pub struct BatchedInstanceBuffers<BD, BDI>{
pub current_input_buffer: InstanceInputUniformBuffer<BDI>,
pub previous_input_buffer: InstanceInputUniformBuffer<BDI>,
pub phase_instance_buffers: TypeIdMap<UntypedPhaseBatchedInstanceBuffers<BD>>,
}
Expand description
The GPU buffers holding the data needed to render batches.
For example, in the 3D PBR pipeline this holds MeshUniform
s, which are the
BD
type parameter in that mode.
We have a separate buffer data input type (BDI
) here, which a compute
shader is expected to expand to the full buffer data (BD
) type. GPU
uniform building is generally faster and uses less system RAM to VRAM bus
bandwidth, but only implemented for some pipelines (for example, not in the
2D pipeline at present) and only when compute shader is available.
Fields§
§current_input_buffer: InstanceInputUniformBuffer<BDI>
The uniform data inputs for the current frame.
These are uploaded during the extraction phase.
previous_input_buffer: InstanceInputUniformBuffer<BDI>
The uniform data inputs for the previous frame.
The indices don’t generally line up between current_input_buffer
and previous_input_buffer
, because, among other reasons, entities
can spawn or despawn between frames. Instead, each current buffer
data input uniform is expected to contain the index of the
corresponding buffer data input uniform in this list.
phase_instance_buffers: TypeIdMap<UntypedPhaseBatchedInstanceBuffers<BD>>
The data needed to render buffers for each phase.
The keys of this map are the type IDs of each phase: e.g. Opaque3d
,
AlphaMask3d
, etc.
Implementations§
Trait Implementations§
Source§impl<BD, BDI> Default for BatchedInstanceBuffers<BD, BDI>
impl<BD, BDI> Default for BatchedInstanceBuffers<BD, BDI>
impl<BD, BDI> Resource for BatchedInstanceBuffers<BD, BDI>
Auto Trait Implementations§
impl<BD, BDI> Freeze for BatchedInstanceBuffers<BD, BDI>
impl<BD, BDI> !RefUnwindSafe for BatchedInstanceBuffers<BD, BDI>
impl<BD, BDI> Send for BatchedInstanceBuffers<BD, BDI>where
BDI: Send,
impl<BD, BDI> Sync for BatchedInstanceBuffers<BD, BDI>where
BDI: Sync,
impl<BD, BDI> Unpin for BatchedInstanceBuffers<BD, BDI>
impl<BD, BDI> !UnwindSafe for BatchedInstanceBuffers<BD, BDI>
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