Expand description
This module defines primitive shapes. The origin is (0, 0) for 2D primitives and (0, 0, 0) for 3D primitives, unless stated otherwise.
Structs§
- A primitive shape formed by the region between two circles, also known as a ring.
- A primitive representing an arc between two points on a circle.
- A polygon with a variable number of vertices, allocated on the heap in a
Box<[Vec2]>
. - A series of connected line segments in 2D space, allocated on the heap in a
Box<[Vec2]>
. - A series of connected line segments in 3D space, allocated on the heap in a
Box<[Vec3]>
. - A 2D capsule primitive, also known as a stadium or pill shape.
- A 3D capsule primitive centered on the origin A three-dimensional capsule is defined as a surface at a distance (radius) from a line
- A circle primitive, representing the set of points some distance from the origin
- A primitive representing a circular sector: a pie slice of a circle.
- A primitive representing a circular segment: the area enclosed by the arc of a circle and its chord (the line between its endpoints).
- A cone primitive centered on the midpoint between the tip of the cone and the center of its base.
- A conical frustum primitive. A conical frustum can be created by slicing off a section of a cone.
- A convex polygon with
N
vertices. - A cuboid primitive, which is like a cube, except that the x, y, and z dimensions are not required to be the same.
- A cylinder primitive centered on the origin
- An ellipse primitive, which is like a circle, but the width and height can be different
- A 3D shape representing an extruded 2D
base_shape
. - An unbounded plane in 3D space. It forms a separating surface through the origin, stretching infinitely far
- An infinite line going through the origin along a direction in 2D space.
- An infinite line going through the origin along a direction in 3D space.
- An unbounded plane in 2D space. It forms a separating surface through the origin, stretching infinitely far
- A bounded plane in 3D space. It forms a surface starting from the origin with a defined height and width.
- A polygon with N vertices.
- A series of connected line segments in 2D space.
- A series of connected line segments in 3D space.
- A rectangle primitive, which is like a square, except that the width and height can be different
- A polygon centered on the origin where all vertices lie on a circle, equally far apart.
- A rhombus primitive, also known as a diamond shape. A four sided polygon, centered on the origin, where opposite sides are parallel but without requiring right angles.
- A segment of a line going through the origin along a direction in 2D space.
- A segment of a line going through the origin along a direction in 3D space.
- A sphere primitive, representing the set of all points some distance from the origin
- A tetrahedron primitive.
- A torus primitive, often representing a ring or donut shape The set of points some distance from a circle centered at the origin
- A triangle in 2D space
- A 3D triangle primitive.
Enums§
- An error that happens when creating a
ConvexPolygon
. - The type of torus determined by the minor and major radii
- The winding order for a set of points
Traits§
- A trait for getting measurements of 2D shapes
- A trait for getting measurements of 3D shapes
- A marker trait for 2D primitives
- A marker trait for 3D primitives