Function collect_meshes_for_gpu_building

Source
pub fn collect_meshes_for_gpu_building(
    render_mesh_instances: ResMut<'_, RenderMeshInstances>,
    batched_instance_buffers: ResMut<'_, BatchedInstanceBuffers<MeshUniform, MeshInputUniform>>,
    mesh_culling_data_buffer: ResMut<'_, MeshCullingDataBuffer>,
    render_mesh_instance_queues: ResMut<'_, RenderMeshInstanceGpuQueues>,
    mesh_allocator: Res<'_, MeshAllocator>,
    mesh_material_ids: Res<'_, RenderMaterialInstances>,
    render_material_bindings: Res<'_, RenderMaterialBindings>,
    render_lightmaps: Res<'_, RenderLightmaps>,
    skin_uniforms: Res<'_, SkinUniforms>,
    frame_count: Res<'_, FrameCount>,
    meshes_to_reextract_next_frame: ResMut<'_, MeshesToReextractNextFrame>,
)
Expand description

Creates the RenderMeshInstanceGpus and MeshInputUniforms when GPU mesh uniforms are built.