: FocusCause)
pub fn set(&mut self, entity: Entity, cause: FocusCause)
Set the entity with input focus.
When spawning entities, you may want to use the AutoFocus component instead,
which will automatically set focus to the entity when it is spawned.
This is particularly useful when working with bsn! scenes, where spawning may be delayed.
Trait Implementations§
Source§impl Clone for InputFocus
impl Clone for InputFocus
Source§fn clone(&self) -> InputFocus
fn clone(&self) -> InputFocus
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for InputFocus
impl Component for InputFocus
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for InputFocus
impl Debug for InputFocus
Source§impl Default for InputFocus
impl Default for InputFocus
Source§fn default() -> InputFocus
fn default() -> InputFocus
Source§impl FromReflect for InputFocus
impl FromReflect for InputFocus
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for InputFocus
impl GetTypeRegistration for InputFocus
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialEq for InputFocus
impl PartialEq for InputFocus
Source§fn eq(&self, other: &InputFocus) -> bool
fn eq(&self, other: &InputFocus) -> bool
self and other values to be equal, and is used by ==.Source§impl PartialReflect for InputFocus
impl PartialReflect for InputFocus
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
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fn reflect_mut(&mut self) -> ReflectMut<'_>
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fn reflect_owned(self: Box<Self>) -> ReflectOwned
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self: Box<Self>,
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fn try_as_reflect(&self) -> Option<&dyn Reflect>
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PartialReflect, combines reflect_clone and
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fn reflect_hash(&self) -> Option<u64>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for InputFocus
impl Reflect for InputFocus
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
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fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
impl Resource for InputFocus
Source§impl Struct for InputFocus
impl Struct for InputFocus
Source§fn field(&self, name: &str) -> Option<&dyn PartialReflect>
fn field(&self, name: &str) -> Option<&dyn PartialReflect>
name as a &dyn PartialReflect.Source§fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
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name as a
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index
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fn index_of_name(&self, name: &str) -> Option<usize>
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fn iter_fields(&self) -> FieldIter<'_>
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fn to_dynamic_struct(&self) -> DynamicStruct
DynamicStruct from this struct.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None if TypeInfo is not available.impl StructuralPartialEq for InputFocus
Source§impl TypePath for InputFocus
impl TypePath for InputFocus
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl Freeze for InputFocus
impl RefUnwindSafe for InputFocus
impl Send for InputFocus
impl Sync for InputFocus
impl Unpin for InputFocus
impl UnsafeUnpin for InputFocus
impl UnwindSafe for InputFocus
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C: Component,
impl<C> Bundle for Cwhere
C: Component,
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Source§fn get_component_ids(
components: &Components,
) -> impl Iterator<Item = Option<ComponentId>>
fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>
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