Skip to main content

deferred_lighting

Function deferred_lighting 

Source
pub fn deferred_lighting(
    view: ViewQuery<'_, '_, (&MeshViewBindGroup, &ViewTarget, &DeferredLightingIdDepthTexture, &DeferredLightingPipeline)>,
    pipeline_cache: Res<'_, PipelineCache>,
    deferred_lighting_layout: Res<'_, DeferredLightingLayout>,
    deferred_lighting_pass_id: Res<'_, ComponentUniforms<PbrDeferredLightingDepthId>>,
    ctx: RenderContext<'_, '_>,
)