pub fn extract_atmosphere(
commands: Commands<'_, '_>,
atmosphere_entities: Extract<'_, '_, Query<'_, '_, (Entity, &Atmosphere, &GlobalTransform)>>,
cameras: Extract<'_, '_, Query<'_, '_, (RenderEntity, &AtmosphereSettings, &GlobalTransform), With<Camera3d>>>,
)Expand description
For each camera with AtmosphereSettings, picks the nearest Atmosphere by world-space
distance to its origin, copies it as ExtractedAtmosphere, and builds GpuAtmosphereSettings.