Expand description
Re-exports§
pub use ops::FloatPow;
pub use curve::Curve;
curve
pub use sampling::FromRng;
rand
pub use sampling::ShapeSample;
rand
pub use common_traits::*;
Modules§
- bool
bool
vector mask types.- bounding
- This module contains traits and implements for working with bounding shapes
- common_
traits - This module contains abstract mathematical traits shared by types used in
bevy_math
. - cubic_
splines - Provides types for building cubic splines for rendering curves and use with animation easing.
- curve
curve
- The
Curve
trait, providing a domain-agnostic description of curves. - f32
f32
vector, quaternion and matrix types.- f64
f64
vector, quaternion and matrix types.- i8
i8
vector types.- i16
i16
vector types.- i32
i32
vector types.- i64
i64
vector types.- ops
- This mod re-exports the correct versions of floating-point operations with
unspecified precision in the standard library depending on whether the
libm
crate feature is enabled. - prelude
- The math prelude.
- primitives
- This module defines primitive shapes. The origin is (0, 0) for 2D primitives and (0, 0, 0) for 3D primitives, unless stated otherwise.
- sampling
rand
- This module contains tools related to random sampling.
- swizzles
- Traits adding swizzle methods to all vector types.
- u8
u8
vector types.- u16
u16
vector types.- u32
u32
vector types.- u64
u64
vector types.
Structs§
- Affine2
- A 2D affine transform, which can represent translation, rotation, scaling and shear.
- Affine3
- Reduced-size version of
glam::Affine3A
for use when storage has significant performance impact. Convert toglam::Affine3A
to do non-trivial calculations. - Affine3A
- A 3D affine transform, which can represent translation, rotation, scaling and shear.
- Aspect
Ratio - An
AspectRatio
is the ratio of width to height. - BVec2
- A 2-dimensional
bool
vector mask. - BVec3
- A 3-dimensional
bool
vector mask. - BVec4
- A 4-dimensional
bool
vector mask. - BVec3A
- A 3-dimensional SIMD vector mask.
- BVec4A
- A 4-dimensional SIMD vector mask.
- DAffine2
- A 2D affine transform, which can represent translation, rotation, scaling and shear.
- DAffine3
- A 3D affine transform, which can represent translation, rotation, scaling and shear.
- DMat2
- A 2x2 column major matrix.
- DMat3
- A 3x3 column major matrix.
- DMat4
- A 4x4 column major matrix.
- DQuat
- A quaternion representing an orientation.
- DVec2
- A 2-dimensional vector.
- DVec3
- A 3-dimensional vector.
- DVec4
- A 4-dimensional vector.
- Dir2
- A normalized vector pointing in a direction in 2D space
- Dir3
- A normalized vector pointing in a direction in 3D space
- Dir3A
- A normalized SIMD vector pointing in a direction in 3D space.
- Float
Ord - A wrapper for floats that implements
Ord
,Eq
, andHash
traits. - I8Vec2
- A 2-dimensional vector.
- I8Vec3
- A 3-dimensional vector.
- I8Vec4
- A 4-dimensional vector.
- I16Vec2
- A 2-dimensional vector.
- I16Vec3
- A 3-dimensional vector.
- I16Vec4
- A 4-dimensional vector.
- I64Vec2
- A 2-dimensional vector.
- I64Vec3
- A 3-dimensional vector.
- I64Vec4
- A 4-dimensional vector.
- IRect
- A rectangle defined by two opposite corners.
- IVec2
- A 2-dimensional vector.
- IVec3
- A 3-dimensional vector.
- IVec4
- A 4-dimensional vector.
- Isometry2d
- An isometry in two dimensions, representing a rotation followed by a translation. This can often be useful for expressing relative positions and transformations from one position to another.
- Isometry3d
- An isometry in three dimensions, representing a rotation followed by a translation. This can often be useful for expressing relative positions and transformations from one position to another.
- Mat2
- A 2x2 column major matrix.
- Mat3
- A 3x3 column major matrix.
- Mat4
- A 4x4 column major matrix.
- Mat3A
- A 3x3 column major matrix.
- Quat
- A quaternion representing an orientation.
- Ray2d
- An infinite half-line starting at
origin
and going indirection
in 2D space. - Ray3d
- An infinite half-line starting at
origin
and going indirection
in 3D space. - Rect
- A rectangle defined by two opposite corners.
- Rot2
- A counterclockwise 2D rotation.
- U8Vec2
- A 2-dimensional vector.
- U8Vec3
- A 3-dimensional vector.
- U8Vec4
- A 4-dimensional vector.
- U16Vec2
- A 2-dimensional vector.
- U16Vec3
- A 3-dimensional vector.
- U16Vec4
- A 4-dimensional vector.
- U64Vec2
- A 2-dimensional vector.
- U64Vec3
- A 3-dimensional vector.
- U64Vec4
- A 4-dimensional vector.
- URect
- A rectangle defined by two opposite corners.
- UVec2
- A 2-dimensional vector.
- UVec3
- A 3-dimensional vector.
- UVec4
- A 4-dimensional vector.
- Vec2
- A 2-dimensional vector.
- Vec3
- A 3-dimensional vector.
- Vec4
- A 4-dimensional vector.
- Vec3A
- A 3-dimensional vector.
Enums§
- Compass
Octant - A compass enum with 8 directions.
- Compass
Quadrant - A compass enum with 4 directions.
- Euler
Rot - Euler rotation sequences.
- Invalid
Direction Error - An error indicating that a direction is invalid.
Traits§
- Float
Ext - A trait for extending
f32
andf64
with extra methods. - Vec2
Swizzles - Vec3
Swizzles - Vec4
Swizzles
Functions§
- bvec2
- Creates a 2-dimensional
bool
vector mask. - bvec3
- Creates a 3-dimensional
bool
vector mask. - bvec4
- Creates a 4-dimensional
bool
vector mask. - bvec3a
- Creates a 3-dimensional
bool
vector mask. - bvec4a
- Creates a 4-dimensional
bool
vector mask. - dmat2
- Creates a 2x2 matrix from two column vectors.
- dmat3
- Creates a 3x3 matrix from three column vectors.
- dmat4
- Creates a 4x4 matrix from four column vectors.
- dquat
- Creates a quaternion from
x
,y
,z
andw
values. - dvec2
- Creates a 2-dimensional vector.
- dvec3
- Creates a 3-dimensional vector.
- dvec4
- Creates a 4-dimensional vector.
- i8vec2
- Creates a 2-dimensional vector.
- i8vec3
- Creates a 3-dimensional vector.
- i8vec4
- Creates a 4-dimensional vector.
- i16vec2
- Creates a 2-dimensional vector.
- i16vec3
- Creates a 3-dimensional vector.
- i16vec4
- Creates a 4-dimensional vector.
- i64vec2
- Creates a 2-dimensional vector.
- i64vec3
- Creates a 3-dimensional vector.
- i64vec4
- Creates a 4-dimensional vector.
- ivec2
- Creates a 2-dimensional vector.
- ivec3
- Creates a 3-dimensional vector.
- ivec4
- Creates a 4-dimensional vector.
- mat2
- Creates a 2x2 matrix from two column vectors.
- mat3
- Creates a 3x3 matrix from three column vectors.
- mat4
- Creates a 4x4 matrix from four column vectors.
- mat3a
- Creates a 3x3 matrix from three column vectors.
- quat
- Creates a quaternion from
x
,y
,z
andw
values. - u8vec2
- Creates a 2-dimensional vector.
- u8vec3
- Creates a 3-dimensional vector.
- u8vec4
- Creates a 4-dimensional vector.
- u16vec2
- Creates a 2-dimensional vector.
- u16vec3
- Creates a 3-dimensional vector.
- u16vec4
- Creates a 4-dimensional vector.
- u64vec2
- Creates a 2-dimensional vector.
- u64vec3
- Creates a 3-dimensional vector.
- u64vec4
- Creates a 4-dimensional vector.
- uvec2
- Creates a 2-dimensional vector.
- uvec3
- Creates a 3-dimensional vector.
- uvec4
- Creates a 4-dimensional vector.
- vec2
- Creates a 2-dimensional vector.
- vec3
- Creates a 3-dimensional vector.
- vec4
- Creates a 4-dimensional vector.
- vec3a
- Creates a 3-dimensional vector.
Type Aliases§
- Direction2d
Deprecated - A normalized vector pointing in a direction in 2D space
- Direction3d
Deprecated - A normalized vector pointing in a direction in 3D space