Function early_gpu_preprocess
Source pub fn early_gpu_preprocess(
current_view: ViewQuery<'_, '_, Option<&ViewLightEntities>, Without<SkipGpuPreprocess>>,
view_query: Query<'_, '_, (&ExtractedView, Option<&PreprocessBindGroups>, Option<&ViewUniformOffset>, Has<NoIndirectDrawing>, Has<OcclusionCulling>), Without<SkipGpuPreprocess>>,
light_query: Query<'_, '_, &LightEntity>,
batched_instance_buffers: Res<'_, BatchedInstanceBuffers<MeshUniform, MeshInputUniform>>,
pipeline_cache: Res<'_, PipelineCache>,
preprocess_pipelines: Res<'_, PreprocessPipelines>,
ctx: RenderContext<'_, '_>,
)