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early_gpu_preprocess

Function early_gpu_preprocess 

Source
pub fn early_gpu_preprocess(
    current_view: ViewQuery<'_, '_, Option<&ViewLightEntities>, Without<SkipGpuPreprocess>>,
    view_query: Query<'_, '_, (&ExtractedView, Option<&PreprocessBindGroups>, Option<&ViewUniformOffset>, Has<NoIndirectDrawing>, Has<OcclusionCulling>), Without<SkipGpuPreprocess>>,
    light_query: Query<'_, '_, &LightEntity>,
    batched_instance_buffers: Res<'_, BatchedInstanceBuffers<MeshUniform, MeshInputUniform>>,
    pipeline_cache: Res<'_, PipelineCache>,
    preprocess_pipelines: Res<'_, PreprocessPipelines>,
    ctx: RenderContext<'_, '_>,
)